Give Dogmeat a Backpack with This Fallout 4 Mod

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A Fallout 4 modder releases a new mod for the sole survivor’s canine companion Dogmeat, giving him a customizable backpack that increases his inventory space.

Companions in Fallout 4 can lend a helpful hand in combat, but many players bring them along purely because of their ability to carry excess equipment, items, and junk, lightening the sole survivor’s load. Dogmeat can also carry the sole survivor’s equipment, although how exactly he’s carrying any of it is unclear. While Bethesda didn’t provide an answer to this conundrum, one modder has stepped in to help the process make a little more sense.

While other companions can presumably carry the sole survivor’s extra stuff in their pockets or the equipment they’re carrying, Dogmeat – realistically speaking – doesn’t have any way to carry the pounds of extra junk that the sole survivor gives to him. Modder Higeyosi has stepped in to make this process make a little more sense, and they’ve added yet another cute accessory to the faithful pup.

Higeyosi’s Fallout 4 mod, entitled Dogmeat’s Backpack, allows Dogmeat to carry a bag on his back. The backpack comes in three different styles, ranging from an assortment of small pouches to a large satchel bag. In addition to just looking charming on the happy dog’s back, the backpacks actually increase the limit of weight he can carry, so players may find it beneficial to their treks through the wasteland. Best of all, the mod works together with other armorsmith mods, allowing players to hand-craft the backpack for their dog themselves.

Dogmeat, like the other companions in Fallout 4, can be equipped with certain cosmetic items that allow the player to customize his appearance in the base game. Players can easily equip goggles and bandanas to the pooch, but with a little extra work, he can also be given an entire set of doggy armor. Unfortunately, unlike the backpack mod, Dogmeat’s armor doesn’t add any actual defense perks to the pooch, but given Dogmeat’s status as an immortal, that’s not too much of a drawback.

Not every player will choose to travel the wasteland with Dogmeat, as some may find it makes the game too easy, while others may be irritated by Dogmeat disappearing into strange locations. For those who do, however, mods like these allow players to find ways to improve Dogmeat’s basic characteristics and keep the overall experience fresh.

Have you downloaded any mods specifically made for Dogmeat? Tell us about it in the comments.

Fallout 4 is now available for PC, PS4, and Xbox One.

 

[Source:- Gamerant]

New Mobile Game Slashy Souls Tries to Emulate Dark Souls

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A surprise announcement from Bandai Namco reveals the publisher will be releasing a new game called Slashy Souls for the iOS and Android platforms today.

Bandai Namco is also the publisher behind Dark Souls 3, and has teamed up with GameStop to release the new mobile title Slashy Souls, which will draw inspiration from From Software’s series of incredibly challenging action RPGs. Bandai Namco was quick to point out, however, that Slashy Souls is only inspired by Dark Souls, and is not an entry into the series, nor was the game developed by From Software. The similarities begin and end with the medieval gothic aesthetics and the same focus on challenging, Dark Souls-esque gameplay.

Slashy Souls reimagines the traditional Dark Souls gameplay experience as an endless runner mobile game, embracing nostalgia-inducing 16-bit graphics rather than attempting to create a fully 3D experience. While the gameplay looks closer to games like Temple Run and Robot Unicorn Attackthan a full-fledged Dark Souls game, Slashy Souls will feature a number of spells, weapons, and bosses that will be familiar to fans of the From Software’s punishing series of RPGs.

Those looking to play the game will be pleased to hear that Bandai Namco has commited to making the game free-to-play and that Slashy Souls is available now in the respective app stores of its platforms. Some might even consider the fact that Slashy Souls is a game far removed from the actual Dark Souls universe a good thing, as From Software’s story-telling has become widely regarded as one of the most convoluted narratives in modern gaming. Bandai Namco is even offering fans $10,000 to explain the Dark Souls story, a tongue-in-cheek acknowledgment of the series’ narrative shortcomings.

While the announcement of Slashy Souls certainly came as a surprise, the fact that Bandai Namco is making news headlines again is not. Bandai Namco also released the prologue trailer for God Eater Resurrection, an upcoming JRPG title that is set to hit North America and Europe this summer. It’s been a busy weekend for the publisher, and given that most of Bandai Namco’s recent news has been dedicated to Dark Souls 3 updates, it’s also been a welcome change of pace for everyone involved.

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While it remains to be seen just how close Slashy Souls gets to capturing the charm and difficulty of its inspiration, Bandai Namco believes it has a mobile winner on its hands. The game is being marketed with the tagline “Why Wait? Die Today!”, while its in-store app bio describes it as “the hardest game ever”. We’re sure the community might have some qualms with that bold a claim, but hopefully Slashy Souls makes for an entertaining and challenging addition to public transit commutes and boring boardroom meetings everywhere.

