Android 7.1.2 Nougat is official, public beta coming later today (Update 2: rolling out now)

Google has just officially announced Android 7.1.2 Nougat, and will begin rolling out the public beta build starting today!

Android 7.1.2 beta will roll out to Pixel, Pixel XL, Nexus 5X, Nexus Player and Pixel C devices who are enrolled in the Android Beta Program starting today, while the company says the Nexus 6P will get the update “soon.”

Of course, you probably shouldn’t expect a ton of new features to come along with this new update. Android 7.1.2 will be an incremental maintenance release focused on refinements, which will include a number of bug fixes, optimizations, and a small number of enhancements for carriers and users. That’s the only description Google gave for this new version of Android, so we’ll have to wait and see what specific changes it brings.

Google says if you’d like to test out this new version of Android ASAP, you should enroll in the Android Beta Program. And like always, if you have an eligible device that’s already enrolled, your device should receive the update in the next few days. If you haven’t enrolled yet, head to this website, opt-in your eligible Android phone or tablet, and that’s it. You’ll receive an OTA in just a few hours. And if you’d rather do things the old fashioned way, you can always download and flash the update manually.

The final, consumer-ready version of 7.1.2 will be released in just a few months for all the devices listed above.

 

[Source:- androidauthority]

 

Call of Duty: Black Ops 2: Phil Spencer Wants Shooter for Xbox One Backward Compatibility

Call of Duty: Black Ops 2: Phil Spencer Wants Shooter for Xbox One Backward Compatibility

Phil Spencer, the head of Microsoft’s Xbox division, expresses his desire for Call of Duty: Black Ops 2 to join the list of Xbox One’s backward compatible games.

According to information found on the Xbox Feedback site, Activision and Treyarch’s 2012 shooter Call of Duty: Black Ops 2 is currently the most highly requested game by fans for the Xbox One’s backward compatibility program, with more than 207,000 community votes, which is far more than gamers’ second choice of The Elder Scrolls 5: Skyrim, which presently holds upwards of 170,000 votes. Although Skyrim is an incredibly coveted candidate to become backward compatible on Xbox One, not only do the fans want Call of Duty: Black Ops 2 to show up on the program’s list more, but also the head of Microsoft’s Xbox division, Phil Spencer, has expressed his interest in the shooter making its way onto the company’s current generation platform.

In response to a fan on Twitter, Spencer revealed his desire for Call of Duty: Black Ops 2 coming to backward compatibility by initially apologizing for his lack of response by not addressing the community’s sheer craving for the title to show up on the program’s catalog of games. The Xbox boss followed up his apology by saying, “I really want to see this come to BC.”

 

[Source:- GR]

 

Pokemon GO Datamine Suggests More Gen 2 Additions

Pokemon GO Datamine Suggests More Gen 2 Additions

The dataminers at Silph Road are back at it again, this time unveiling code that suggests that Pokemon GO will be getting more Gen 2 monsters in the near future.

Pokemon GO might not have made many people’s list for the best games of 2016, but it was ubiquitous in gaming discussions for what seemed like the entire year. Niantic’s mobile killer app proved that a little brand recognition can go a long way in the mobile gaming industry, and Pokemon GO quickly became the fastest selling and most profitable game on iOS and Android devices.

The shine on the game may have dulled in recent months after Pokemon GO‘s developers failed to address a number of core issues fans had with the mechanics behind the title, but it has nevertheless held onto its status as the mobile app to beat in 2017. One of the biggest weapons Pokemon GO has available to it in order to maintain its relevance is the anticipation that the features fans have been clamoring for will inevitably be added, as evidence by Pokemon GO‘s latest update file. Pokemon GOdataminers have been uncovering potential updates with each patch release, and this one is no different – according to the dataminers from Silph Road, Pokemon GO will be getting more Gen 2 Pokemon in the near future.

Pokemon GO‘s latest update contains new data for evolutionary items, and although they haven’t been implemented yet, their presence within the code indicates that they likely will be soon. The five evolutionary items present in the code are the King’s Rock, Metal Coat, Upgrade, Sun Stone, and Dragon Scale items, each of which made their first appearance in Pokemon games in Pokemon Silverand Pokemon Gold.

Those items would make a lot of sense for inclusion in Pokemon GO, as Niantic has demonstrated that, while the developer is willing to slowly introduce new Pokemon to the game, it would much prefer those Pokemon to be related to ones that are already in-game already. The evolutionary items present in the code indicate that gamers should be seeing Bellossom, Porygon2, Kingdra, Steelix, and the mighty Slowking in the coming months, and all of them are related to first-gen counterparts.

 

 

[Source:- GR]

 

The Walking Dead: A New Frontier Episode 1 & 2 Review

The Walking Dead: A New Frontier Episode 1 & 2 Review

Episodes 1 and 2 of The Walking Dead: A New Frontier improve upon the series’ existing formula, offering an emotionally trying story and a new coat of gameplay polish.

The Walking Dead: A New Frontier is Telltale Games’ third core series entry to its take on the long-running graphic novel. Gamers who have played any of the prior iterations of the franchise will find that A New Frontier is familiar territory, following the same general formula of decision-making and emotional upheaval, but with enough tweaks to make the game feel a bit fresher than prior entries.

