Why Atari’s New Console Could Be Just What The Gaming Industry Needs

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Yesterday, I reported on the recent GamesBeat interview with Atari CEO Fred Chesnais, a chat that confirmed the existence of an upcoming Atari console. The news came as a bit of a surprise, and since that break, speculation has been running wild. Forbes’ own Paul Tassi posted an interesting take on the whole situation, and honestly, I think he makes a great point—the market is indeed full, and introducing a brand new platform, especially one potentially poised to take on those of industry giants like Sony and Microsoft, may be an exercise in overzealous futility. And yet I can’t sit still, so break out the one-button joysticks and dusty Combat cartridges—we’re going to play devil’s advocate.

Even with everything seemingly stacked against such a machine (and there’s a lot, believe me), I still can’t manage to shake my naive excitement. I’ve been gaming for a long time, since the late 80s if I’m counting right, so the prospect of a legitimate Atari revival has set my imagination on fire. I know they’re not even close to the same company that released the 2600 and the Jaguar (or the criminally underappreciated Lynx handheld), but I feel like the potential for something compelling lay not only within this recent hardware announcement, but also amongst the remnant echos of Atari’s yesteryear 8-bit greatness. Before the infamous video game market crash of 1983, they all but owned the digital entertainment market, so who’s to say that they can’t stage a screaming comeback?

The deck is, without a doubt, stacked against such an impromptu market breach. Why? Because as it stands, Sony and Microsoft are in a constant and incredibly expensive battle for console market dominance. And while Nintendo occupies some strange, PG-rated corner of said market, one filled with jovial plumbers, wacky hardware innovation and awful online implementation, they absolutely dominate that space with consistently good first-party titles and an insane degree of consumer loyalty. When paring out the market shares, precious space for an additional dedicated gaming hardware option shrinks to almost nothing. And for the most part, it’s been this way since Sega bowed out of the race back in 2001 with its legendary Dreamcast. So beyond mobile devices and PC, we have three major options for gaming platforms. But what if people want more? What if they’re eager to try something different but lack the opportunity to jump ship?

Believe it or not, there was a time in gaming history when we did have more options. Way more, in fact. Back in the 1990s, all over the span of roughly ten years, the gaming market saw the introduction of a crazy amount of original, completely unique home consoles. Some were weird. Others ludicrously bizarre. Many were quirky experiments that only lasted several months before disappearing forever. Huge mainstream successes like the SNES and N64 were simply the machines that bubbled to the top. For every PlayStation sold there was an Apple Pippin left to forlornly rot on a lonely Circuit City shelf, ignored and forgotten by the gaming masses.

There was Panasonic’s 3DO Interactive Multiplayer, which introduced Gex—and an insane MSRP—to the world. Sega released the Sega CD and 32X, the bulky combination of which made for quite the conversation piece (and a heavy means by which you could defend your house from lions and swooping pterodactyls). And oh God, the Virtual Boy, which didn’t even last a full year before Nintendo pulled the plug. Still, that’s just the tip of the hardware iceberg: CD-i, Amiga CD32, Saturn, and Neo Geo CD are all among the onslaught of consoles that ran the gamut from world-changing to painfully obscure. The failure rate was high, though through all the pricey risks, gamers had choices. Sure, many of them weren’t the best and absolutely didn’t pan out in the long-term, but we weren’t strictly relegated to two or three major sources for our gaming needs. There was a power in that pool of options, and if we wanted to game on a Pioneer LaserActive, we could (though we might cry about it during, after and later).

If Atari’s new product ends up being a proper console with properly powerful innards, it could bring back that sense of choice, something that’s sorely missing from today’s market. Just imagine if they were able to entice several AAA developers and secure a handful of compelling exclusives; Ataribox-only titles you couldn’t find on Xbox, PlayStation or Switch. At the very least, it would make for an interesting 2018 E3, or at least one more exciting than this year’s ho-hum showing.

Oftentimes I’m struck by how homogeneous the gaming industry has become, so I think a gutsy newcomer (in the form of a wise old-timer) would do well to stir up the pot. We need something less, shall we say, predictable. And if the product is solid enough, if it bucks enough trends and pushes the right boundaries, customers may shock analysts and wander outside the comfortable camps that Sony, Microsoft and Nintendo have set up.

It’s all just speculation at this stage, of course, but it’s fun to wonder. I just hope it’s nothing like the Ouya, bless its tiny Android heart.

