Nokia 3, Nokia 5 Android Phone Pre-Orders Open in the UK

Nokia 3, Nokia 5 Android Phone Pre-Orders Open in the UK

After being launched in India, HMD Global is expanding the availability of Nokia 3 and Nokia 5 Android smartphones. Both the phones will be going on sale in the UK starting next month.

The Nokia 3 will be going on sale in the UK from July 12, and will be available unlocked at GBP 129.99 (roughly Rs. 10,600). The Nokia 5, on the other hand, will be going on sale sale on July 19 and will be priced at GBP 179.99 (roughly Rs. 15,000). Currently, interested consumers in the UK can pre-order the Nokia 3 or Nokia 5 via Amazon or Clove e-commerce websites.

Notably, Clove also mentions that July 12 and 19 are official launch dates for the Nokia 3 and Nokia 5 respectively. Surprisingly, there’s no availability detail on the Nokia 6, which completes the trio of new Android smartphones from HMD Global.

 

The company unveiled the trio of Android smartphones in India earlier this month. The Nokia 5 price in India is Rs. 12,899, and will be available for pre-booking starting July 7 through offline channels. Nokia 3, is the cheapest of the three, has been priced at Rs. 9,499, and is now on sale in India. The Nokia 6 has been launched in India at Rs. 14,999. The Nokia 6 registrations for the first sale will start on July 14, but the company has not announced when the smartphone will go on sale.

The Nokia 5 features a 5.2-inch HD display and runs on Android 7.1.1 Nougat. It is powered by the Snapdragon 430 SoC coupled with 2GB of RAM. It comes with 16GB inbuilt storage and also supports expandable storage via microSD card (up to 128GB). Nokia 5 packs a 13-megapixel sensor on the back and an 8-megapixel sensor at the front. The handset features a fingerprint sensor embedded in the home button and it houses a 3000mAh non-removable battery.

The Nokia 3 is targeted at those who are looking for a premium-looking handset at a budget and features a 5-inch HD display, Android 7.0 Nougat, and 1.3GHz quad-core MediaTek 6737 SoC. It comes with 16GB of inbuilt storage, which is expandable up to 128GB via microSD card support. Optics include an 8-megapixel camera on both the front and back. The N

[Source”pcworld”]

5 psychology rules every UX designer must know

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Experience-based design…if that’s how you define your work as a designer, it might be a good time to reevaluate your approach.

Now, there’s nothing wrong with being an experienced designer; your experience could be an asset! However, it is essential to realize that there are many moving parts in a working design. For example, do you know that you shouldn’t just drastically redesign a website? Or that the color that works on the exact same website (featuring the same thing and in the same niche) will differ if the audience was predominantly male compared to if the audience was predominantly female?

There’s a psychological approach to web design—based on decades of studies and psychology experiments. Below are five psychology-backed UX tips for your next redesign:

1) WEBER’S LAW OF JUST NOTICEABLE DIFFERENCE

Anyone who’s used Facebook over the last 5 years knows that not much has changed in that time. Facebook is a mega corporation worth over $350 billion, so you might expect a lot to have changed in three years. Why is Facebook retaining every key element of its design? The answer to this same question explains why every major website—including Google, Twitter and Amazon, despite their large budgets—do not make drastic redesigns.

It is explained by Weber’s law of just noticeable difference, which states that the slightest change in things won’t result in a noticeable difference; if you’re looking at a bulb, for example, and the light dims or brightens just a bit, you’re unlikely to notice the change—if it brightens significantly, however, you will notice the change. In the same way, if you’re carrying a weight of 100kg, removing 1kg from it is unlikely to make much of a difference in the weight, you’re unlikely to notice it. If you were to remove 10kg from the 100kg weight, however, the difference in weight becomes instantly apparent.

Research shows that we dislike a massive change in existing structures and systems, even if those changes will benefit us, and there is ample evidence that show protests when major websites make massive changes and redesign.

Simply put, Weber’s law coupled with our natural averseness to change shows that the best way to approach a redesign is subtly; make your redesign slow and subtle, changing a little here and there gradually—in such a way that most people won’t even know you’re doing a redesign—until you’ve completely revamped the redesign. Not only will this ensure your design is well accepted by the majority, but a good portion of your audience would have gotten used to your redesign before it is completed and very few will complain.

