Android 7.1.2 Nougat is official, public beta coming later today (Update 2: rolling out now)

Google has just officially announced Android 7.1.2 Nougat, and will begin rolling out the public beta build starting today!

Android 7.1.2 beta will roll out to Pixel, Pixel XL, Nexus 5X, Nexus Player and Pixel C devices who are enrolled in the Android Beta Program starting today, while the company says the Nexus 6P will get the update “soon.”

Of course, you probably shouldn’t expect a ton of new features to come along with this new update. Android 7.1.2 will be an incremental maintenance release focused on refinements, which will include a number of bug fixes, optimizations, and a small number of enhancements for carriers and users. That’s the only description Google gave for this new version of Android, so we’ll have to wait and see what specific changes it brings.

Google says if you’d like to test out this new version of Android ASAP, you should enroll in the Android Beta Program. And like always, if you have an eligible device that’s already enrolled, your device should receive the update in the next few days. If you haven’t enrolled yet, head to this website, opt-in your eligible Android phone or tablet, and that’s it. You’ll receive an OTA in just a few hours. And if you’d rather do things the old fashioned way, you can always download and flash the update manually.

The final, consumer-ready version of 7.1.2 will be released in just a few months for all the devices listed above.

 

[Source:- androidauthority]

 

Here’s Why Titanfall 2 Is Coming to PS4

Here’s Why Titanfall 2 Is Coming to PS4

Respawn Entertainment CEO and co-founder Vince Zampella reveals why Titanfall 2 is coming to PS4, despite the original Titanfall being exclusive to PC and Xbox consoles.

Released on PC, Xbox 360, and Xbox One in 2014, many PlayStation players were disappointed that Respawn Entertainment’s highly anticipated shooter, Titanfall, did not come to Sony platforms, too. In fact, even the development team was surprised to learn that Titanfall 1 wouldn’t be released on PlayStation, and that it wasn’t just a timed-exclusive for Microsoft.

With the sequel, there will be no such disappointments or shocks, however, as Titanfall 2 is coming to PC, PS4, and Xbox One. In a new interview, Respawn Entertainment’s CEO and co-founder, Vince Zampella, has now revealed exactly why Titanfall 2 is coming to PS4 as opposed to opting to continue the Microsoft exclusivity deal.

Speaking to the Official PlayStation Magazine UK (issue #126, September 2016), Zampella explains that “ultimately, it’s about bringing in as many people as possible to play the game.” The Respawn boss goes on to say that “we spent years of our lives making these things, so we want as many people as possible to see them. It makes sense.” Moreover, the developer wants a playerbase so that “games are more fun and more balanced, we want to get better games going” and that “it’s bringing things to the world that people enjoy, so the more the merrier.”

This isn’t the first time that Zampella has suggested that Respawn’s decisions are “all about the fans,” as the CEO previously revealed that Titanfall 2 DLC will be free because the developer doesn’t want to split the community. That announcement was largely applauded by gamers at the time, especially as other multiplayer titles such as Evolve have been accused to fracturing the playerbase with DLC plans that were confusing and muddling to players rather than encouraging them to play.

Others, though, have dismissed Zampella’s comments, saying that what he really means is that he’d like to increase Respawn (and Titanfall 2 publisher) EA’s bottom line. The original Titanfall was a massive success, with the first-person shooter seeing a whopping 7 million unique players after just 8 months of availability. Some sceptical gamers argue that as Xbox One sales continue to trail behind the PS4 despite Microsoft price cuts, Respawn and EA see the Sony console as a lost, money-making opportunity that the two companies are looking to bank on with Titanfall 2.

And, while it’s certainly true that Titanfall 2 is likely to outdo its predecessor’s sales because of it multi-platform status, other additions such as Titanfall 2’s new ‘Ronin’ class and Respawn’s commitment to Titanfall 2 server stability could also make a huge difference in how many copies are sold.

 

[Source: Gamerant]

Apple Pay UK launch guide | Apple Pay coming to Mac

Apple Pay FAQs: Will Apple Pay work in the UK, is Apple Pay secure and more questions answered

Apple Pay launched in the UK on 14 July 2015. In this article we answer all the other questions UK readers are asking about Apple Pay and its UK launch: how Apple Pay works; how to set up and use Apple Pay; which UK shops and retailers support the Apple Pay service; Apple Pay security; and likely launch dates for Apple Pay in other European countries.

