Apple’s latest video on YouTube highlights iPhone 7’s Memories

Apple's latest video on YouTube highlights iPhone 7's Memories

The videos created by ‘Memories’ collects pictures and videos from camera roll based on their location, time and content. It automatically comes up with videos that can be located in the camera roll.

The feature is not one of the technological innovations the world has not seen. As a matter of fact Google Photos has the exactly same feature. However, the video is very creative in all its true sense and Apple sure wants to strum the right chords in viewers hearts to generate sales for iPhone 7. Apple has posted yet another video that guides viewers to the Memories feature.

All you need to do is open the photos app, locate memories tab at the bottom and click on it. A series of videos appears on the screen which one can play by simply clicking on any of it. Iphone 7 will soon be replaced by iPhone 7s and iPhone 8 variants. The smartphone has already seen a decline in sales in the second quarter of 2017 which will further drop once the latest iPhones take over.

Iphone 7 which is the most iconic smartphone from Apple in the matter of innovative technology has several features that no other smartphone manufacturer has yet come up with. The dual camera on iPhone redefined smartphone photography. OnePlus 5 also has a similar feature but Apple’s exceptional quality is hard to beat even for OnePlus.

 

[“source-gizbot”]

Celebrating the Music of Video Games as an Art Form

Celebrating the Music of Video Games as an Art Form

The electronic bleeps and squawks of Tetris, Donkey Kong and other generation-shaping games that you may never have thought of as musical are increasingly likely to be playing at a philharmonic concert hall near you.

From the “ping … ping” of Atari’s 1972 ground-breaking paddle game Pong, the sounds, infectious ditties and, with time, fully-formed orchestral scores that are an essential part of the sensory thrill for gamers have formed a musical universe. With its own culture, sub-cultures and fans, game music now thrives alone, free from the consoles from which it came.

When audiences pack the Philharmonie de Paris’ concert halls this weekend to soak in the sounds of a chamber orchestra and the London Symphony Orchestra performing game music and an homage to one of the industry’s stars, Final Fantasy Japanese composer Nobuo Uematsu, they will have no buttons to play with, no characters to control.

They’re coming for the music and the nostalgia it triggers: of fun-filled hours spent on sofas with a Game Boy, Sonic the Hedgehog and the evergreen Mario.

“When you’re playing a game you are living that music every day and it just gets into your DNA,” says Eimear Noone, the conductor of Friday’s opening two-hour show of 17 titles, including Zelda, Tomb Raider, Medal of Honor and other favorites from the 1980s onward.

“When people hear those themes they are right back there. And people get really emotional about it. I mean REALLY emotional. It’s incredible.”

Dating the birth of game music depends on how one defines music. Game music scholars – yes, they exist – point to key milestones on the path to the surround-sound extravaganzas of games today.

The heartbeat-like bass thump of Taito’s Space Invaders in 1978, which got ever faster as the aliens descended,caused sweaty palms and was habit-forming.

Namco’s Pac-Man, two years later, whetted appetites with an opening musical chirp . For fun, check out the 2013 remix by Dweezil Zappa, son of Frank, and game music composer Tommy Tallarico. Their take on the tune speaks to the sub-culture of remixing game music, with thousands of redos uploaded by fans to sites like ocremix.org – dedicated, it says, “to the appreciation and promotion of video game music as an art form.”

Based on the Russian folk song Korobeiniki, the music of the 1984 game Tetris has similarly undergone umpteen remixes – including Tetris Meets Metal, with more than 2.2 million views on YouTube.

By 1985, the can’t-not-tap-along-to-this theme of Super Mario Bros., the classic adventure of plumber Mario and his brother Luigi, was bringing fame for composer Koji Kondo, also known for his work on Legend of Zelda. Both are on the bill for the Retrogaming concert in Paris. Kondo was the first person Nintendo hired specifically to compose music for its games, according to the 2013 book, Music and Game.

Noone, known herself for musical work on World of Warcraft, Overwatch and other games, says the technological limitations of early consoles – tiny memories, rudimentary chips, crude sounds – forced composers “to distill their melodies down to the absolute kernels of what melodic content can be, because they had to program it note by note.”

But simple often also means memorable. Think “da-da-da-duh” – the opening of Ludwig van Beethoven’s Fifth Symphony.

“That is part of the reason why this music has a place in people’s hearts and has survived,” Noone says of game tunes. “It speaks to people.”

She says game music is where movie music was 15 years ago: well on its way to being completely accepted.

“I predict that in 15 years’ time it will be a main staple of the orchestral season,” she says. “This is crazy to think of: Today, more young people are listening to orchestral music through the medium of their video game consoles than have ever listened to orchestral music.”

She still sometimes encounters snobbism from orchestras: “They saw ‘Pong’ once and that’s video game music to them, you know?”

