Look Out Spotify, Apple Music: Tesla Considering To Launch Its Own Music Streaming Service

Spotify and Apple Music may soon find a new challenger in the music streaming service industry from an unlikely source: electric vehicle manufacturer Tesla.

According to reports, Tesla has been speaking with the music industry on the possibility of creating its own music streaming service that will be bundled with its electric vehicles.

Tesla To Enter Music Streaming Scene?

Sources in the music industry claim that Tesla has spoken with all the major music labels on licensing a music streaming service. The service will be bundled with the company’s vehicles, such as the electric sedan Model S, the electric SUV Model X, and the upcoming mass-market electric sedan Model 3.

The full scope of Tesla’s ambitions was not made clear, but sources believe that the company is looking to offer multiple tiers for the planned music streaming service. The tiers will start with a web radio service, such as the one offered by Pandora, which will be enabled by the internet connectivity already present in Tesla’s electric vehicles through their dashboards.

The whole plan is seemingly not yet fully formed, but Tesla is already doing its due diligence by asking about acquiring the rights to stream albums and songs from the top artists from all over the world.

Tesla CEO Elon Musk actually hinted that the company was exploring music products at the latest shareholder meeting of the company in June. He said that it was difficult to “find good playlists or good matching algorithms” for music that drivers want to hear while on the road, and that the company will be announcing how it will solve the problem within the year.

Why Will Tesla Challenge Spotify And Apple Music?

The big question is why Tesla is planning to go through the trouble of creating its own music streaming service, when it can instead integrate Spotify or Apple Music into its electric vehicles. Tesla already has a deal in place to include Spotify in electric vehicles sold outside the United States, so such a setup can be done if the company wants to.

The labels will not turn down Tesla’s overtures if it pushes through with creating its own music streaming service, as it will be another source of revenue. From the comment of a Tesla spokesperson, it appears that the company is indeed serious about its plans.

“We believe it’s important to have an exceptional in-car experience so our customers can listen to the music they want from whatever source they choose,” the spokesperson said, adding that Tesla’s goal is to “achieve maximum happiness” for its customers.

While Tesla is considered as the market leader in the burgeoning electric car industry, it will be jumping into a music streaming space that is currently dominated by Spotify, with 50 million premium subscribers, followed by Apple Music, with 27 million paid users and looking to pose a bigger challenge to Spotify by launching a $99 annual subscription option.

How Tesla’s music streaming service will stand up against these two remains to be seen, but it will have to offer something beyond the usual features if it wants to make a significant impression in the industry.

[Source”pcworld”]

Chicago’s new Apple store has a giant MacBook for a roof

Construction is underway at the new Apple store in downtown Chicago, and today, as reported by DNA Chicago, a new design element was added — a giant Apple logo. A construction crew laid out the logo on the store’s silver, rectangular roof, making it look like a giant MacBook. It stayed for less than an hour before crews rolled up the logo and removed it.

Designed by London-based Foster+Partners, the store is a relocation of Apple’s original Chicago flagship and is a 20,000-square-foot space which, upon completion, will have all-glass walls and a thin, carbon fiber roof… that looks like a MacBook.

The first renderings were originally unveiled in 2015, and touted the project’s “echo” to Prairie Style homes. As the Chicago Tribune details, the all-glass walls range between 14 to 32 feet in height, and are made out of four layers of half-inch thick glass joined with layers of stronger, thicker laminated glass.

[Source”pcworld”]

Apple may eventually launch ‘iGlass’ smart glasses for augmented reality, UBS speculates

Tim Cook, CEO, speaks during Apple's annual world wide developer conference (WWDC) in San Jose, California, U.S. June 5, 2017.

Apple may leverage augmented reality on the iPhone to help pave the way for a future smart glasses product, UBS said in a note to investors Tuesday.

Apple recently launched its ARKit developer tools, which will allow its partners to build new augmented reality applications for millions of iPhones already in the hands of consumers. It will give Apple an overnight leg up on companies like Google that are participating in the space on a much smaller scale.