2) UNDERSTAND THAT WE RESPOND TO COLOR DIFFERENTLY

While we often deeply trust our instinct and experience, it is another thing for them to stand science’s test. For example, do you know that the same design that works for an audience of male readers often won’t work for an audience of female readers—even if it’s for the same website selling the very same products?

One of the most important factors you should consider when redesigning a website is the audience. Are the audience predominantly male or female? This matters a great deal!

Research has found that people will form an opinion about things within 90 seconds, and that color influences up to 90 percent of the opinion people form. The color you use for your design alone can make it a failure or success.

That said, it is important to realize that men and women see colors differently. The graphics below show the colors both men and women like as well as the colors they dislike the most:

3) THE SENSORY ADAPTATION PHENOMENON

Have you ever wondered about why you don’t feel your clothes or shoes? Ever wondered about why, even though you were initially irritated by it, you no longer notice your neighbor’s dog’s constant barking?

This is explained by a psychological phenomenon called “sensory adaptation.” It states that we tend to tune out stimulus if we get repeatedly exposed to it—initially, we find it annoying, but later we just don’t notice it.

Now, how does this relate to web design? It’s simple: you design a website and use the very same color scheme and button color for important parts that you want the user to take action on. Due to the fact that these essential parts blend in with the design color scheme, and that people have been seeing the same color all over your design, people are naturally wired to tune them out—they don’t see the key elements on your page, and you lose out on conversions.

When designing or redesigning a website, it is essential to make your CTAs stand out; if the whole design color scheme is blue, you must not use the color blue for the CTA or to highlight the most important action on the page. Most people believe the color red or orange is the most effective for boosting conversions; it isn’t. A color red button used on a page with red color scheme will convert awfully, but a color green button on the same page will convert much better.

Use something that stands out for essential elements; this way, it doesn’t activate people’s sensory adaptation, and your conversion doesn’t suffer.

4) TYPE: BIGGER IS BETTER!

When it comes to text, designers often obsess over look and appeal: “Wow, should I use a serif?” “That new font looks dope! Let me give it a shot!” Except that psychology shows that, when it comes to design, most of the things we designers give importance to are not what the end users really care about. Why we care about aesthetics and how appealing the latest typeface will make our design appear, the average user cares about basic things like usability.

In essence, the average user cares a lot more about font size than about font type. In fact, research has shown that people want type to be bigger and simpler, and that larger type elicits a strong emotional connection in readers.

In essence, people want simple, large type. Based on data from available research, experts advise not using a font-size lesser than 16px.

5) PERCEPTUAL SET

What you see will differ depending on your experiences; as with the image of the “vase or two faces,” if you’re an artist, especially if you just finished working on a vase, you’re likely to see a vase in the image. If you just left a gathering of lots of people, and if you’ve not seen a vase in months, you’re likely to see two faces.

This phenomenon is explained by the “perceptual set theory,” which explains our tendency to perceive information based on our expectations, existing information and experiences. In essence, people from different cultures are likely to perceive the very same thing differently.

The implication for web designers is that people have certain expectations of web design—some general and some based on certain industries. For example, most people have a certain expectation for where a site’s navigation bar will be (in the header), putting it elsewhere (in the footer, for example) will confuse a lot of users and lead to bad user experience. The same goes for every element of your site design.

It’s good to be innovative. When you’re going to be innovative, however, make sure you include clues to guide people about the new elements. Most importantly, test people’s response to the new elements and readily change anything people do not respond well to.

Overwatch: 5 Characters That Need Nerfs & 5 That Need Buffs

Overwatch: 5 Characters That Need Nerfs & 5 That Need Buffs

To help Blizzard make its online shooter Overwatch a more balanced experience, we name five characters that could use a buff, and five others that should be nerfed.

In the digital age of gaming, developers have the benefit of improving games long after they hit store shelves. For online multiplayer games, these improvements often come in the form of balancing updates that “nerf” (weaken) or “buff” (boost) characters or weapons in an attempt to make the game fairer for everyone playing. Like many other modern day shooters, the 2016 Game of the Year, Overwatch, has had its fair share of balancing updates since its launch last May.