[Source”GSmerena”]

Could this be the Surface Phone? Microsoft awarded patents for a range of foldable mobile devices

Microsoft has been awarded a patent for a foldable mobile devices and other components that could point to something beyond a mere prototype.

I should preface this by saying that patents don’t mean products. This could simply be Microsoft’s way of protecting future ideas or prototypes that are simply too costly or problematic to ever see production. Still, it offers a tantalizing glimpse of what could be on the horizon.

A new patent granted to Microsoft last week shows dual and triple-hinged devices that support multiple configurations. They can be folded into something small and phone-like, placed in a “tent” mode, and even folded out to create a larger tablet. If this is Microsoft’s vision for the Surface Phone, it will have very few comparable devices on the market, and certainly fits the Surface modus operandi of bringing something totally unique to existing form factors.

The patent’s various configurations reveal double, and even triple-screened phones, that the patent describes as both a mini-tablet and a phone. The devices, which also include slide-out models that appear to include different types of housings, are described as supporting several use cases given the varied configurations possible as a result of their hinges.

It’s particularly interesting, as Microsoft was also recently awarded a patent for an electrical hinge that would naturally be essential in any and, perhaps even all of these designs.

Patent filings don’t always translate into products for market, but these recent developments are especially intriguing. Microsoft has long been teasing spiritually Surface-like mobile devices, and those devices, hopefully, are just around the corner.

 

 

[Source:- Windowscentral]

 

Should you upgrade to Windows 10? How Microsoft’s OS could be good for you

Should you upgrade to Windows 10? How Microsoft's OS could be good for you

Is Windows 10 for you? Well, there’s a better chance that it brings something to your life than not, whether you use a computer for 10 hours or 10 minutes a day.

The thing is, time is running out to upgrade from Windows 7 or 8.1 to Windows 10 for free. Specifically, you have until the end of today. It’s not a decision that you should simply gloss over, as the current price is around $120 (£100 or AUS$160). That’s enough for 10,000 penny sweets, and we’re particularly fond of the chewy fried egg ones.

I don’t know about you, but when I think about the burning core of my being, it’s in terms of being a bunch of easily-categorisable stereotypes. Which is handy, as it means I can make a purchasing decision entirely on the basis of said arbitrary categorisation. Am I a frequent flier, a parent, a gamer, or a paranoid survivalist hermit living in wildest Orkney? There’s a reason to own Windows 10 for all of you.

(Well, apart from the hermit, but then I’m frankly amazed he’s reading TechRadar rather than a 19th century almanac, or scrawling on his bathroom wall with turnip juice.) To see how Windows 10 will probably fit into your life, click (or tap) on ahead.

This article is part of TechRadar’s Windows 10 week. Microsoft’s latest operating system turns from a free to a paid upgrade on July 29, and we’re looking to answer the question of whether it’s good for you.

 

[Source: Techrader]

Overwatch Free Trial Could Be Introduced

Overwatch Free Trial Could Be Introduced

Game developer Blizzard could potentially be considering the introduction of a free trial for its successful team-based first-person shooter Overwatch.

During ChinaJoy 2016, which is arguably the country’s largest gaming and digital entertainment exhibition, NetEase president Li Riqiang talked about Overwatch, and discussed his company’s partnership with the game’s developer Blizzard. Over the course of the conference, Li eventually brought up the studio’s plans to possibly introduce a trial for Overwatch sometime in the near future.

According to Li, the plans for a free Overwatch trial haven’t been completely solidified as of yet, but it is an option Blizzard is considering in order to expand the first-person shooter’s fan base. With the game already being extremely popular, as it garnered more than 7 million players in its first weekalone, should the developer decide to implement a demo, Overwatch could see its community grow exponentially.

For those unaware, NetEase is Blizzard’s Chinese partner and was the publisher of Overwatch in the country, so for Li to mention a free trial as being a potentiality, it’s foreseeable as coming to fruition soon, especially with the companies currently dedicating time to figure out how it could work. Unfortunately, though, no exact window was given as to when fans should expect a demo to make its way into the market.

Although Overwatch is a fan favorite and received plenty ofpositive reviews upon its release, one point of contention held among critics and regular players alike is that Blizzard set the game’s price upon launch far too high, as many considered its day one content to be too meager for an initial $60 purchase. However, the development team has managed to stay on top of a lot of the title’s persistent bugs by quickly releasing repair patches and improving ranked play, which would hopefully be reflected in the trial should it be released.