Update 13 June: Apple has announced that Apple Pay is coming to the Mac withMac OS Sierra this Autumn. You’ll need to use the fingerprint sensor on your iPhone to authenticate the payment. Find out more about Apple’s WWDC 2016 announcements by clicking here. More to follow.

We’re also very interested in when each UK bank, building society and credit card will support Apple Pay. Until now the biggest mystery has been Barclays, the last major UK bank to adopt the Apple Pay service – but there’s good news on that front in our dedicated section When will Barclays get Apple Pay?

If you’ve got any more questions about the Apple Pay service or its launch here in the UK, let us know on Twitter or post them to the comments below. And don’t forget to answer our poll: Are you going to sign up for Apple Pay?

For Macworld’s verdict on the service, read our Apple Pay review.

Also read: Apple rumours and predictions for 2016

Main sections in this article:

  • Apple Pay launch details
  • UK banks & credit cards that support Apple Pay (updated, 5 April 2016, with the news that Barclays has launched Apple Pay support!)
  • UK shops that support Apple Pay
  • Apps that work with Apple Pay
  • How to set up and use Apple Pay
  • Apple Pay security, privacy and fraud
  • Which Apple devices support Apple Pay?
  • Alternatives to Apple Pay

Apple Pay UK launch: Apple Pay UK launch details

Apple Pay officially launched in the UK on 14 July 2015. A first tier of UK banks offered Apple Pay support immediately (including NatWest, Santander and Nationwide), but a second wave will have to wait until later in the year.

Apple Pay’s UK launch came roughly nine months after the US launch of Apple Pay on 20 October 2014, as part of the iOS 8.1 update. Apple Pay saw 1 million activations in its first three days, according to Apple.

The service also launched in France in July 2016, nearly exactly a year after its UK introduction. This took the total number of countries enjoying Apple Pay to eight. Much like other roll-outs, it won’t be available with every major bank, highlighting the same consumer frustration attached to previous launches.

We’re not sure how quickly retailers will adapt to the service. The experiences of our colleagues at Macworld US suggests that it will take a few weeks for the training to kick in, and that the early days will see more than a few shop assistants (and iPhone owners) struggling to cope with the new technolog

Apple Pay launch date: When will Apple Pay launch around the rest of the world?

As a UK-based site, we were most interested in Apple Pay’s British launch. But we do have readers hailing from other nations, many of whom are keen to know when they’ll be able to use Apple Pay.

Canada & Australia

Apple Pay launched in the US first of all; here in the UK we were second to join the party. The service has since launched in Canada, and will launch in Australia on Thursday 26th November 2015. There is one caveat: in both Canada and Australia Apple Pay is available only for American Express customers.

Canada has long been ruymoured as an imminent Apple Pay launch venue. Back in April it was reported that Apple Pay was set for a Canadian rollout in autumn 2015, with the Cupertino company in talks with six Canadian banks.

My colleague Caitlin McGarry (writing from the US) reported that “Apple picked Canada as its test case for expansion for two main reasons: iPhones are incredibly popular up north and Canadian merchants have already moved to Near-Field Communication-equipped payment terminals, which Apple Pay requires.”

Belgium

A careless tweet from a Belgian bank recently suggested that, against expectations, that country might be the next part of Europe to start accepting Apple Pay.

KBC responded to an individual query by stating, quite matter-of-factly, that “this will be possible as of this summer. Have a nice day.” We wish other tech rumours could be dealt with in this sort of way.

 

 

[Source: Macworld]

NeverWinter is coming to Windows 10

This time last year, the massive multiplayer online role-playing game, Neverwinter became available on Xbox One. Today, though, the developers behind the game have announced a new Windows Store version of the game.

With the new version of the game, even more gamers can explore the vast city of Neverwinter and its surrounding countryside. Players will also be able to learn the vivid history of the iconic city in the Forgotten Reams, as well as battle it out with its many enemies. The game also features an in-game currency called Zen which can be purchased with real-world money to give the player access to items and accessories for their character.

While NeverWinter for Windows 10 will be free to buy, players will need an Xbox Live Gold membership to play it, due to the entire game being constantly online. The game is set in the popular Dungeons and Dragons Universe and offers up intense combat combined with classic D&D gameplay, races, customization, and more.