Apple hasn’t participated in the smart glasses space yet, but the idea is that a user will be able to wear a special pair of glasses that overlays computer images over the real world. You might learn more about a restaurant, perhaps view its menu, by standing in front of it, for example.

Right now, companies like Apple and Google would be forced to create bulky glasses that wouldn’t be feasible or comfortable to wear. UBS believes Apple could use AR-ready iPhones to power the experience.

“Advanced sensors and camera capabilities will enhance the iPhone; eventually there could be independent hardware offerings, perhaps iGlass,” UBS analyst Steven Milunovich said. “We can imagine a pair of glasses with quintessential Apple design (iGlass), which enable a Hololens-type experience,” the company said, referring to Microsoft’s bulky alternative.

“However, the amount of compute power and sensors required likely pose a serious design challenge. If Apple could find a way to send massive amounts of data from the eyeglasses to the iPhone where the bulk of the compute would occur, the eyewear could have a more attractive design. The issue then becomes how to transfer massive amounts of complex data between devices quickly.”

Milunovich laid out 10 AR use cases ranging from games and entertainment to home improvement and health care/medical diagnostics. It said AR will help Apple retain iPhone users.

 [Source”timesofindia”]

Apple just created, and killed, a generation of AR businesses

Two weeks ago, Apple introduced ARKit, its solution for placing 3D objects realistically into a ‘real’ place. Basically, augmented reality.

And it just so happens that the Holy Grail of the home decor and architecture game has been, for years, being able to place decor and furniture inside a customer’s actual space. Over the past decade, as mobile has taken off, that dream has been transferred from the desktop web browser to phones and tablets.

A couple of factors have lined up to allow this category to explode and become, I believe, one of the first big breakout uses of AR in the App Store.

  • First, these kinds of apps need a huge library of 3D models of furniture and accessories. Whole companies were born in the early days that just offered to scan and import these for big companies.
  • The tech that allowed them to accurately perform SLAM (Simultaneous Location And Mapping) calculations in real time is far from trivial. Placing objects into a world required people to build the tech from the ground up by creating models of the rooms as well as the objects themselves.

Both of these points are now moot.

I can’t tell you how many of these kinds of companies I’ve seen over the years. Some of them were not bad at all, some were terrible, all were pretty much held back by the technology it took to map a room and place objects. I’ve written extensively about how Apple’s purchases over the last few years have gotten them to a place where they’re able to pack this into a phone — you can read that here.

The best recent stab I’ve seen at this model is called Modsy. It’s a pretty impressive process that has you take a few smartphone pictures that it stitches together and dresses up on its side, delivering you a fully decorated room a couple of days later. But that’s still far from real-time. ARKit is.

Modsy

 

So now here we are, with the ability for just about anyone to spin up an AR window inside their app. I predict that we’re going to see some real crap over the next few weeks and months as people just “put an AR on it.” But aside from that, we’re going to see a plug unstoppered on industries that needed a reliable version of this kind of AR portal in order to execute on a vision.

IKEA has announced that it is going to be allowing people to see their particular brand of lasts-just-long-enough furniture set into place in their own homes. IKEA won’t be the last though, by far.

It was even pointed out to me on Twitter that Apple probably just sherlocked the Pair app (a 500 Startups alum that we covered last August, incidentally) that was part of its inaugural Planet of the Apps episode.

The years and years of attempts at this, along with the technical pipeline of the modern online retail experience, has led most big furniture and accessory (and fashion btw) distributors to have all of their products modeled. Either from the original designs (all done in 3D now anyway) or scanned afterwards. Most catalog shots and online images are snapshots of what is technically, at the least, a 360 degree model of an object.

This means that there is a big pent up demand and a reservoir of available material to populate AR worlds. Thousands, hundreds of thousands — probably millions of 3D models of real stuff.

