Overwatch: 5 Characters That Need Nerfs & 5 That Need Buffs

Overwatch: 5 Characters That Need Nerfs & 5 That Need Buffs

To help Blizzard make its online shooter Overwatch a more balanced experience, we name five characters that could use a buff, and five others that should be nerfed.

In the digital age of gaming, developers have the benefit of improving games long after they hit store shelves. For online multiplayer games, these improvements often come in the form of balancing updates that “nerf” (weaken) or “buff” (boost) characters or weapons in an attempt to make the game fairer for everyone playing. Like many other modern day shooters, the 2016 Game of the Year, Overwatch, has had its fair share of balancing updates since its launch last May.

Almost a year after Overwatch released to the masses, and Blizzard is still tweaking characters to balance the game. Sometimes these tweaks consist of simple stat changes, but other times Blizzard significantly reworks characters, giving them new abilities or taking away broken ones.

Despite the many updates that have already been released for the game, Blizzard is still trying to figure out how to make Overwatch as balanced as possible. While there are likely many other changes that could be made to achieve that goal, buffing and nerfing the following 10 characters could help Blizzard in its quest to balance Overwatch.

 

 

 

[Source:- GR]

Overwatch: 5 Characters That Need Nerfs & 5 That Need Buffs

Overwatch: 5 Characters That Need Nerfs & 5 That Need Buffs

To help Blizzard make its online shooter Overwatch a more balanced experience, we name five characters that could use a buff, and five others that should be nerfed.

In the digital age of gaming, developers have the benefit of improving games long after they hit store shelves. For online multiplayer games, these improvements often come in the form of balancing updates that “nerf” (weaken) or “buff” (boost) characters or weapons in an attempt to make the game fairer for everyone playing. Like many other modern day shooters, the 2016 Game of the Year, Overwatch, has had its fair share of balancing updates since its launch last May.

Almost a year after Overwatch released to the masses, and Blizzard is still tweaking characters to balance the game. Sometimes these tweaks consist of simple stat changes, but other times Blizzard significantly reworks characters, giving them new abilities or taking away broken ones.

Despite the many updates that have already been released for the game, Blizzard is still trying to figure out how to make Overwatch as balanced as possible. While there are likely many other changes that could be made to achieve that goal, buffing and nerfing the following 10 characters could help Blizzard in its quest to balance Overwatch.

As it stands, Mercy’s healing and damage boosts seem to be at acceptable levels, but the problem is with her ultimate ability, Resurrect. In its current form, Resurrect has too small of a radius, meaning that if the team is even slightly spread out when they die, Mercy can only hope to resurrect one or two allies at best. Mercy’s ultimate can be a game-changer, so Blizzard shouldn’t buff it too much, but a slight increase in radius could make it much more useful in the thick of battle.


Sombra

Blizzard itself realizes that Sombra needs a buff, and is already testing a couple of buffs that should be added to her in the coming weeks. One makes it so Sombra can hack enemies quicker and another reduces the charge time on her abilities, but we think it should be taken a step further. Even though Sombra is listed as an offense character, right now she doesn’t do enough damage to be used effectively in that role. Many players, outside of those that are exceptionally skilled when it comes to using her abilities, struggle with Sombra, and a slight damage increase could see her become more commonly used in Competitive play.


Torbjorn

On consoles, Torbjorn is a well-balanced character, and can be devastating on Defend maps in the right hands. On PC, Torbjorn is another story entirely, with the character dying too quickly and his turrets easily destroyed by enemy players. When it comes to Torbjorn on PC, it would be nice to see him get a buff that increases his health or armor, as well as makes his turrets a bit sturdier.

 

 

[Source:- GR]

The 5 Lamest Fighting Game Characters Ever

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With so many awful fighters in fighting games, Game Rant takes a look back at the five absolute suckiest, dumbest, and just plain lame characters ever.

With fan favorite character Alex joining Street Fighter V as a DLC character, fighting game fans have been intensely debating which classic characters should join the roster of the popular fighting game. But while there are plenty of great characters that surely deserve another day in the limelight, there are plenty of lame characters that are better forgotten. After all, for every Kazuya, there has to be aLucky Chloe. So, join us as we take a look back at the five lamest fighting game characters ever.

5. Fat Mega Man (Street Fighter X Tekken)

Fat Mega Man Street Fighter X Tekken

Ask any diehard Mega Man fan how he or she feels about Capcom’s recent treatment of the Blue Bomber, and they will likely respond with uncontrollable sobbing. From shoehorning the beloved super fighting robot into mobile games, to pulling the plug on the highly anticipated Mega Man Legends 3, Capcom has not been kind to Mega Man. While MM fans wait to get their run-and-gun fix from Mighty No. 9, Capcom continues to parade the lifeless corpse of the once proud Mega Man around as a joke or a nostalgia cash-in, not unlike a video game version of Weekend At Bernie’s. Fans were excited when Capcom announced that Mega Man would be joining the roster of cross-over brawler Street Fighter X Tekken, but that excitement subsided as soon as Capcom revealed the Mega Man in question.

In a tongue-and-cheek ode to the awful American cover art for the original Mega Man, this Mega Man was a tubby man in an ill-fitting blue and yellow bodysuit with a dinky blaster. Gone was the Blue Bomber; in his place stood Danny Devito in a spandex fetish suit. Fat Mega Man was played for laughs, but he didn’t even have the moves to back up his appearance. Mega Man would later get a proper fighting game appearance in Super Smash Bros., but Fat Mega Man has been left behind, too lame to appear in anything else.