But “halfway through the first rehearsal, their attitude has changed,” she adds. “And then when they walk out on stage and the audience treats them like they’re The Rolling Stones.”

This year marks the 30th anniversary of the first game-music concert: The Tokyo Strings Ensemble performed Dragon Quest at Tokyo’s Suntory Hall in August 1987. Now there are six touring shows of symphonic game music, Noone says.

“This is just the best way, the most fun way to introduce kids to the instruments of the orchestra,” she adds. “It may be the first time ever they are that close to a cellist, and that’s really exciting for me.”

 

 

[“source-gadgets.ndtv”]

Samsung might tease the Galaxy S8 in a short video at MWC

As already reported, the Galaxy S8 won’t be announced at Mobile World Congress 2017, as it will be released a bit later than usual this year. However, it looks like Samsung may have decided to still give us a glimpse of the upcoming flagship during its event in Barcelona.

According to a report from The Korea Herald, the tech giant will tease the Galaxy S8 in a one minute trailer at MWC. The video will be played at a press event on February 26, where Samsung will announce the Galaxy Tab S3. Hopefully, the short video will give us more info about the device, which will likely be released in mid-April.

As with every year, there have been tons of rumors going around about Samsung’s new flagship devices. The Galaxy S8 and Galaxy S8 Plus are expected to be the first smartphones powered by the Snapdragon 835 processor and will come with Samsung’s own digital assistant called Bixby.

They will both sport much thinner bezels around the screen and ditch the home button. This means that the fingerprint scanner will be moved to the back of the devices, which can be seen on the recent images that have leaked.

There are plenty of other interesting rumors regarding the smartphones. To learn more, check out our Galaxy S8 rumors post.

 

[Source:- androidauthority]

 

 

Now you can stream live 360 degree video on Twitter!

Micro-blogging website Twitter has introduced a new way to see what is happening on Twitter — through live 360-degree video.

“Users can check out live, interactive 360 videos from interesting broadcasters and explore what’s happening with them. They will be able to get an inside look with well-known personalities and go behind the scenes at exclusive events,” Alessandro Sabatelli, Director of AR and VR at Twitter, said on Wednesday.

Although everyone on Twitter and Periscope can watch live 360 videos, currently only select partners can go live in 360 via Periscope and and will be rolled out more broadly during the coming weeks, Sabatelli pointed out.

When you see a video marked with a LIVE 360 badge, you can interact with it to change what you see by moving your phone or swiping the screen, all while watching live.

You can see what is unfolding behind, above, or below the broadcaster’s view for an immersive experience.

Live 360 video is not just about taking you to places you have never been, it is about connecting you with people and letting you experience something new with them.

 

 
[Source:- Techrader]

10 Video Game Diseases to Avoid

When it comes to video game viruses, the minds of many a gamer may well go to Trojans and malware. However, a number of games themselves revolve around nasty contagious diseases. Whether wiping out humanity altogether, or changing those infected into hungry beasts, getting sick in the world of gaming is rarely a minor inconvenience.

Because of this, perhaps it’s best that gamers are given a list of viruses that should definitely be left alone. With hand sanitizer at the ready, here’s our rundown of the video game diseases that should be avoided at all cost. 

10.) Forced Evolutionary Virus (Fallout)

Super Mutant Behemoth Fallout 3

The world of Fallout is an incredibly dangerous place, filled with gangs of villainous bandits, savage radioactive beasts, and mysterious robot hordes. However, it’s not just these deadly challenges that wasteland survivors need to watch out for.

Aside from the Deathclaw, perhaps the most fearsome enemy of the Fallout franchise is the Super Mutant. These formerly normal human beings were subjected to the FEV (or Forced Evolutionary Virus) by numerous nefarious groups, in an attempt to create a superior form of human. The end result was hulking, violent creatures, hell-bent on turning the rest of humanity into further mutants.

9.) Cordyceps Brain Infection (The Last Of Us)

The Last of Us Infected

The fungal infection from Naughty Dog’s survival horror classic The Last Of Us is a terrifying prospect. Humans who become infected by the parasitic fungus lose higher brain functions, before losing their sight and eventually succumbing to the disease. All the while, infected humans become highly aggressive, and are able to spread the parasite through bites and airborne spores.

The most horrifying thing about the Cordyceps Brain Infection is that it is based on a real-world parasite. Ophiocordyceps unilateralis is a fungal parasite that takes control of ants, and was the inspiration behind the plot of The Last Of Us. According to Naughty Dog, the version of the infection in-game is a mutated variant of its real-life cousin.

8.) Green Poison (The Division)

The Division New York Skyline

Not every video game virus manages to transform those infected into a enemy to be defeated. One such example of this is the Green Poison from Ubisoft’s MMO shooter The Division. Initially contracted through coming into contact with contaminated bank notes, this virulent strain of smallpox caused a full-on crisis in New York City.

