The lawsuit

Oculus is facing a $2 billion lawsuit from ZeniMax over the creation of the technology that went into their VR headset. ZeniMax is a game publisher, and while you may not have heard of them, you may have heard of some of their games, like Fallout or Elder Scrolls. Some parts of this technology may have come from a former employee of the game publisher, and ZeniMax was never compensated for it. Zuckerberg went to the trial yesterday to testify for Oculus, which Facebook had acquired back in March 2014 for $2 billion plus another $1 billion more for milestones and employee retention. Zuckerberg, of course, denied the accusations and issued this sick burn after being asked by a ZeniMax lawyer about his reaction to the suit:

“It is pretty common when you announce a big deal or do something that all kinds of people just kind of come out of the woodwork and claim that they just own some portion of the deal. Like most people in the court, I’ve never even heard of ZeniMax before.”

Zuckerberg’s vision for VR

Zuckerberg gave us some strong hints about his vision for VR during the trial, and it seems to me that his plan for the technology involves three key components:

1. Improve quality of the VR experience

While he doesn’t think that “good virtual reality is fully there yet,” he does seem hopeful for the future, and more importantly, seems like he has a plan. He projected it would take five to 10 more years of development in order to “get to where we all want to go.”

2. Commit to long-term efforts

But, why will it take so long? He said, “These things end up being more complex than you think up front.” So it seems that the company knows it will have to make a larger long-term investment to reach its technical and adoption goals than it had initially planned.

3. Make a large monetary investment

Zuckerberg said during the trial that Facebook will probably have to invest over $3 billion in the next 10 years in order to give hundreds of millions of people a good virtual reality experience, which is the primary goal.


[Source:- AP]


Samsung expands entry-level VR browsing


Those not completely familiar with Samsung’s Galaxy S7 smartphones may not have heard about Gear VR, the company’s mobile virtual reality headset. Users wearing the Gear VR get to utilize their phone as their display and processor, but the Gear VR unit is the controller.

Different iterations of the headset have been released to good reviews, so users will be excited to know that the latest release of the Oculus-powered app that controls the experience comes with an improved browsing experience.

According to a news release on Samsung’s Newsroom, version 4.2 helps users get greater control and a more immersive experience.

All this is centered on one of the biggest improvements in the browser, which is support for WebVR 1.0. This is the premier iteration of the VR web browser standard that’s been developed by Mozilla and Google. As far as users are concerned, they’ll experience this improvement by now being able to look at 3D images and streaming VR content more easily on the device.

Another big change is the ability to alter the background of their VR environment, courtesy of the aptly named Change Background feature. High-quality images are provided in-app, so users just have to make the selection for the background they desire. Thanks to VR tech, these vivid scenes infuse more depth than ever to a user’s browsing experience, which has the effect of bringing them to an environment that’s realistic enough to stimulate the interest for exploration.

The end result of this update is a far richer browsing experience. When you include the Skybox feature, which was added to Gear VR in an earlier update, users get to enjoy a truly immersive way of browsing.

One last feature should also have a positive impact on users’ browsing habits.

The File Explorer feature gives users the chance to both seamlessly browse and view videos and pictures on their mobile devices or USB storage, thanks to the USB OTG (on the go) support tool.

All of these updates should be considered in conjunction with other, powerful Gear VR features like:

• Voice-recognition support
• An on-screen keyboard that includes 11 languages (among them English, Korean and French)
• Bluetooth-device integration (mouse, keyboard, gamepad)

Together, version 4.2 now offers users a very comprehensive, immersive experience to explore and browse the most interesting content on the Internet.

What has always made Gear VR stand out is how it allows users to experience the web as if they were watching a movie in a theater. The big, virtual screen—now made richer with these improvements—is a key component of this experience.


[Source:- webdesignerdepot]


Latest Oculus VR update linked to heavy battery drain on Samsung phones


In theory, app updates are meant to bring bug fixes and performance improvements, as well as new features. Unfortunately, for all the fixes added, updates tend to sneak in at least a few bugs as well. That’s unfortunately what appears to be happening with the latest version of the Oculus app for Samsung devices.

A number of Redditors have been complaining about poor battery life that started around last night, when the new update arrived. I actually noticed this myself, as I left my Galaxy S7 Edge off the charger last night to wake up with it much lower than it typically would be when left off the charger overnight.

From the sounds of it, the problem sorrounds the new Oculus Rooms addition to the app, with the Oculus VR app getting stuck in an installation loop that continuously downloads and reinstalls the app. While a new update is probably not too far off, it is probably not a bad idea to uninstall Oculus VR (or at least disable it) in the meantime.


[Source:- Androidauthority]