4. Angus MacGregor (Kasumi Ninja)

Angus Kasumi Ninja

With Mortal Kombat ruling the arcades in the early 90’s, every game company was scrambling to release a knock-off to get a slice of that sweet, spine-ripping money pie. Atari’s answer to the popular fighter was Kasumi Ninja, a truly horrendous brawler released for the doomed Atari Jaguar. Filled to the brim with boring, generic characters and moves, Kasumi Ninja seemed destined to languish in the dollar bin at the local Funcoland. But there was character on the roster so incredibly bad it kept people talking about the game – a character so dumb, people just couldn’t ignore the game. That character was Angus MacGregor.

The idea of having a Scottish highland warrior as a fighting game character isn’t a bad idea, but instead of taking a page from Braveheart, Atari opted to just make the character a mish-mash of stereotypes: Angus is a kilt-wearing, hard drinking, quick-to-anger Scotsman. Also, he can throw fireballs from under his kilt. Yes, in addition to looking like Sean Connery’s second cousin, Angus can hurl fiery death from his crotch. Bizarre and borderline offensive, Angus MacGregor is legendary in his pure lameness.

3. Rufus (Street Fighter IV)

Rufus Street Fighter

Coming up with a new character for a fighting game franchise is hard. Creating a character that can stand shoulder-to-shoulder with the iconic characters that populate the series takes work. Sometimes, designers manage to create great characters that vibe with the rest of the cast, becoming classics in their own right. And sometimes, they create characters like Rufus.

This ponytail-rocking, happy trail-showing tub of lard bills himself as “America’s Greatest Fighter,” but his spins and kicks can’t hold a candle to Ken Masters, causing the rotund rumbler to devote his life to besting the American Ansatsuken fighter. With his grating loud-mouthed personality and gross appearance, Rufus was certainly unique, but that only helped to accentuate his flaws. Much like fellow obese obliterator Bob from Tekken, Rufus is a good fighter, but as a character he’s weak as can be.

2. Mokap (Mortal Kombat: Deadly Alliance)

Mokap Mortal Kombat

With its magical demon ninjas and farting magical martial arts masters, Mortal Kombat is a series that has never taken itself too seriously. But sometimes, Mortal Kombat manages to cross the threshold from “silly and fun” into “just plain dumb.” Case in point: the ball-covered doofus that is Mokap.

Wanting to pay homage to the motion capture artists that work tirelessly to bring the characters of Mortal Kombat to life, Ed Boon and company opted to put a martial arts master/motion capture actor on the roster. Problem is, compared to the bloodthirsty sorcerers, psychic blind swordsmen, and robot ninjas, Mokap, with his skintight blue-and-black body suit and giant, impossible-to-miss ball coverings, just looked like a big dork. Mokap was such a dweeb, in fact, that he wasn’t even deemed important enough to receive a fatality or weapon of his own. As a testament to Mokap’s pure suckitude, the character’s last appearance in the series is as a wandering NPC in Mortal Kombat: Deception’s Konquest mode that can be punched and made to yell “ow, my balls!” A Mortal Kombat X contender this man is not.

1. Fred Durst (Fight Club)

Fred Durst Fight Club

Even people that haven’t seen Fight Club know Fight Club. The movie poster of choice of college freshmen, Fight Club has cemented itself as a bonafide cult classic, with its mixture of hyper masculinity, memorable characters, and… love of Limp Bizkit? Okay, the notoriously awful nu metal band (that seems repetitive) has nothing to do with the movie or book on which Fight Club the game is based, but that didn’t stop developer Genuine Games from shoehorning the backwards baseball cap adorned uber tool into this mess of a game.

Yes, the man responsible for unleashing “Rollin’” on the world appears as an unlockable character in this forgettable movie cash-in, letting music fans around the world punch Durst in the face as everyone from Tyler Durden to Abraham Lincoln (who has shown up in much better games, as noted in our top five list of presidential video game appearances). A truly awful character, in a truly awful video game, nets Fred Durst the title of lamest fighting game character of all time.

What do you make of our list? Do you think we’ve been too critical of some of these characters? Or are there even more lame fighters that should have been mentioned? Let us know in the comments below!

 

[Source:- Gamerant]

Learning ancient Japanese characters with your smartphone

Learning ancient Japanese characters with your smartphone

A research group at Osaka University has developed an application which is designed to allow anyone with a smartphone or tablet device to study ancient Japanese characters Kuzushi-ji. By using this application, those who are unfamiliar with pre-modern Japanese books or learning Japanese historical and classical literature outside Japan may obtain ability in reading hentaigana and cursive-style kanji, which will promote utilization of Japanese classical books and historical materials by a wider range of people.

KuLA – the Kuzushi-ji Learning Application has three sections: Learn, Read, and Connect. The Learn section allows users to study 278 different hentaigana and cursive-style kanji and features images taken from Japanese historical books. Study progress can be checked with the included kuzushi-ji test feature. The Read section lets users test their ability further by reading images of Japanese classical texts written in kuzushi-ji. The Connect section allows users studying kuzushi-ji to interact with one another. Users can take pictures of difficult characters and ask others for help, or share their study progress with other users.

Databases holding images of pre-modern Japanese books and other historical materials are currently in rapid development. The National Institute of Japanese Literature plans to make 300,000 images of historical materials available online over a 10 year period starting from 2014 as part of its Project to Build an International Collaborative Research Network for Pre-modern Japanese Texts. However, whilst researchers in Japan outside of the field of literary studies and researchers of Japanese studies outside of Japan are able to access pre-modern materials more easily, there is still a lack of knowledge as to how to utilize these materials. This application was developed as a tool to aid researchers in fields outside literature and researchers outside of Japan to use these image databases more effectively.
[Source:- Phys.org]