Almost a year after Overwatch released to the masses, and Blizzard is still tweaking characters to balance the game. Sometimes these tweaks consist of simple stat changes, but other times Blizzard significantly reworks characters, giving them new abilities or taking away broken ones.

Despite the many updates that have already been released for the game, Blizzard is still trying to figure out how to make Overwatch as balanced as possible. While there are likely many other changes that could be made to achieve that goal, buffing and nerfing the following 10 characters could help Blizzard in its quest to balance Overwatch.

 

 

 

[Source:- GR]

Overwatch: 5 Characters That Need Nerfs & 5 That Need Buffs

Overwatch: 5 Characters That Need Nerfs & 5 That Need Buffs

To help Blizzard make its online shooter Overwatch a more balanced experience, we name five characters that could use a buff, and five others that should be nerfed.

In the digital age of gaming, developers have the benefit of improving games long after they hit store shelves. For online multiplayer games, these improvements often come in the form of balancing updates that “nerf” (weaken) or “buff” (boost) characters or weapons in an attempt to make the game fairer for everyone playing. Like many other modern day shooters, the 2016 Game of the Year, Overwatch, has had its fair share of balancing updates since its launch last May.

Almost a year after Overwatch released to the masses, and Blizzard is still tweaking characters to balance the game. Sometimes these tweaks consist of simple stat changes, but other times Blizzard significantly reworks characters, giving them new abilities or taking away broken ones.

Despite the many updates that have already been released for the game, Blizzard is still trying to figure out how to make Overwatch as balanced as possible. While there are likely many other changes that could be made to achieve that goal, buffing and nerfing the following 10 characters could help Blizzard in its quest to balance Overwatch.

As it stands, Mercy’s healing and damage boosts seem to be at acceptable levels, but the problem is with her ultimate ability, Resurrect. In its current form, Resurrect has too small of a radius, meaning that if the team is even slightly spread out when they die, Mercy can only hope to resurrect one or two allies at best. Mercy’s ultimate can be a game-changer, so Blizzard shouldn’t buff it too much, but a slight increase in radius could make it much more useful in the thick of battle.


Sombra

Blizzard itself realizes that Sombra needs a buff, and is already testing a couple of buffs that should be added to her in the coming weeks. One makes it so Sombra can hack enemies quicker and another reduces the charge time on her abilities, but we think it should be taken a step further. Even though Sombra is listed as an offense character, right now she doesn’t do enough damage to be used effectively in that role. Many players, outside of those that are exceptionally skilled when it comes to using her abilities, struggle with Sombra, and a slight damage increase could see her become more commonly used in Competitive play.


Torbjorn

On consoles, Torbjorn is a well-balanced character, and can be devastating on Defend maps in the right hands. On PC, Torbjorn is another story entirely, with the character dying too quickly and his turrets easily destroyed by enemy players. When it comes to Torbjorn on PC, it would be nice to see him get a buff that increases his health or armor, as well as makes his turrets a bit sturdier.

 

 

[Source:- GR]

New fifth-gen Apple TV 2016 release date & features rumours: ‘Something bigger’ on the way for Apple TV, says Tim Cook | Apple TV 5 launch rumoured for late 2016

New Apple TV release date & new features rumours

When will Apple release the next Apple TV – the fifth-generation Apple TV – in the UK? And what new features, tech specs and design changes should we expect from the new 5G Apple TV for 2016 or 2017?

The fourth-gen Apple TV – the first Apple TV device to allow users to install apps – was unveiled by Apple at the iPhone 6s launch event on 9 September 2015, and went onsale weeks later. Nearly a year later, we’re looking ahead to the launch of the next, fifth-gen (5G) Apple TV. Indeed, there are already rumours that a next-generation Apple TV might arrive in late 2016, although Apple could also be waiting until next year to release a special 10th-anniversary model.

In this article we gather all the evidence related to the fifth-gen Apple TV’s launch date, as well as reporting on all the rumours and clues about the 2016 Apple TV’s new features, tech specs and design changes. However, if you’re (understandably) still interested in the Apple TV that’s available right now, we’ve got plenty of information about the 2015 Apple TV, including pricing and the best places to buy.