And we’ve now removed what was the biggest technical hurdle by divorcing the “room model” from the “object model.” Apple democratized AR to the tune of hundreds of millions of available portals — but it also did it to the tune of billions of points of interest. Every physical “node” of the world is now a potential layering aspect for AR.

Matthew Panzarino

@panzer

Every major furniture distributor already has 3D models of their products. This is gonna spread like wildfire. https://9to5mac.com/2017/06/19/ios-11-apple-ar-augmented-reality-ikea-app/ 

Follow

Mike Rundle

@flyosity

@panzer So Apple is about to Sherlock the Planet of the Apps dude who said his app was more important than his kids lolol

Twitter Ads info and privacy

 

This is just a curiosity when it comes to individual experiences, but the potential is ridiculous when you start thinking about it in a persistent way.

So if everyone can do it then the value is diminished, right? Not really. This should just allow designers and developers to move up the stack. Now they’re no longer burdened with adapting an existing AR system to their needs or (shudder) manufacturing them from scratch. The focus can be purely on big idea thinking about how to apply AR, the experience of doing so, and how best to conjoin it with other systems like voice, mapping and photography.

Apple just built the AR industry’s shovel. Now all you have to do is decide where to dig.

The initial wave of AR stuff will be right along the lines of what I discussed above. Furniture placed in the real world to see how it looks; filter; fun tricks; games. After that, we’re going to see some really insane stuff as people see what it means

[Source”GSmerena”]

Apple enhances iOS features for hearing impaired

Tech giant Apple has enhanced its iOS accessibility features for users with hearing impairments, according to a report by Appleinsider.

Features like Bluetooth-based AirPod-style streaming, Live Listen, have been enhanced, focusing on conversations in loud environment for hearing impairments.

Apple first introduced MFi support for Bluetooth hearing aids in iOS 7 and iPhone 4s.

Its latest software expands support for direct streaming of phone calls, FaceTime conversations, movies and other audio to supported hearing aids, without the need for a middleman device known as a “streamer”.

New iOS 10 hearing aid also features integrated device battery life and independent base, treble, right and left volume controls, and supports audiologist-designed presets for handling sound from concerts or restaurants, the report said.

In addition to supporting audio originating on the phone, the new Live Listen feature also allows users to relay focused audio picked up by the iPhone’s mic, enabling clearer conversations when in a loud environment.

 

[Source:- Techrader]

 

Apple sending out iOS 10.2 for the iPhone, iPad and the iPod Touch

iOS 10.2 is finally here, much to the rejoice of iPhone and iPad owners. The update introduces support for the all-new TV app (U.S. only), and also brings 100 new emoji to the table. The company has now included the previously reported emergency SOS button on the device which will automatically contact your predefined contacts in times of danger. This is an excellent feature to have an enhances the security of the iPhone users. The regular bunch of security patches and bug fixes are on board as well.

One of my favorite additions, however, is the inclusion of new wallpapers for the iPhone 7 and the 7 Plus. While the current collection isn’t too bad, it seems like Apple wanted to spice things up a bit and offer users a lot more out of their shiny new iPhones. There are only three new wallpapers, though.

In terms of marketshare, Apple is leaps and bounds ahead of its industry rival. Over 63% of all iOS devices are running iOS 10 right now, speaking volumes about the company’s streamlined update strategy. It will be interesting to see how many of these users will update to iOS 10.2, but given that the update is already seeding to the users, we don’t think the customers will want to wait much longer.

There are some minor cosmetic tweaks with iOS 10.2 as well. Observant users will be able to see minor design changes with the shuffle and repeat buttons on the Music app.

 

 

[Source:- Techrader]

10th anniversary Apple Music Festival to start Sept. 18 in London

The company will feature live and on-demand streaming of concerts through Apple Music. Acts performing at the event have yet to be revealed, but the company is promising gradual news leading up to the event through Snapchat, Twitter, and Beats 1 Radio.

Free tickets will be randomly awarded to U.K. residents, but applications have yet to open.