 

[Source:- Winbeta]

Why Uncharted and Dark Souls Coming to an End is a Good Thing

image description

As the Uncharted and Dark Souls franchises finish up this year with Uncharted 4: A Thief’s End and Dark Souls 3, respectively, one Game Rant writer looks at why this a good thing.

When I got my hands on Uncharted 3: Drake’s Deception on launch day, I fully expected to it to be my game of the year. To my surprise, I thought Uncharted 3 was underwhelming at best, and I found myself rushing through Nathan Drake’s latest adventure, just so I could get back to the world of Skyrim. Spending a few hours with Nathan Drake and his shenanigans is enough in one sitting, but the Naughty Dog development team spent 2005 to 2011 focusing on nothing but Uncharted. Even the most overzealous Uncharted fan would get tired of coming up with new adventures for Nate, Sully, and Elena after six intense years, and this sense of burn out seeped into Uncharted 3.

It may have been ‘only’ the third game, but it was immediately clear that Uncharted 3 had already settled into some kind of established formula: Nate gets wind of a treasure, set-piece, ropes Sully and Elena into it, overcomes tremendous physical and emotional stress in getting the treasure, set-piece, and everyone reconciles at the end. If I felt a sense of groundhog day with Uncharted 3, I can’t imagine what the Naughty Dog team must have been feeling while making the game. So when Uncharted 4: A Thief’s End was announced, all I could muster up was a simple “why?”.

Naughty Dog seemed rejuvenated after embarking on a brand new creative endeavor with thecritically-acclaimed The Last of Us, and while I understand the whole thing about sales and fan demand, Naughty Dog has generally developed its games from a creative rather than a commercial standpoint (though there’s never been a problem with sales). It just seemed like the studio was ready to move on, and Uncharted 4 seemed like a step sideways to me. When Naughty Dog announced that Uncharted 4 will be the final game in the series, fans understandably reacted with disappointment, but I thought it was the best decision the studio could’ve made.

uncharted-4-goes-gold

The Last of Us‘s success proved that there was no need for Naughty Dog to go back to Uncharted‘s pool of diminishing creative returns, and the studio is smart enough to know full well that Nathan Drake’s story can’t go on indefinitely without compromising the quality. So rather than drag Uncharted out akin to the way most big-name developers do with hit franchises, Naughty Dog has gone the other way by taking all the lessons learned from The Last of Us and effectively setting upon Uncharted 4 in a similar manner to how The Beatles approached their final record: go out with a bang. And you know what? I’m perfectly fine with that.

Based on the awesome gameplay footage I’ve seen so far, Uncharted 4 is shaping up quite nicely indeed, despite all the behind-the-scenes drama.

But beyond concluding Uncharted on its own terms, this is also a chance for Naughty Dog to try its hand at something new. Seeing as how the studio has always come back strong with a new IP after spending time with a franchise – I mean, there’s Jak & Daxter, Uncharted and The Last of Us – there’s no reason to think why it wouldn’t happen again. I’m as excited as anyone for The Last of Us 2, but I’m even more excited to see what new IP Naughty Dog can come up with. Admittedly, a small part of me will be sad to say good bye to Uncharted when May rolls around, but this feels like the start of a new phase for Naughty Dog, and I have no doubt that the studio can create a new gamethat’s on par with some of its best work.

It’s not all about Nathan Drake’s final adventure though. Most of what I’ve said about Uncharted and Naughty Dog is also applicable to Dark Souls, another franchise that’s on a similar trajectory to Uncharted‘s.

dark-souls-3-world-record-speedrun

Whereas Uncharted was all about the characters and the set-pieces, the fandom behind FromSoftware’s Dark Souls has primarily revolved around its crushingly-difficult gameplay. While FromSoftware hasn’t exactly been pumping out Dark Souls games comparable to what Activision does with Call of Duty, it’s worthwhile to note that the developer has put out three Dark Souls games in the span of just five years. Dark Souls hasn’t reached its “jumping the shark” moment just yet, but as I was wandering around some random forest or decaying fortress in Dark Souls 2 and killing (or getting killed by) some annoying Manikins, there was a sense of deja-vu as it just felt like I’ve seen it all before. Seeing as how Call of Duty quickly got stale, there was a worry that FromSoftware’s “difficult-gameplay” mechanic was going to run its course, but, thankfully, my worries were immediately wiped away when FromSoftware released the brilliant Bloodborne.