Updated, 27 July 2016, to discuss Tim Cook’s enigmatic comments about the future of the Apple TV at Apple’s Q3 financial results call.

New Apple TV 2016 release date rumours: When will Apple release the 5th-gen Apple TV?

Our money is on autumn 2016, although Apple may choose to hold it back until the start of 2017 and make more of the product’s 10th anniversary.

Here’s when the four generations of Apple TV launched:

  • 1st-gen Apple TV: January 2007
  • 2nd-gen Apple TV: September 2010
  • 3rd-gen Apple TV: March 2012
  • 4th-gen Apple TV: September 2015

Evidently, Apple updates its Apple TV less often than its iPhones, iPads and Macs: there was a three-and-a-half-year wait between the first and second models, and between the third and fourth. Based on that, it would be reasonable to expect the 5G Apple TV to appear in 2018 or even 2019, and we certainly don’t have firm evidence to dispute that.

But our instincts tell us that the Apple TV’s position and status in the company’s portfolio of products has changed. It used to be a sideline and a hobby, but with the growing importance of streaming media and smart-home applications, and with the arrival on the platform of games and its own App Store, Apple TV is moving to centre stage.

And we’re not the only ones to think Apple is likely to start updating the TV more frequently from now on.

A report (link for subscribers only) in DigiTimes last year predicted that the fifth-generation Apple TV would go into trial production as early as December 2015, with volume production starting in the first quarter of 2016. Changes were said to include a dramatically improved hardware performance and new functions “to help it no longer serve only as a set-top box”.

Q3 2016 earnings call comments: ‘Something bigger’ on the way

Tim Cook made some non-specific but intriguing comments about the future of the Apple TV at Apple’s Q3 2016 earnings conference call. He made it very clear that Apple has big plans for its TV division, and plans to build “something bigger” with the product and surrounding ecosystem.

Near the end of the hour-long call, a question was posed by Kulbinder Garcha, the managing director of Credit Suisse:

“I think about some of the comments you’ve made about the TV market and how it’s been stuck in the sixties and seventies, and the experience hasn’t changed,” Garcha said. “I understand that you’ve got the Apple TV box out, but in terms of driving actual video-on-demand services, is that something Apple wants to do themselves, do you want to partner, could you even build content? How do you think about that as an actual business opportunity, as opposed to, here’s an Apple box and we sell some units but it’s not that meaningful to the overall company in terms of size?”

Tim Cook’s reply was enigmatic.

“The introduction of Apple TV and tvOS in last October and the subsequent OS releases and what’s coming out this fall… think of that as building the foundation for what we believe can be a broader business over time,” he said.

“I don’t want to be more precise than that but you shouldn’t look at what’s there today and think we’ve done what we want to do. We’ve built a foundation that we can do something bigger off of.”

New Apple TV release date: WWDC 2016 and tvOS 10

Back in spring we argued that the 5G Apple TV was unlikely to be launched at WWDC 2016, since the event came round less than a year after Apple rolled out the fourth-gen model and none of the previous Apple TVs had launched in summer. Indeed, Apple launched no new hardware at the event whatsoever. But the new version of the Apple TV’s operating system, tvOS 10, got considerable stage time. As we often observe when discussing new iPhones and iPads, many of the most significant updates come not from new hardware but from free software updates.

Siri gets some big improvements in tvOS’s new update: it can now search the Apple TV’s movie and TV database with more complex queries. It can search YouTube, too, and any live streaming channels can be launched by saying “watch” and then the name of the channel. There’s a new dark mode for Apple TV, which makes the background black instead of the bright white we’re used to. And the Apple TV Remote app has been redesigned; it now offers all the Siri remote features and can be used for Siri queries using the built-in mic.

(Speaking of the Remote app, did you know that there’s a SiriMote app that’s been designed to let you control your Mac with an Apple TV Siri Remote? You’ll be able to use the app and Siri Remote together to control playback on your Mac, but accordingto Apple Insider the setup is difficult. The app is free and works with El Capitan. You can download it from Eternal Storms at eternalstorms.at.)

One last thing Apple didn’t mention, but has since come to light in Apple support documents, is that the requirement for Siri Remote compatibility for Apple TV games has been relaxed. That means they can focus on MFi game controllers, which are much more game-friendly than the Siri remote. See: Best Apple TV game controllers.