The event was previously called the iTunes Festival until Apple Music’s launch in 2015. Prior to that year, concerts were broadcast on an assortment of platforms, even MySpace in 2010.

In 2015 the Apple Music Festival was also cut to 10 days from a previous 30, and had performances from Take That, Carrie Underwood, One Direction, The Weeknd, Pharrell Williams, and James Bay, among others.

 

[Source: Appleinsider]

Watch Apple advertise Microsoft’s Surface Pro

Over the weekend, Apple released a new ad campaign for the iPad Pro. Perhaps directed at Windows users, the ad shows off iPad Pro features not available on traditional computers, and questions viewers by asking,”what’s a computer?”

Of course, this ad will not settle well with some Windows and Microsoft fans, so one Reddit user switched things up and created a video of Apple advertising Microsoft’s Surface Pro.

Seen above, Reddit user hisensemusic, overlaid the voice over from Apple’s original adwith clips from Microsoft’s ads for the Surface Pro 4. The user notes that the video was made in around 30 minutes, and that it is, “amazing how well the Surface commercial just slots in to the voice over.”

Amazing it is indeed, because right the Apple narration mentions “Keyboard that can just out of the way,” images of Microsoft’s Surface Pro 4 Type Cover appear on the screen. Similarly, when the Apple narration taunts, “and a screen you can touch and write on” images of the Surface Pen, and the Surface Pro 4’s touch screen display appear on the screen.

So, what do you think of this video? Let us know your thoughts and reflections by dropping us a comment below!

 

[Source: Winbeta]

Apple Pay UK launch guide | Apple Pay coming to Mac

Apple Pay FAQs: Will Apple Pay work in the UK, is Apple Pay secure and more questions answered

Apple Pay launched in the UK on 14 July 2015. In this article we answer all the other questions UK readers are asking about Apple Pay and its UK launch: how Apple Pay works; how to set up and use Apple Pay; which UK shops and retailers support the Apple Pay service; Apple Pay security; and likely launch dates for Apple Pay in other European countries.

Update 13 June: Apple has announced that Apple Pay is coming to the Mac withMac OS Sierra this Autumn. You’ll need to use the fingerprint sensor on your iPhone to authenticate the payment. Find out more about Apple’s WWDC 2016 announcements by clicking here. More to follow.

We’re also very interested in when each UK bank, building society and credit card will support Apple Pay. Until now the biggest mystery has been Barclays, the last major UK bank to adopt the Apple Pay service – but there’s good news on that front in our dedicated section When will Barclays get Apple Pay?

If you’ve got any more questions about the Apple Pay service or its launch here in the UK, let us know on Twitter or post them to the comments below. And don’t forget to answer our poll: Are you going to sign up for Apple Pay?

For Macworld’s verdict on the service, read our Apple Pay review.

Also read: Apple rumours and predictions for 2016

Main sections in this article:

  • Apple Pay launch details
  • UK banks & credit cards that support Apple Pay (updated, 5 April 2016, with the news that Barclays has launched Apple Pay support!)
  • UK shops that support Apple Pay
  • Apps that work with Apple Pay
  • How to set up and use Apple Pay
  • Apple Pay security, privacy and fraud
  • Which Apple devices support Apple Pay?
  • Alternatives to Apple Pay

Apple Pay UK launch: Apple Pay UK launch details

Apple Pay officially launched in the UK on 14 July 2015. A first tier of UK banks offered Apple Pay support immediately (including NatWest, Santander and Nationwide), but a second wave will have to wait until later in the year.

Apple Pay’s UK launch came roughly nine months after the US launch of Apple Pay on 20 October 2014, as part of the iOS 8.1 update. Apple Pay saw 1 million activations in its first three days, according to Apple.

The service also launched in France in July 2016, nearly exactly a year after its UK introduction. This took the total number of countries enjoying Apple Pay to eight. Much like other roll-outs, it won’t be available with every major bank, highlighting the same consumer frustration attached to previous launches.