Just as how Naughty Dog took a risk on The Last of Us, FromSoftware took a big risk on Bloodborne and it paid off critically and commercially. But beyond all that acclaim, Bloodborne was evidence that FromSoftware could have its cake and eat it too. Fans got a new setting and some more of that renowned challenging gameplay, and FromSoftware got to demonstrate that not only can it still deliver what fans want, but it can do much more than just make absurdly-hard games. Just as how The Last of Us proved that there’s life after Uncharted for Naughty Dog, Bloodborne showed that FromSoftware will be perfectly fine without Dark Souls. While no Dark Souls game has yet to disappoint me like what Uncharted 3 did, I was just as glad when FromSoftware announced that Dark Souls was ending this year, as this meant that I – and many others – won’t have to witness the inevitable decline of the franchise should it have continued. And based on how good Dark Souls 3 is, it seems like FromSoftware has delivered the perfect ending on what’s occasionally been a frustratingly-entertaining series.

Video gaming is riding a wave of creativity at the moment, thanks to some innovative indie titles likeThe Witness and the upcoming No Man’s Sky, as well as some new hugely successful triple-A titleslike Quantum Break and The Division. While I don’t expect Naughty Dog to suddenly start makingspace-exploration epics, or FromSoftware to suddenly start crafting atmospheric puzzle games, I believe the time is right for both studios to move on from its established IP, and set about shaking up the gaming world with something new once again.

 

[Source:- Gamerant]

Windows 10 news recap: No new build, Start Menu coming soon

Welcome back to our weekly Windows 10 news recap, in which we recap the top news stories regarding Windows 10 for the week. Let’s dive straight in.

Microsoft releases Windows 10 PC April updates KB3147458 and KB3147461

This week, Microsoft released a new cumulative update for Windows 10 PC’s which introduced lots of new bug fixes and performance improvements, bringing the build number up to 10586.218. This was not an insider release as it went out to the public at the same time.

The following is new with this update:

  • This update includes quality improvements and security fixes. No new operating system features are being introduced in this update. Key changes include:
  • Improved reliability for Internet Explorer 11, .NET Framework, wireless LAN, Microsoft Edge, Windows Update, logon, Bluetooth, network connectivity, map apps, video playback, Cortana, USB, Windows Explorer, and Narrator.
  • Fixed issue with connectivity of USB devices until OS restart.
  • Improved discoverability of printers when a device resumes from sleep.
  • Fixed issues with lock screen.
  • Support for visual voicemail on dual SIM phones.
  • Fixed issue with audio playback using Groove music and other music apps on a phone.
  • Fixed issue with revised daylight savings time.
  • Fixed additional issues with shutdown delays, Narrator, Cortana, roaming data usage, buying apps in the Store, video playback, facial recognition, Bluetooth pairing, Microsoft Edge, logon, Internet Explorer 11, Live Tile updates, .NET Framework, and Microsoft Installer (MSI).
  • Improved security for CSRSS to address security feature bypass.
  • Fixed additional security issues with Security Account Manager Remote Protocol,HTTP.sys, secondary logon, Microsoft Graphics component, .NET Framework, CSRSS, Microsoft Edge, and Internet Explorer 11.

WinBeta revealed this week that the next Insider build for Windows 10 PCs should include the new Start Menu and Start Screen designs shown of by Microsoft recently. The new Start experiences are now being flighted internally in the rs1_release branch, meaning Insiders are next in line to receive the bits.

Insiders are able to vote on these new changes via a survey too, so if you don’t like the new Start designs then Microsoft is letting you have a say on why. You can check out all the details about the new Start experiences and voting here.

Gabe Aul announced on Twitter that the planned Insider build for PCs this week was cancelled due to a showstopper bug that the company decided would need fixing before reaching Insiders. He said in a tweet:

We hit a problem with our PC build candidate for this week, so looks likely at this point it will be next week for next Fast ring PC build.

Finally, WinBeta was able to bring an exclusive first look at the upcoming Messaging Everywhere experience that allows SMS texting from your desktop beamed from your mobile smartphone running Windows 10 Mobile or Android.

Yes, Messaging Everywhere finally brings SMS texting to the desktop, beamed straight from your phone. This feature should arrive in preview form in the next Windows 10 Mobile insider build, which could arrive next week at the earliest. Currently, as the feature is still in beta, it can sometimes be slow/not work at all, but when it does work it works well.