Not to mention, with Blizzard expanding Overwatch‘s roster by incorporating heroes like the support sniper Ana and pledging to add even more, now would be a great time for the studio to release a trial so as to let gamers see how far the release has come. Since the title is being updated on an almost constant basis, allowing fans who are unfamiliar with Overwatch‘s gameplay to take part in the action and get their bearings with a free demo would more than likely result in a sales spike for the game.

Even though it should speak for itself that Overwatch is considered by a lot of fans to be one of the top games of 2016 so far, giving gamers who haven’t experienced it the chance to play it for free is definitely a winning formula that will translate into sales. With that being the case, a lot of other companies would do well to at least implement demos for games at some point in their life cycle, especially since it was once considered to be standard practice for studios to put out free trials prior to release.

 
[Source: Gamerant]

 

iPad Pro 9.7in review: Apple’s slick, superfast tablet could be another nail in the coffin of laptop culture… but it’s not perfect

iPad Pro 9.7in review

Welcome to Macworld’s iPad Pro 9.7in review for the UK. If you’d prefer a larger screen, read our iPad Pro 12.9in review.

Apple unveiled a new mid-size iPad at its ‘Let us loop you in’ March press event, as was widely expected, but what we didn’t expect was for this to be an iPad Pro. Rather than calling this the iPad Air 3, which it logically and visually appears to be, Apple is presenting it as a shrunk-down version of the 12.9in iPad Pro – and thereby attempting to position the new 9.7-inch iPad Pro as a work device suitable for replacing a laptop, and targeted particularly at designers and illustrators on the go.

But does it succeed? In our iPad Pro 9.7in review, we evaluate the latest iPad’s design and build quality, weigh up the pros and cons of its new features, put the device through the Macworld labs’ most rigorous speed benchmark and battery tests, and compare the value for money that the iPad Pro 9.7in offers compared to the other tablets on the market.

iPad Pro 9.7in review

iPad Pro 9.7in review: Summary of review

Design: Physically the iPad Pro 9.7 is a close match to the iPad Air 2: weight and dimensions are identical, as is the general design (which remains sumptuous, of course). You now get four speakers – two at the top, two at the bottom – and the bottom speakers are spaced slightly further apart. This results in a much fuller, richer sound – not exactly surround sound, but a far more immersive audio experience than we’ve come to expect from a tablet.

Cameras: One other noticeable physical change is the rear-facing camera, which now sticks out and will scratch on the desk if you lay the iPad flat on its back. Slightly annoying, that, although any sort of case will remove this issue, and you do get the payoff of a heavily enhanced camera setup. The rear-facing camera now has a flash, and has been pushed from 8 megapixels (on the Air 2 and the Pro 12.9in) to 12Mp; there are also numerous smaller improvements to this component.

The front-facing camera is even more dramatically boosted, going from 1.2Mp to 5Mp and gaining the Retina flash feature. We look at all this in more detail, and present a selection of test shots and comparisons, in the camera testing section, but suffice it to say that in some conditions you won’t notice the difference from the Air 2’s cameras, in others you’ll notice small improvements, and in others it’s in a whole different class.

Screen: The 9.7-inch touchscreen Retina-class display is in most respects the same as that on the Air 2: same size, same resolution and pixel density, same sharply responsive multitouch functionality. But it adds a new (and optional) feature called True Tone, designed to subtly adjust the screen’s colour output to account for environmental light conditions. And we do mean subtly – it’s a similar kind of idea to Night Shift, producing a warmer, yellower colour palette under electric lighting, but to a much less noticeable degree. We imagine most users will only be dimly aware that the screen seems to have good colour output without being sure why; we saw a clear difference only by sitting it next to the (non-True Tone) iPad Air 2 in various conditions.

Speed: Thanks to its A9X processor chip, the Pro 9.7 is significantly faster – at least on paper – than the Air 2, and in most tests very nearly as quick as the iPad Pro 12.9 despite having half as much RAM. For the time being you won’t notice much difference between the Pros and Air 2, but the older device is sure to get left behind as more and more processor-intensive apps and games are released with the newest generation of hardware in mind. s

Battery: Early battery testing was also impressive, with the Pro 9.7 lasting, surprisingly, 11hrs 11m in GeekBench 3’s highly demanding benchmark despite having slightly lower battery capacity than the Air 2 (which managed just 7hrs 40m) – although stay tuned for repeat tests. Both devices should last longer than that in general use.

iPad Pro 9.7in review

Accessories: Crucially for its credibility as a laptop replacement, the Pro 9.7 has launched alongside a new keyboard case, a 9.7in version of the Smart Keyboard, and like the Pro 12.9 it features a port on its lefthand edge for connecting to and powering this accessory. It’s about as good as an ultraportable keyboard of its size could be, but nowhere near as accurate to type on as a conventional keyboard (and some way behind the larger 12.9 version of the Smart Keyboard, too). It does a job, but you’ll need to rely on either a solid autocorrect (like the one in Pages), frequent manual corrections, or just lots of practice.