We’re not sure how quickly retailers will adapt to the service. The experiences of our colleagues at Macworld US suggests that it will take a few weeks for the training to kick in, and that the early days will see more than a few shop assistants (and iPhone owners) struggling to cope with the new technolog

Apple Pay launch date: When will Apple Pay launch around the rest of the world?

As a UK-based site, we were most interested in Apple Pay’s British launch. But we do have readers hailing from other nations, many of whom are keen to know when they’ll be able to use Apple Pay.

Canada & Australia

Apple Pay launched in the US first of all; here in the UK we were second to join the party. The service has since launched in Canada, and will launch in Australia on Thursday 26th November 2015. There is one caveat: in both Canada and Australia Apple Pay is available only for American Express customers.

Canada has long been ruymoured as an imminent Apple Pay launch venue. Back in April it was reported that Apple Pay was set for a Canadian rollout in autumn 2015, with the Cupertino company in talks with six Canadian banks.

My colleague Caitlin McGarry (writing from the US) reported that “Apple picked Canada as its test case for expansion for two main reasons: iPhones are incredibly popular up north and Canadian merchants have already moved to Near-Field Communication-equipped payment terminals, which Apple Pay requires.”

Belgium

A careless tweet from a Belgian bank recently suggested that, against expectations, that country might be the next part of Europe to start accepting Apple Pay.

KBC responded to an individual query by stating, quite matter-of-factly, that “this will be possible as of this summer. Have a nice day.” We wish other tech rumours could be dealt with in this sort of way.

 

 

[Source: Macworld]

Apple Q3 2016 financial results | Apple earnings report: iPhone and Mac sales fall, overall revenue down, but Tim Cook talks up ‘encouraging signs’

Apple announced its financial results for the third quarter of fiscal year 2016 (the three months ended 25 June 2016) on Tuesday 26 July. Here, you’ll find out how many iPhones, iPads, Macs and Watches Apple sold during the past few months, how to listen again to Apple’s earnings call, and what the numbers mean – for you, for Apple’s product portfolio, and for Apple’s corporate health

Apple earnings report Q3 2016: Summary

For Q3 2016, the quarter ended June 2016, Apple reports:

  • Quarterly revenue of $42.4 billion, compared to revenue of $49.6 billion in the equivalent quarter a year ago.
  • Quarterly net income (profit) of $7.8 billion, or $1.42 per diluted share, compared to profit of $10.7 billion, or $1.85 per diluted share a year ago
  • Gross margin of 38 percent, compared to 39.7 percent a year ago
  • International sales accounted for 63 percent of the quarter’s revenue.
  • Apple’s board of directors has declared a cash dividend of $.57 per share of common stock. The dividend is payable on 11 August.

Not brilliant numbers, in other words, even though (as we’ll see in the next section) Apple predicted this a while ago. And Tim Cook said the results were “way better than we expected from so many different points of view”.

Cook went on to argue that there were “encouraging signs” and offered some explanations for the dip in revenues overall and in many key product areas, including the economic slowdown in China, a key growth market for Apple.

Apple earnings report Q3 2016: Podcast discussion

The UK Tech Weekly Podcast team discuss Apple’s latest financial results – among other things – in their 25th episode, embedded below. The Apple earnings section starts at the 26-minute mark.

The UK Tech Weekly Podcast comes out every Friday. Follow them on Twitter for links to new episodes.

Apple earnings report Q3 2016: How does this compare with Apple’s predictions?

It’s about what was expected. While posting Apple’s Q2 results back in April, Tim Cook offered the following guidance for Q3:

  • Revenue between $41 billion and $43 billion
  • Gross margin between 37.5 percent and 38 percent
  • Operating expenses between $6 billion and $6.1 billion
  • Other income (expense) of $300 million
  • Tax rate of 25.5 percent

In other words, as Cook pointed out in this quarter’s earnings call, Apple performed near the top of its expectations.