Read our Complete guide to tvOS’s new features for more information on the software update.

New Apple TV release date: 10th-anniversary Apple TV

Looking again at those launch dates above, we feel like the looming tenth anniversary of the Apple TV might be a tempting occasion for a big update. Apple tends to dislike historical wallowing – famously refusing to build a museum in its new headquarters because “we’re focused on the future, not the past” – but there is a precendent for an anniversary product in the form of the Twentieth Anniversary Mac (number 4 in our article The 5 weirdest Macs of all time).

 

[Source: Macworld]

The 5 Lamest Fighting Game Characters Ever

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With so many awful fighters in fighting games, Game Rant takes a look back at the five absolute suckiest, dumbest, and just plain lame characters ever.

With fan favorite character Alex joining Street Fighter V as a DLC character, fighting game fans have been intensely debating which classic characters should join the roster of the popular fighting game. But while there are plenty of great characters that surely deserve another day in the limelight, there are plenty of lame characters that are better forgotten. After all, for every Kazuya, there has to be aLucky Chloe. So, join us as we take a look back at the five lamest fighting game characters ever.

5. Fat Mega Man (Street Fighter X Tekken)

Fat Mega Man Street Fighter X Tekken

Ask any diehard Mega Man fan how he or she feels about Capcom’s recent treatment of the Blue Bomber, and they will likely respond with uncontrollable sobbing. From shoehorning the beloved super fighting robot into mobile games, to pulling the plug on the highly anticipated Mega Man Legends 3, Capcom has not been kind to Mega Man. While MM fans wait to get their run-and-gun fix from Mighty No. 9, Capcom continues to parade the lifeless corpse of the once proud Mega Man around as a joke or a nostalgia cash-in, not unlike a video game version of Weekend At Bernie’s. Fans were excited when Capcom announced that Mega Man would be joining the roster of cross-over brawler Street Fighter X Tekken, but that excitement subsided as soon as Capcom revealed the Mega Man in question.

In a tongue-and-cheek ode to the awful American cover art for the original Mega Man, this Mega Man was a tubby man in an ill-fitting blue and yellow bodysuit with a dinky blaster. Gone was the Blue Bomber; in his place stood Danny Devito in a spandex fetish suit. Fat Mega Man was played for laughs, but he didn’t even have the moves to back up his appearance. Mega Man would later get a proper fighting game appearance in Super Smash Bros., but Fat Mega Man has been left behind, too lame to appear in anything else.

4. Angus MacGregor (Kasumi Ninja)

Angus Kasumi Ninja

With Mortal Kombat ruling the arcades in the early 90’s, every game company was scrambling to release a knock-off to get a slice of that sweet, spine-ripping money pie. Atari’s answer to the popular fighter was Kasumi Ninja, a truly horrendous brawler released for the doomed Atari Jaguar. Filled to the brim with boring, generic characters and moves, Kasumi Ninja seemed destined to languish in the dollar bin at the local Funcoland. But there was character on the roster so incredibly bad it kept people talking about the game – a character so dumb, people just couldn’t ignore the game. That character was Angus MacGregor.

The idea of having a Scottish highland warrior as a fighting game character isn’t a bad idea, but instead of taking a page from Braveheart, Atari opted to just make the character a mish-mash of stereotypes: Angus is a kilt-wearing, hard drinking, quick-to-anger Scotsman. Also, he can throw fireballs from under his kilt. Yes, in addition to looking like Sean Connery’s second cousin, Angus can hurl fiery death from his crotch. Bizarre and borderline offensive, Angus MacGregor is legendary in his pure lameness.

3. Rufus (Street Fighter IV)

Rufus Street Fighter

Coming up with a new character for a fighting game franchise is hard. Creating a character that can stand shoulder-to-shoulder with the iconic characters that populate the series takes work. Sometimes, designers manage to create great characters that vibe with the rest of the cast, becoming classics in their own right. And sometimes, they create characters like Rufus.

This ponytail-rocking, happy trail-showing tub of lard bills himself as “America’s Greatest Fighter,” but his spins and kicks can’t hold a candle to Ken Masters, causing the rotund rumbler to devote his life to besting the American Ansatsuken fighter. With his grating loud-mouthed personality and gross appearance, Rufus was certainly unique, but that only helped to accentuate his flaws. Much like fellow obese obliterator Bob from Tekken, Rufus is a good fighter, but as a character he’s weak as can be.

