Respawn’s Lead Engineer Jon Shiring details the development team’s findings from Titanfall 2‘s recent weekend test, as well as what they will be testing in the upcoming beta.
This past weekend Respawn Entertainment ran the first of its two planned beta tests for Titanfall 2. Today, the developer put up a blog post, which details what they learned from the first test, as well as what we can expect from the second test, which runs this coming weekend.
In the blog post, Respawn admitted that the first beta test alerted them to “at least a dozen” issues, though it is likely that many of these issues were never noticed by players. Titanfall 2‘s lead engineer, Jon Shiring elaborated on what the team has done with the results of the initial test run.
“We are doing these two weekends of the Tech Test because we knew we would hit problems that we’d never seen before. While a massive number of people were hard at work getting wins this weekend, we were busy finding and fixing at least a dozen separate issues. Those are all problems that we won’t have to find and fix at launch. Many issues that we identified and fixed were things that users never noticed, which was one of our goals.”
Shiring went on to say that the beta version that was played this weekend was from a build of the game dating back from June, and that many of the reported issues have already been fixed in the subsequent builds. As much as players love the gameplay during a beta test, Shiring admitted that this latest beta was implemented to test the game’s new server and matchmaking systems as well as testing server security through simulated network attacks.
According to Shiring, the “matchmaker had a trial by fire this weekend,” while he and his team were “really happy with the results.” This is undoubtedly good news for Titanfall fans who were worried about a lengthy or non-functioning matchmaking system on the game’s release. Shiring has already previously spoken about how they plan to avoid server issues with Titanfall 2, and this blog post seems to reinforce that statement.
After detailing what they had learned from the initial beta test, Shiring ended by explaining what they’d be testing in the second beta, which runs this weekend. Regarding the matter, he said, “We’re going to do some fun things for weekend two of the Tech Test. With the learnings from weekend one, our next goal is to really spike the number of players playing online at the same time.”
So it seems if nothing else that Respawn is dedicated to delivering a game that actually works on the first day of the launch. This server stability, along with a single-player campaign, may actually give them an edge over competitors like Battlefield 1 which releases just three weeks afterTitanfall 2 and targets a very similar audience.