Apple earnings report Q3 2016: How many iPhones did Apple sell?

Apple sold 40.4 million iPhone units in Q3, generating revenue of $24bn. That compares to 47.5 million units in Q3 last year for a revenue of $31.4bn: the iPhone’s performance is down 14.9 percent in terms of unit sales and down 23.6 percent in terms of revenue.

Apple financial results: How many iPhones did Apple sell?

The iPhone is by far the most important and valuable product in Apple’s portfolio, and it’s worrying for Apple shareholders that the meteoric rise in iPhone sales appears to have peaked. Particularly worrying since these lower numbers take into account the launch of a new iPhone (the iPhone SE), while Q3 2015 did not.

But Tim Cook was keen to emphasise that the iPhone SE is doing well, and that customers who are new to the iPhone ecosystem account for a very high proportion of buyers: Apple has added millions of first-time smartphone buyers to its ecosystem, Cook stated. “Switchers accounted for the highest percentage of quarterly iPhone buyers we’ve ever measured,” he said.

Cook added that the active iPhone install base “is up, double digits, year over year”.

Apple earnings report Q3 2016: How many iPads did Apple sell?

iPads sales have looked stagnant in recent years, but Q3 was a little brighter for Apple’s tablet division. Cook called it “our best iPad compare in 10 quarters”.

Apple sold 10 million iPad units in Q3. That’s a drop of 9 percent compared to Q3 2015 – when Apple shifted 10.9 million iPads – but because of the higher unit price of the new iPad Pro, Apple actually made more money this time round. iPad revenue in Q3 was $4.9bn, up 7.4 percent on the $4.5bn made by the iPad department a year ago.

Cook said that roughly half of iPad Pro purchasers are buying them for work, which bodes well for its future as a business device and laptop replacement.

Apple earnings report Q3 2016: How many Macs did Apple sell?

Apple sold 4.3 million Macs in Q3, generating revenue of $5.2bn. That compares unfavourably to 4.8 million units in Q3 last year for a revenue of $6bn.

Apple financial results: How many Macs did Apple sell?

Apple earnings report Q3 2016: How many Apple Watches did Apple sell?

We don’t know for sure, since Apple continues to fold Apple Watch sales into its Other Products category, which we report on in a later section. (Of course, this does tell us that the absolute maximum revenue Apple can have made from the Apple Watch this quarter is a pretty minor $2.2bn, and that the true figure is presumably considerably lower than this.)

According to research from IDC, Apple sold 1.6 million units of the Apple Watch in Q2 2016, which corresponds to Apple’s fiscal Q3. That would generate revenue of at least $478m, based on the cheapest available model.

Tim Cook put a positive gloss on all this by pointing out that “Apple Watch continues to be the best-selling smartwatch in the world”, but that isn’t saying much right now. The same piece of IDC research cited above suggests the smartwatch market is in a bit of a slump, with shipments down 32 percent year on year.

Apple earnings report Q3 2016: Services

Apple’s Services division, which includes iTunes and the App Store, Apple Pay, and the AppleCare warranty and repairs division, continues to perform well. Services revenue for Q3 2016 was $6bn, up from $5bn a year ago. This is down to a 37 percent revenue jump from the App Store and “strong increases” in Music, iCloud and AppleCare revenue.

Cook said that for the past 12 months, services revenue is up almost $4bn year on year to $23.1bn.

Services earnings pale in comparison with the iPhone, admittedly, but this is still an excellent showing from Apple’s up-and-coming division. Tim Cook boasted that the company expects Services to be the size of a Fortune 100 company next year.

Apple earnings report Q3 2016: Other Products

Apple reported Q3 revenue of $2.2bn for Other Products (which includes the Apple Watch and Apple TV, as well as iPods, mice and keyboards, routers, accessories and the like). That’s a drop of 16 percent compared to Q3 2015, which saw Other Products revenue of $2.6bn.

 

[Source: Macworld]