You can also now use the Apple Pencil stylus, which is pretty wonderful, but expensive.

UK pricing: The Pro 9.7in starts at £499 in the UK, with prices rising to £839 for the 256GB cellular model. You’re paying a premium, then, and many Apple fans will baulk at the asking price. But we think there are enough enhancements here to justify it, and business users – if they can live with the smaller and harder-to-use keyboard attachment – will get a lot out of this device. It’s still a cool £180 cheaper than the Pro 12.9, remember, and that device doesn’t get the True Tone display or most of the camera upgrades.

That’s the summary of our iPad Pro 9.7 review, but let’s look again at each of those areas in more detail – before finally giving our definitive verdict.

iPad Pro 9.7in review
[Source:- Macworld]

Microsoft could still make Windows Phone a success and here’s how

It’s not a secret that Microsoft’s mobile efforts, currently called Windows 10 Mobile, are in trouble. With a 2.6% market share worldwide, falling sales, and not one single mention at Build, it’s easy to see why.

According to Terry Myerson, the head of Windows, the company’s mobile plans are not somewhere it wants to “lead” in 2016, and potentially beyond. Instead, Microsoft will focus on devices with screens between 9- and 30-inches, a category that Windows 10 caters to perfectly.

More than 270 million people are using Windows 10 across a range of devices and the improvements that Microsoft is making — especially around the Universal Windows Platform (UWP) — mean that the experience is getting better every day. Apps, like Uber or the New York Times, are arriving on Windows 10, plugging the “app gap,” a situation that has plagued the platform for years.

While there is still a long way to go, some of the positives from the UWP are even making their way to Windows phones. This won’t be enough to convince the majority of Android or iPhone owners to switch, but it could appeal to one key market: Businesses.

Essentially, Microsoft is becoming more and more of an enterprise company over a consumer company. It makes the majority of its revenues from selling services, like Azure, to big businesses and loses most of its money on selling Lumia handsets and other consumer stuff.

This strategy is fine because Microsoft makes so much money from enterprise, but the shift to enterprise is there nonetheless. Windows 10, for example, is being adopted at unprecedented rates by businesses and Azure is fast becoming a competitor to Amazon Web Services, which leads the cloud services industry.

For a business, Microsoft is an attractive partner because it provides the whole package. A chief technology officer can simply go to Microsoft and order a few servers, the software to run them, an Office subscription, and Windows licenses — and that’s it. Done.

However, companies are increasingly finding that this strategy has one key element missing: smartphones. Thanks to the rise of Bring Your Own Device (BYOD), employees have been choosing their own smartphone which company IT departments then have to support. This is expensive, time-consuming, and ineffective at scale.

While Apple has been making overtures to companies and has partnered with IBM, there are still a host of Android phones — not to mention different versions of iOS that aren’t the latest — that companies must work with, build software for, and support generally.

Microsoft, up until now, has not been able to offer a compelling solution to this problem. While managing an iPhone or Samsung Galaxy is expensive, it does at least have all the apps a user could want. Windows, however, likely did not. With the introduction of the Universal Windows Platform and its subsequent adoption by developers, that changes.

650back1 Microsoft could still make Windows Phone a success and here's how

Features like Continuum, which can turn a Windows Phone into a desktop computer with a Microsoft-made dock, could appeal to businesses, especially with employees who are on-the-go but need the power of a computer. Neither Apple nor Google has anything like this — beyond a small amount of tie-in between OS X and iOS — and this, really, is Microsoft’s ace in the hole.

Elsewhere, the integration with Office that Microsoft has built into Windows Phone could also be appealing. While Apple and Google have support, Microsoft actually makes Office and the apps on Windows Phones integrate nicely, even with niche features.

Now, in 2016, Microsoft can offer the whole package: software, services, and a compelling smartphone experience that is cheap, easy to manage and works well with all the services Microsoft already offers.