With Midtown Manhattan under strict quarantine, and the threat of similar destruction across the world, it did not take long for different factions to brutally try to take control of the city. If the Green Poison didn’t get the inhabitants of New York, there’s every chance the Cleaners or Rikers would instead.

7.) The Flood (Halo)

Halo The Flood Halo 3

It’s not just planet Earth which is home to some particularly nasty diseases and infections. In the case of The Flood from Halo, extraterrestrial viruses can have huge ramifications. In fact, The Flood was nearly responsible for the destruction of all life in the Milky Way, with the parasitic creatures consuming a vast quantity of life in the galaxy.

Incredibly adaptable, The Flood is able to infect a wide variety of life forms, including both humans and forerunners. Capable of transforming those infected by the parasite into highly aggressive beings, it’s no surprise that so many galactic species have had difficulty combating this invader.

6.) Genophage (Mass Effect)

Grunt Mass Effect 2

Although The Flood proves to be a highly intimidating parasitic being, the genophage from Mass Effect has a much more tragic story behind it. This infection was deployed on the highly aggressive krogan race by the turians, causing a mutation in the species that led to widespread infertility. This attempt to thin out the numbers of krogan galaxy-wide was incredibly successful, but the cost to the species itself was astronomical.

As a result, there have been numerous attempts to reverse the genophage through the creation of a cure. However, these projects have never been for the krogans’ own wellbeing, instead being used to amass armies to try and take control of the galaxy. Although some within the Mass Effect universe believe that the genophage was necessary to preserve peace and stability in the galaxy, it nonetheless leaves a bitter taste in the mouth of the player.

5.) Zombie Virus (The Walking Dead)

The Walking Dead Telltale

Although the idea of a zombie outbreak is a well-trodden path in a variety of media, perhaps the most bleak and chilling version of this virus is from The Walking Dead. Somehow, the entirety of humanity has been infected with a pathogen that brings the dead back to life as aggressive, mindless beings. Outnumbering normal humans by huge amounts, it becomes an immediate struggle to merely survive.

Nowhere is this more prevalent than in Telltale Games’ fantastic adaptations of the horror franchise. The player is forced to make tough choices against insurmountable odds, making questions of morality bubble to the surface while danger surrounds on all sides. What’s more, those in the game know deep down that there is no permanent escape from the infection; eventually, everyone will die, and when that time comes the person will inevitably become part of the horde.

4.) Necromorph Infection (Dead Space)

Dead Space 2 Necromorph

From the tight corridors of the Ishimura through to the expansive frozen wastes of Tau Volantis, there’s nowhere that the Dead Space franchise’s Necromorph threat has been unable to take a stranglehold. Spread through both a mutant pathogen and via electromagnetic signals broadcast by mysterious Markers, the Necromorph infection manifests in two ways: first through dementia, homicidal thoughts, and even paralysis in the living, and second through the reanimation and mutation of the dead.

The end result is nightmarish body-horror creatures, varied in size and stature depending on the host organisms in which the infection took over. The end goal of the Necromorph virus is to infect the life of entire planets, resulting in the creation of massive beings known as Brethren Moons. As a result, the Necromorph infection is a huge danger to humanity.

3.) The Green Flu (Left 4 Dead)

Left 4 Dead 2 combat

Although zombies are traditionally seen as a shambling horde, sometimes the classic horror monster decides to move with a little bit more speed. That’s certainly the case with the infected of the Left 4 Dead series, who are as energetic as they are deadly. To make matters worse, alongside the traditional infected humans there are also a number of ‘special’ infected, who pose their own dangers to any survivors hoping to find a safe haven.

Initially explained as a form of influenza, those who survived the initial outbreak of the Green Flu instead suspected that the virus was actually some kind of mutated rabies pathogen. However, the exact history of the disease is unclear. What is clear, however, is that the Green Flu is highly contagious, and those infected with the virus are a real threat.

2.) Rust Lung (Gears of War)

Gears of War 3 Review - Lambent

Although the Locust were a big enough problem for humanity to deal with in the Gears of Waruniverse, the protagonists of the series also had to deal with the Lambent. A catch-all name for those suffering from the latter stages of Lambency, the virus was able to infect a wide variety of different species. With the early stages of the disease known as Rust Lung, the eventual effects for the host are far from pleasant.

Caused by prolonged exposure to Imulsion, it’s not long before those infected begin to mutate into savage forms. Becoming more aggressive as a parasite takes control, eventually the hosts become entirely different from the beings they were before. What’s more, the infected have a nasty habit of exploding, allowing the infection to spread even further.

1.) t-Virus – (Resident Evil)

Resident Evil Origins Trailer - Resident Evil Zero James Marcus

The t-Virus from Resident Evil is perhaps the definitive video game virus. Developed by the shady Umbrella Corporation as an infectious bioweapon, the pathogen itself has been released a number of times with devastating effect. First unleashed on a secret laboratory, the virus was responsible forthe eventual destruction of Raccoon City.