2. Mokap (Mortal Kombat: Deadly Alliance)

Mokap Mortal Kombat

With its magical demon ninjas and farting magical martial arts masters, Mortal Kombat is a series that has never taken itself too seriously. But sometimes, Mortal Kombat manages to cross the threshold from “silly and fun” into “just plain dumb.” Case in point: the ball-covered doofus that is Mokap.

Wanting to pay homage to the motion capture artists that work tirelessly to bring the characters of Mortal Kombat to life, Ed Boon and company opted to put a martial arts master/motion capture actor on the roster. Problem is, compared to the bloodthirsty sorcerers, psychic blind swordsmen, and robot ninjas, Mokap, with his skintight blue-and-black body suit and giant, impossible-to-miss ball coverings, just looked like a big dork. Mokap was such a dweeb, in fact, that he wasn’t even deemed important enough to receive a fatality or weapon of his own. As a testament to Mokap’s pure suckitude, the character’s last appearance in the series is as a wandering NPC in Mortal Kombat: Deception’s Konquest mode that can be punched and made to yell “ow, my balls!” A Mortal Kombat X contender this man is not.

1. Fred Durst (Fight Club)

Fred Durst Fight Club

Even people that haven’t seen Fight Club know Fight Club. The movie poster of choice of college freshmen, Fight Club has cemented itself as a bonafide cult classic, with its mixture of hyper masculinity, memorable characters, and… love of Limp Bizkit? Okay, the notoriously awful nu metal band (that seems repetitive) has nothing to do with the movie or book on which Fight Club the game is based, but that didn’t stop developer Genuine Games from shoehorning the backwards baseball cap adorned uber tool into this mess of a game.

Yes, the man responsible for unleashing “Rollin’” on the world appears as an unlockable character in this forgettable movie cash-in, letting music fans around the world punch Durst in the face as everyone from Tyler Durden to Abraham Lincoln (who has shown up in much better games, as noted in our top five list of presidential video game appearances). A truly awful character, in a truly awful video game, nets Fred Durst the title of lamest fighting game character of all time.

What do you make of our list? Do you think we’ve been too critical of some of these characters? Or are there even more lame fighters that should have been mentioned? Let us know in the comments below!

 

[Source:- Gamerant]

Phil Spencer explains why Halo 5 probably won’t come to PC

Halo 5

It’s a positive thing that Microsoft wants to bring some of its first-party Xbox exclusives to PC, but one awkward question remains to be answered: where is Halo 5? During a media Q&A at Microsoft’s //Build/ 2016 conference today, Phil Spencer addressed that very question, while attempting to explain why some games will remain exclusive to particular platforms.

Spencer declined to state that “all” Microsoft published games will hit both platforms. Instead, games will release for Xbox or Windows 10 depending on their suitability for either platform. Using RTS Ashes of the Singularity as an example, Spencer implied that it’s not a great fit for console, even though Xbox One will get mouse and keyboard support down the line.

“If I enable keyboard and mouse on a console – which we will do – and then you download [Ashes of the Singularity] and you’re playing on a monitor, is that a PC game or a console game? I get out of saying ‘all,’ because I think there are games that people want to play in front of their monitor with a keyboard and mouse, and I want to be somebody that builds those games.”

There are games that Spencer believes work fine on both platforms: he cited Forza 6 as an example, and Quantum Break and Rise of the Tomb Raider are clearly other examples. He doesn’t want to make release parity across those platforms a rule, though. “I don’t want to make it some kind of artificial mandate, because then I think we end up with ‘Frankengames’, games that really weren’t meant for a certain platform. And because some suit said, ‘Hey, everything’s gotta run on both platforms’, you end up with something people don’t want.

“You should expect it when franchises look like they belong on both platforms, but I wouldn’t go so far as to say it’s a mandate for the studios because it’s not.”