Of course, winning enterprise — if “winning” is the right word — is nowhere near as lucrative as owning the consumer market, as Apple does, and it will likely never be a total Microsoft smackdown. But, it could be a way for the company to get something back from the resources, both in terms of time and money, it has spent on developing Windows Phone.

It may end up that Microsoft is not, in fact, interested in Windows Phone at all. The lack of mentions at Build 2016, for instance, was not a good sign at all. It may be that Satya Nadella has realised that the ship cannot be salvaged, a 2.6% marketshare cannot be overcome, and it is best just to let the platform die slowly and quietly.

Microsoft currently has a range of compelling software on iOS, Android, and Windows for desktop and so, in many ways, it doesn’t matter if Windows Phone lives or dies. But it would likely be nice for Microsoft to be able to turn around and prove the sceptics wrong, especially as there is a broad feeling that missing mobile was one of the company’s biggest mistakes.

The position that Microsoft is in is actually very fortunate, as Windows Phone’s success does not dictate whether the company ultimately lives or dies. Unlike Apple, which derives around 60% of its revenues from the iPhone, the mobile market is not a big factor for Redmond. (Which, it’s worth noting, means Microsoft has missed out on hundreds of billions of dollars.)

The progress Microsoft has made as a company — in terms of culture — and strategically as a business have been good under Nadella, but it would be nice to see Windows Phone, a long-term failed project, succeed and this may be a way for it to do that.

 

[Source:- Winbeta]

Spoken-language app makes meal logging easier, could aid weight loss

Spoken-language app makes meal logging easier, could aid weight loss

For people struggling with obesity, logging calorie counts and other nutritional information at every meal is a proven way to lose weight. The technique does require consistency and accuracy, however, and when it fails, it’s usually because people don’t have the time to find and record all the information they need.

A few years ago, a team of nutritionists from Tufts University who had been experimenting with mobile-phone apps for recording caloric intake approached members of the Spoken Language Systems Group at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), with the idea of a spoken-language application that would make meal logging even easier.

This week, at the International Conference on Acoustics, Speech, and Signal Processing in Shanghai, the MIT researchers are presenting a Web-based prototype of their speech-controlled nutrition-logging system.

With it, the user verbally describes the contents of a meal, and the system parses the description and automatically retrieves the pertinent nutritional data from an online database maintained by the U.S. Department of Agriculture (USDA).

The data is displayed together with images of the corresponding foods and pull-down menus that allow the user to refine their descriptions—selecting, for instance, precise quantities of food. But those refinements can also be made verbally. A user who begins by saying, “For breakfast, I had a bowl of oatmeal, bananas, and a glass of orange juice” can then make the amendment, “I had half a banana,” and the system will update the data it displays about bananas while leaving the rest unchanged.

“What [the Tufts nutritionists] have experienced is that the apps that were out there to help people try to log meals tended to be a little tedious, and therefore people didn’t keep up with them,” says James Glass, a senior research scientist at CSAIL, who leads the Spoken Language Systems Group. “So they were looking for ways that were accurate and easy to input information.”

The first author on the new paper is Mandy Korpusik, an MIT graduate student in electrical engineering and computer science. She’s joined by Glass, who’s her thesis advisor; her fellow graduate student Michael Price; and by Calvin Huang, an undergraduate researcher in Glass’s group.

Context sensitivity

In the paper, the researchers report the results of experiments with a speech-recognition system that they developed specifically to handle food-related terminology. But that wasn’t the main focus of their work; indeed, an online demo of their meal-logging system instead uses Google’s free speech-recognition app.

Their research concentrated on two other problems. One is identifying words’ functional role: The system needs to recognize that if the user records the phrase “bowl of oatmeal,” nutritional information on oatmeal is pertinent, but if the phrase is “oatmeal cookie,” it’s not.

The other problem is reconciling the user’s phrasing with the entries in the USDA database. For instance, the USDA data on oatmeal is recorded under the heading “oats”; the word “oatmeal” shows up nowhere in the entry.

To address the first problem, the researchers used machine learning. Through the Amazon Mechanical Turk crowdsourcing platform, they recruited workers who simply described what they’d eaten at recent meals, then labeled the pertinent words in the description as names of foods, quantities, brand names, or modifiers of the food names. In “bowl of oatmeal,” “bowl” is a quantity and “oatmeal” is a food, but in “oatmeal cookie,” oatmeal is a modifier.