 

[Source:- Winbeta]

Why Uncharted and Dark Souls Coming to an End is a Good Thing

image description

As the Uncharted and Dark Souls franchises finish up this year with Uncharted 4: A Thief’s End and Dark Souls 3, respectively, one Game Rant writer looks at why this a good thing.

When I got my hands on Uncharted 3: Drake’s Deception on launch day, I fully expected to it to be my game of the year. To my surprise, I thought Uncharted 3 was underwhelming at best, and I found myself rushing through Nathan Drake’s latest adventure, just so I could get back to the world of Skyrim. Spending a few hours with Nathan Drake and his shenanigans is enough in one sitting, but the Naughty Dog development team spent 2005 to 2011 focusing on nothing but Uncharted. Even the most overzealous Uncharted fan would get tired of coming up with new adventures for Nate, Sully, and Elena after six intense years, and this sense of burn out seeped into Uncharted 3.

It may have been ‘only’ the third game, but it was immediately clear that Uncharted 3 had already settled into some kind of established formula: Nate gets wind of a treasure, set-piece, ropes Sully and Elena into it, overcomes tremendous physical and emotional stress in getting the treasure, set-piece, and everyone reconciles at the end. If I felt a sense of groundhog day with Uncharted 3, I can’t imagine what the Naughty Dog team must have been feeling while making the game. So when Uncharted 4: A Thief’s End was announced, all I could muster up was a simple “why?”.

Naughty Dog seemed rejuvenated after embarking on a brand new creative endeavor with thecritically-acclaimed The Last of Us, and while I understand the whole thing about sales and fan demand, Naughty Dog has generally developed its games from a creative rather than a commercial standpoint (though there’s never been a problem with sales). It just seemed like the studio was ready to move on, and Uncharted 4 seemed like a step sideways to me. When Naughty Dog announced that Uncharted 4 will be the final game in the series, fans understandably reacted with disappointment, but I thought it was the best decision the studio could’ve made.

uncharted-4-goes-gold

The Last of Us‘s success proved that there was no need for Naughty Dog to go back to Uncharted‘s pool of diminishing creative returns, and the studio is smart enough to know full well that Nathan Drake’s story can’t go on indefinitely without compromising the quality. So rather than drag Uncharted out akin to the way most big-name developers do with hit franchises, Naughty Dog has gone the other way by taking all the lessons learned from The Last of Us and effectively setting upon Uncharted 4 in a similar manner to how The Beatles approached their final record: go out with a bang. And you know what? I’m perfectly fine with that.

Based on the awesome gameplay footage I’ve seen so far, Uncharted 4 is shaping up quite nicely indeed, despite all the behind-the-scenes drama.

But beyond concluding Uncharted on its own terms, this is also a chance for Naughty Dog to try its hand at something new. Seeing as how the studio has always come back strong with a new IP after spending time with a franchise – I mean, there’s Jak & Daxter, Uncharted and The Last of Us – there’s no reason to think why it wouldn’t happen again. I’m as excited as anyone for The Last of Us 2, but I’m even more excited to see what new IP Naughty Dog can come up with. Admittedly, a small part of me will be sad to say good bye to Uncharted when May rolls around, but this feels like the start of a new phase for Naughty Dog, and I have no doubt that the studio can create a new gamethat’s on par with some of its best work.

It’s not all about Nathan Drake’s final adventure though. Most of what I’ve said about Uncharted and Naughty Dog is also applicable to Dark Souls, another franchise that’s on a similar trajectory to Uncharted‘s.

dark-souls-3-world-record-speedrun

Whereas Uncharted was all about the characters and the set-pieces, the fandom behind FromSoftware’s Dark Souls has primarily revolved around its crushingly-difficult gameplay. While FromSoftware hasn’t exactly been pumping out Dark Souls games comparable to what Activision does with Call of Duty, it’s worthwhile to note that the developer has put out three Dark Souls games in the span of just five years. Dark Souls hasn’t reached its “jumping the shark” moment just yet, but as I was wandering around some random forest or decaying fortress in Dark Souls 2 and killing (or getting killed by) some annoying Manikins, there was a sense of deja-vu as it just felt like I’ve seen it all before. Seeing as how Call of Duty quickly got stale, there was a worry that FromSoftware’s “difficult-gameplay” mechanic was going to run its course, but, thankfully, my worries were immediately wiped away when FromSoftware released the brilliant Bloodborne.