[Source:- Gamerant]

Uncharted 4 Story ‘Changed 100%’ After New Directors Came On

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Uncharted 4 director Neil Druckmann reveals that the story forUncharted 4: A Thief’s End changed 100% when he and co-director Bruce Straley came onboard.

Neil Druckmann and Bruce Straley are no strangers to the Uncharted franchise. The pair had worked on the first two titles of the series, and they returned to the fold in June 2014 to finish things up with the series-concluding Uncharted 4: A Thief’s End. Evidently there were some creative differences with the writing team that had headed the helm since the original due left to direct The Last Of Us, because Druckmann and Straley ended up scrapping everything that had been done to the title before their arrival.

Uncharted 4 was originally being directed by Justin Richmond and Amy Hennig, who went on to work for Riot and Visceral Games respectively in early 2014, after their careers with Naughty Dog came to an abrupt halt. These career change-ups didn’t come without drama, with plenty of reports stating that Hennig was ‘forced out’ of her post by the new directors, though this was officially denied by Naughty Dog itself.

In any event, Druckmann recently revealed during an interview that the story changed “100%” when he and Straley rejoined the studio to direct the game. This was corroborated by voice actor Nolan North, who provides the voice of Nathan Drake himself. According to Nolan, the development team had completed almost a year’s worth of work crafting Amy Hennig’s vision, all of which was scrapped with the change of creative leadership in 2014:

[The development team] shot eight months of her story and it was all thrown away. Amy is still a very dear friend of mine and she’s brilliant. But the Last of Us guys were the next team there, so they took over and they just wanted their own flavor. They got rid of some of the other people that were involved and just redid their thing.

This would certainly explain why Uncharted 4 was delayed until 2016, as the development team had to scrap the majority of the assets which weren’t needed for Drukmann and Straley’s vision. While it’s clear that Druckmann and Straley are talented directors, one wonders if the original vision from Richmond and Hennig will ever come to light, à la the scrapped Saints Row game from Volition.

Uncharted 4‘s development cycle has evidently been a bumpy road (even one of the voice actors left shortly after Amy and Justin jumped ship, and was later replaced by Troy Baker), but the game is edging ever closer to completion, and is finally slated to release this April.

Nathan Drake’s closing story will reveal a brand new villain to the popular franchise, and we imagine the supposedly final portion of Nathan’s storyline will go out with a bang.

Uncharted 4: A Thief’s End is poised to release on April 26th, exclusively for the PlayStation 4.

 

[Source:- Gamerant]

International Pricing For HTC Vive Confirmed

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In a post on their blog, HTC has confirmed international pricing for its upcoming HTC Vive VR headset and reiterated that pre-orders will open on February 29.

With Sony’s PlayStation VR, Oculus Rift, and HTC’s own VR headset scheduled for release in the upcoming months, 2016 is shaping up to be an intriguing year for video gaming. With just over a month to go before the HTC Vive’s April launch, the company behind the headset have now confirmed international pricing.

In a post over on their blog, HTC have revealed international pricing for the HTC Vive in 24 countries, and that pre-orders for the VR headsets will open on February 29 at 10:00AM ET. While HTC has limited orders to one unit per customer, the company has also announced that Google’s Tilt Brush will also be included in the pre-order bundle for a limited time.

Looking at the price list, it is clear that the HTC Vive will be expensive no matter which country gamers buy it from. While the Sony PlayStation VR is expected to cost between $400 to $600, and Oculus Rift confirming a $599 starting price for their VR headset, the HTC Vive VR headset will cost a whopping $799. VR gaming may still be in its infancy, and high starting prices were to be expected, but with average consumers initially expecting to pay less, there’s a possibility that it’ll take some time for gamers to embrace this new paradigm in gaming.

HTC Vive Costs $799, Launches Early April

Having said that, those high price points are somewhat justified by the amount of supplementary devices that will be shipped alongside the headsets. Not only will the HTC Vive feature two additional controllers, two Lighthouse sensors, and two free VR games, but the headset will also be powered by Steam VR software, which based on Valve’s reputation, may prove to be a big selling point for gamers.

While there are early worries over the pricing of VR, companies have tried to keep the price points as low as possible, and have made every effort to ensure that the headset quality is of a high standard, including delaying release dates on a number of occasions. With Valve allowing game developers free use of the HTC Vive, this sets another important precedent on ensuring that gamers will not only get high quality hardware for their money, but they’ll have high quality software to back it up.

Despite the HTC Vive’s high price point, it is still to early to judge whether VR will be a success. But based on the potential of VR in gaming, 2016 will certainly be a very intriguing year for the industry.

The HTC Vive VR headset will retail at $799 and is scheduled for launch in early April. Pre-orders will start on February 29 at 10:00AM ET.

 

[Source:- Gamerant]