The highly contagious virus, which is extremely resistant to many antiviral methods, makes tremendous changes to its hosts. Although it had originally been designed with the aim of genetically modifying an organism into a killing machine, the t-Virus was perhaps at its most devastating through its changes to the general population. Turning normal people into ravenous, hard-to-kill zombies, it’s no surprise that the virus is notorious in the world of gaming.

So there we have it – ten video game viruses that all gamers will want to stay away from. Some of the above may seem a little less dangerous than others, but the list will no doubt spur on some to wash their hands more regularly.

What do you make of our list of video game diseases? Are there any others that deserve a mention? Sound off in the comments below.

 

[Source:- Gamerant]

Apple Loses Video Over IP Patent Scuffle in Germany

apple-germany-opentv-patent-infringement

A German court on Wednesday determined that Apple had infringed a patent owned by the Kudelski Group’s OpenTV division.

Apple products sold in Germany can’t use streaming technology that infringes OpenTV’s patents, the court reportedly ruled.

The suit was brought in 2014 in Düsseldorf District Court over three patents held by OpenTV and its sister company, Nagra. The plaintiffs alleged that Apple products and services — including iOS devices, Apple TV and the App Store — had infringed their video streaming patents.

OpenTV filed a similar complaint last year in the U.S. District Court for the Northern District of California.

Video Over IP Patent Infringement

At the heart of the case is OpenTV’s intellectual property that allows the streaming of video over IP. OpenTV has claimed that Apple illegally used content streaming technology covered by five patents that date back to the late 1990s and early 2000s. Those patents specifically apply to digital video, broadcast and satellite transmissions.

The Kudelski Group has not taken aim solely at Apple. It has filed lawsuits against Netflix in Europe and the United States. The parties last year agreed to a settlement under which Netflix would be integrated into Kudelski’s pay-TV set top boxes.

“There is a precedent from that perspective,” said Roger Entner, principal analyst at Recon Analytics.

“With that in mind, it is clear that Apple will now have two choices: They can appeal or they will settle,” he told the E-Commerce Times.

“Usually this kind of action results in one, a settlement or cross-licensing agreement of some sort for Apple to access the patents; two, an extended patent challenge in a couple of high-value regions, such as the U.S. and the EU; or three, technology innovation to work around the patents and perhaps find a more elegant solution in the process,” said Paul Teich, principal analyst at Tirias Research.

“Sometimes it’s a combination, such as paying for option two while deploying option three,” he told the E-Commerce Times. “It depends on whether they are prohibited from shipping infringing products while negotiations and challenges are taking place.”

To Appeal or Not

This week’s ruling in Germany could be the beginning of a long and drawn-out battle over the intellectual property.

“It’s unclear whether Apple might appeal the judges’ decision or request a stay to have more time to review the situation or pursue a settlement with Kudelski,” said Charles King, principal analyst at Pund-IT.

“Without a settlement or a favorable ruling from a higher court, Apple products — including iPhones, iPads, Macs and Apple TV devices — could all be affected, either by being removed from the market or having core video streaming functions disabled,” King told the E-Commerce Times.

Patently Well-Founded

Tracking the chain of custody of the infringed patents — as well as the companies that have licensed the technology behind the patents — also could be a consideration.

“The patent the panel considered in its ruling was granted in 1997 to ACTV, which was later acquired by OpenTV, which was acquired by Kudelski in 2010,” King noted.

“Since then, the company has successfully pursued and resolved patent licensing agreements with Google, Cisco and Netflix. Besides Apple, Kudelski is also pursuing similar litigation against Verizon,” he added.

“Given the nature of the panel’s ruling which found Kudelski’s claim ‘predominantly valid and well-founded,’ Apple might be best served by agreeing to a patent license,” King suggested.

Beyond Borders

The case could be one to watch, especially as it may not be confined to Germany.

“Kudelski has already filed a similar complaint against Apple in the U.S. Given the history of IP cooperation between the two countries, the ruling in Dusseldorf could strengthen Kudelski’s suit in the U.S.,” King said.

However, the ruling might not go the same way across the Pond.

“It can spread across borders; however, more recently we have seen cases that go in favor of the plaintiff in one country or region and in favor of the defendant in another,” said Jim McGregor, principal analyst at Tirias Research.

“Also note that these cases typically drag on for years because of appeals; as a result, even the German case may still be in its infancy,” he told the E-Commerce Times. “But for now, the only location that could be impacted would be Germany.”

Then again, it could be resolved quickly with a settlement.

“Apple would have to pay to use Kudelski’s patented technology,” said Recon Analytics’ Entner. “It would be a small amount for Apple but a much more significant amount for OpenTV.”

 

[Source:- Technewsworld]