That’s all well and good, but where’s Halo 5? Spencer returned to his Frankengame analogy, explaining that Halo 5 was designed from the beginning to release for consoles. On the other hand, Halo Wars 2 was developed with both Xbox and PC in mind, and Spencer cited that as a reason for its success on both platforms. “In terms of Halo FPS on PC, I think there’s a ton of opportunity for us right now, but I don’t want to get into a world where we’re looking back, like at Halo 5. It doesn’t mean there’s nothing there that could ever end up on PC, but I’d much rather look forward with what our plans are.”

It’s not a thoroughly convincing answer – Forza 6 is coming to PC after all, albeit as a free-to-play variant – but it does serve to quell any excitement that we might get Halo 5 on PC in the near future.

 

[Source:- PCgamer]

5 of the best Huawei smartphones in Q1 2016

In this H1 of 2016, we bet there will be a lot of handsets getting launched, including Huawei smartphones. Some of them will be super cool with high-end hardware; some will be very affordable. Check out what Huawei has given and will give us in the first 6 months of the year!

huawei mate s2

1. Huawei Honor Holly 2 Plus: Affordable mid-ranger

First of all, it is a model with a pretty long name: Huawei Honor Holly 2 Plus. Spec-wise, it features a handy 5.0-inch HD screen, a quad-core 1.3GHz MediaTek MT6735P processor, 16GB of ROM (expandable up to 32GB), and 2GB of RAM. In addition to Huawei Honor Holly 2 Plus specs, there are Emotion UI based on Android 5.1 Lollipop OS, a massive 4,000mAh batt enabling the phone to last about 3 days with just one charge, and a combo of 13MP primary and 5MP secondary camera on board to run the whole phone.

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2. Huawei P9: Flagship smartphone

So, actually, rather than launch Huawei P9 at MWC 2016, Huawei has instead announced a dual-boot notebook. Anyway, don’t worry. Huawei P9 will still come. Spec-wise, it is said to pack a modern fingerprint scanner, a Kirin 955 chip, 4GB RAM, and a 5.2-inch Full HD display. Besides, a decent 2,900mAh battery, a dual rear shooter including a 12MP main sensor, and an 8MP selfie one will be on board as well to complete the Huawei P9 specs.

images1672742_Huawei_P9

3. Huawei GR5: Good phablet in $250 range

Huawei GR5 specs contain a 5.5-inch Full HD screen, a Snapdragon 616 octa-core processor (4 x 1.5GHz + 4 x 1.2GHz), 2GB of RAM and 16GB of internal storage. Besides, the whole machine is run by Android 5.1 Lollipop OS with Huawei EMUI 3.1 on top and a good 3,000mAh cell. Additionally, the GR5 comes with many connectivity options such as GPS, AGPS, Glonass, Bluetooth 4.1,WI-FI 402.11b/g/n, 2.4G, 2G, 3G and 4G. As for photography, the main cam is capable of 13 megapixels with Sony BSI sensor and LED flash while the secondary shooter is 5 megapixels.

Huawei GR5 (2)

4. Huawei Y6 Pro (or Huawei G-Power): “Superior power for the all-day hero”

Huawei Y6 Pro uses a big 4,000mAh battery that can give long-lasting performances thanks to the help of Smart Power Saving technology built in the device. Moreover, it is also able to act as a charger for other electronics, providing “15 hours of data use, 39 hours of talk time, 48 hours of heavy use time, and 90 hours of light use time”. Other Huawei Y6 Pro specs are a MediaTek MT6735P quad-core 1.3GHz chipset, Android 5.1 Lollipop, 2GB RAM, 16GB ROM, a 5.0-inch HD screen, and a 13MP/5MP snapper package.

hw_468091

5. Huawei Mate S2: Stunning concept

Last but not least, we have the great Huawei Mate S’s successor: Mate S2. This model was designed by Hasan Kaymak with a metallic rounded unibody, an USB Type-C port, and super slim bezels. In terms of Huawei Mate S2 specs, it is very likely to boast a Quad HD display instead of the original’s Full HD, Android 6.0 Marshmallow OS, a fantastic 20MP rear camera, powerful 4GB of RAM, and a massive batt capable of 4,000mAh.

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So, those are the 5 main Top Huawei smartphones we want to introduce to you today. They are all elegant and strong enough to perform any task. Yet, which one do you like most? Share with us!

 

 

[Source:- Pricepony]