Once they had roughly 10,000 labeled meal descriptions, the researchers used machine-learning algorithms to find patterns in the syntactic relationships between words that would identify their functional roles.

Semantic matching

To translate between users’ descriptions and the labels in the USDA database, the researchers used an open-source database called Freebase, which has entries on more than 8,000 common food items, many of which include synonyms. Where synonyms were lacking, they again recruited Mechanical Turk workers to supply them.

The version of the system presented at the conference is intended chiefly to demonstrate the viability of its approach to natural-language processing; it reports calorie counts but doesn’t yet total them automatically. A version that does is in the works, however, and when it’s complete, the Tufts researchers plan to conduct a user study to determine whether it indeed makes nutrition logging easier.

“I think logging is enormously helpful for many people,” says Susan Roberts, director of the Energy Metabolism Lab at Tufts’ USDA-sponsored Jean Mayer Human Nutrition Research Center on Aging. “It makes people more self-aware about the junk they are eating and how little they actually enjoy it, and the shock of huge portions, et cetera. But currently, it is really tedious to log your food. There are any number of programs like MyFitnessPal where you can manually enter it by hand, but even with shortcuts it is tedious and not as user friendly as it needs to be for millions of people to use it really regularly.”

“A spoken-language system that you can use with your phone would allow people to log food wherever they are eating it, with less work,” she adds. “As I see it, we need to come up with something that really isn’t much work, so it isn’t an extra burden in life.”

[Source:- Phys.org]

Microsoft’s Bots could be its biggest contribution to computing since Windows

Microsoft's Bots could be its biggest contribution to computing since Windows

On stage at its annual Build conference keynote, Microsoft CEO Satya Nadella painted a picture of our lives being made easier with bots, intelligent agents that live within apps and services. But, would that life be much better, or less connected than it already is – or both?

Nadella and team’s vision for conversational computing comes just a week after their first public experiment in the field, Tay, came crashing down in a spectacular display of human depravity. Not exactly the best argument for a world run by bots.

The newly-appointed executive addressed the Twitter chat bot experiment head on during the March 30 Build 2016 keynote with a three-fold plan for bots that he believes are the new apps.

bots

To Nadella, so long as bots and the digital assistants that use them are built with the intention to augment human ability and experience, with trustworthiness (privacy, transparency, security) and with inclusion and respectfulness in mind, we’ll be OK.

Or, at the very least, we’ll avoid another Tay scenario.

And, on paper, that generally checks out. Of course, the bots that Microsoft envisions aren’t necessarily accessible by the masses all at once, but individuals through specific communication programs or through assistants, like Cortana.

Still, Tay was demonstrative of the sheer power that such intelligent, semi-autonomous software can possess. But I’m worried about another facet of these bots’ power.

bots

Do we need another crutch to connect?

That’s my simple question to everyone: are the lay people of the world ready for such power, just as we’re learning empathy on the internet? But, I’ll follow that up with another one.

What will that power do to a society that’s more connected than ever yet whose people struggle to meaningfully connect with one another more than ever?

Take Microsoft’s demonstration of Cortana using bots to facilitate uniting with an old friend in Dublin, Ireland on an upcoming trip. Looking at it one way: Cortana and its squad of bots just helped someone connect with her old friend.

But, try and look at it this way: wouldn’t that person have remembered that old friend without Cortana’s help? Americans don’t visit Ireland every day, after all. Or, would she not have, for the effects of “connected” tech have already created a crutch for her to lean on to facilitate human interaction?

I like to call this “The Facebook Effect.” How many of your friends and family members’ birthdays do you actually remember now that Facebook reminds you? (I won’t even bother counting myself.)

What happens when we apply similar use cases to far more powerful pieces of technology? My guess is that it won’t be long before we rely on bots to remind us to connect with one another much less order a pizza.

At that point, I don’t know how much bots are helping so much as hindering our ability to meaningfully or earnestly connect with one another. In the above Dublin scenario, the woman didn’t even reach out to her friend on her own – Cortana did it for her.

bots

Bots for tedium, brains for relationships

Now, don’t mistake: I couldn’t be more excited for for bots to intelligently update my calendar and remind me that I’m on deadline for that laptop review. But, I’d rather handle communicating with other humans on my own, thanks.

Technology by its very definition makes life easier, we’d be nothing without it, but just how much do we want to lean on technology to foster human relationships?

As we enter this new phase of automation, we could do with asking ourselves that question more often.

 

[Source:- Techrader]