Just as how Naughty Dog took a risk on The Last of Us, FromSoftware took a big risk on Bloodborne and it paid off critically and commercially. But beyond all that acclaim, Bloodborne was evidence that FromSoftware could have its cake and eat it too. Fans got a new setting and some more of that renowned challenging gameplay, and FromSoftware got to demonstrate that not only can it still deliver what fans want, but it can do much more than just make absurdly-hard games. Just as how The Last of Us proved that there’s life after Uncharted for Naughty Dog, Bloodborne showed that FromSoftware will be perfectly fine without Dark Souls. While no Dark Souls game has yet to disappoint me like what Uncharted 3 did, I was just as glad when FromSoftware announced that Dark Souls was ending this year, as this meant that I – and many others – won’t have to witness the inevitable decline of the franchise should it have continued. And based on how good Dark Souls 3 is, it seems like FromSoftware has delivered the perfect ending on what’s occasionally been a frustratingly-entertaining series.

Video gaming is riding a wave of creativity at the moment, thanks to some innovative indie titles likeThe Witness and the upcoming No Man’s Sky, as well as some new hugely successful triple-A titleslike Quantum Break and The Division. While I don’t expect Naughty Dog to suddenly start makingspace-exploration epics, or FromSoftware to suddenly start crafting atmospheric puzzle games, I believe the time is right for both studios to move on from its established IP, and set about shaking up the gaming world with something new once again.

 

[Source:- Gamerant]

Camera button on lock screen coming in Windows 10 Mobile Redstone

Recent internal Windows 10 Mobile builds appear to include a new feature on the lock screen that gives users quick and direct access to the Camera app, something that many Insiders have been asking for since Windows Phone 8.1 back in 2013. The toggle is accessed by holding the Camera button on the navigation bar whilst on the lock screen for around a second, before vibrating and opening the Camera app.

Currently, it doesn’t appear this feature is customizable, but that could change before Windows 10 Mobile Redstone is finalised. Users who own a device that sports a dedicated Camera button will probably not need this, but the on-screen toggle will help many users who don’t own a device with a dedicated camera button.

camerabuttonlock Camera button on lock screen coming in Windows 10 Mobile Redstone (screenshot)

Camera button lock screen

This only appears to show up for those using on-screen keys, though that could change also. Hopefully this new feature shows up in the next Insider build that is expected to drop next week for Mobile Insiders, as this week’s mobile build was kept back due to a bug with cellular connections. Luckily, this bug has been fixed so builds should be able to pass criteria for Insiders again. So, what else are you looking forward to in Windows 10 Mobile? Let us know below!

 

[Source:- Winbeta]

Romance of the Three Kingdoms 13 is coming to Steam in English

Koei Tecmo announced today that Romance of the Three Kingdoms 13 is coming to Steam on July 5. “But wait!” you say. “Romance of the Three Kingdoms 13 is already on Steam!” And yes, you are correct—but that one only supports Japanese, while this, my friends, is the English version.

Romance of the Three Kingdoms 13 promises “deep strategy and historically accurate warfare,” with city management, diplomacy, and “a wide selection of options for conflict resolution,” which is an amusing way of saying big armies composed of infantry, cavalry, artillery, and even naval units. You can play as one of one of 700 historical characters, or choose to create one of their own instead. Two game modes are supported: Campaign Mode, in which you’ll select a starting year and custom board options before setting out to conquer the world, and Hero Mode, an in-depth tutorial that also provides “an alternative way to relive the exciting lives and adventures of those heroes before proceeding to leave their own mark on history.”

I’ve put out the feelers to Koei Tecmo to find out if there are any changes being made to this release of the game aside from the translation, and I’ll let you know what I hear.

 

[Source:- PCgamer]

Rocket League’s basketball-themed Dunk House mode is coming in April

Rocket League Basketball

As someone who spent about a week playing Rocket League very badly, the prospect of a basketball-themed mode makes me tense up. And yet, anyone who has played Rocket League for a reasonable period of time will probably have the skills needed to tap a giant basketball into a giant hoop with a rocket-powered vehicle. It’s a skill that will be put to the test next month, as Psyonix has confirmed it’s coming to the game some time in April.

 

Best of all, Dunk House will be a free map and mode combo. Whether it’ll stick around forever or if it’s just a temporary jaunt is yet to be seen, but as Angus noted when the mode was revealed last month, it’s unlikely to make it to competitive playlists. Just as well, really.

 
[Source:- PCgamer]