The Walking Dead: A New Frontier hands the reins to a brand new main character, Javier. Doing so was probably a risk, since players have become quite invested in the story of Lee and Clementine, dating back to the very first season of The Walking Dead. However, the hand-off is arguably a success, with Javier emerging as a likable guy who’s just trying to do right by his family in the walker apocalypse, while still retaining enough character flaws to be relatable.

Thankfully for series veterans, Clementine has a strong presence in the first two episodes of the game. Players are allowed to use their saves from season 1 and 2 in order to create a custom Clementine, or they can use a story generator to make decisions regarding her character development. As a result, Clementine is still the same girl players have come to know and love, although she’s become hardened from the events between the end of Season 2 and the start of A New Frontier. The Walking DeadA New Frontier fills in these gaps with frequent flashbacks, also uncovering the fate of baby AJ, and Kenny or Jane, depending on who Clementine was last traveling with.

During these flashbacks, players take control of Clementine, but for the remainder of the game, Javier is the sole playable character. It allows for a bit of nostalgia for series veterans, but also helps to provide balance to characters’ capabilities. In season 1 and 2, the main character was often tasked with performing an action while the remaining NPCs stood around being generally useless. Here, Clementine often feels like an extension of the main character, even though she’s generally not controlled by the player. She often engages in actions while Javier is busy with something else, moving the story along and making it feel less like everyone except for the main character is helpless and utterly relying on the main character to do everything.

The basic gameplay in The Walking Dead: A New Frontier is nearly identical to the entries to the series that have come before it, but it’s been tweaked enough to feel more fluid and enjoyable. This is due in part to the fact that the game is primarily set four years after the beginning of the outbreak, so surviving characters are more skilled in survival and combat. As a result, combat is fluid, quick, and satisfying, although it does still essentially boil down to reactionary button mashing and point-and-click shooting segments.

In addition, the main character tends to spend less time slowly wandering around an area inspecting objects and talking with people to progress. While there are still plenty of opportunities to thoroughly examine and discuss everything should the player so choose, this process has been made less tedious. There’s less backtracking, and the areas players can explore are smaller and partitioned off so finishing a task takes less time.

Visually, The Walking Dead: A New Frontier has received a bit of an upgrade since Season 2 and Michonne’s three part mini-series, probably due in part to using the new game engine it and Telltale’s Batman both use. Although the game still sticks to a cel-shaded style to emulate the appearance of the graphic novels, lighting and textures have more depth now, giving characters a more three-dimensional appearance. Characters facial expressions are a bit more subtle this time around, too, which is an improvement over the sometimes over-the-top reactions that were prevalent in Season 1 and Season 2.

In terms of story, The Walking Dead: A New Frontier is just as harrowing as fans of the series have come to expect. Javier, his family, and Clementine are thrown into a series of events involving an antagonist group referring to itself as The New Frontier. Although the tension is palpable between characters prior to The New Frontier appearing on the scene, events quickly take a turn for the worse from their involvement, leading to some of the most shocking moments the game has to offer. Unfortunately, each episode clocks in at around an hour, leaving very little time to explore the motivations driving The New Frontier.

Overall, The Walking Dead: A New Frontier is off to a solid start. Fans of the series will definitely have plenty to enjoy here – and emotionally suffer through – and players who found the game to be too clunky and slow previously may appreciate this entry more. While The Walking Dead: A New Frontier doesn’t radically change the gameplay formula Telltale Games has developed, it keeps what worked all along and fine-tunes it further to create a genuinely enjoyable – albeit brief – gaming experience.

 

[Source:- Gamerant]

 

Here’s When the Next Titanfall 2 Beta Starts

Here’s When the Next Titanfall 2 Beta Starts

Respawn’s Lead Engineer Jon Shiring details the development team’s findings from Titanfall 2‘s recent weekend test, as well as what they will be testing in the upcoming beta.

This past weekend Respawn Entertainment ran the first of its two planned beta tests for Titanfall 2. Today, the developer put up a blog post, which details what they learned from the first test, as well as what we can expect from the second test, which runs this coming weekend.

In the blog post, Respawn admitted that the first beta test alerted them to “at least a dozen” issues, though it is likely that many of these issues were never noticed by players. Titanfall 2‘s lead engineer, Jon Shiring elaborated on what the team has done with the results of the initial test run.

“We are doing these two weekends of the Tech Test because we knew we would hit problems that we’d never seen before. While a massive number of people were hard at work getting wins this weekend, we were busy finding and fixing at least a dozen separate issues. Those are all problems that we won’t have to find and fix at launch. Many issues that we identified and fixed were things that users never noticed, which was one of our goals.”

 

Shiring went on to say that the beta version that was played this weekend was from a build of the game dating back from June, and that many of the reported issues have already been fixed in the subsequent builds. As much as players love the gameplay during a beta test, Shiring admitted that this latest beta was implemented to test the game’s new server and matchmaking systems as well as testing server security through simulated network attacks.

According to Shiring, the “matchmaker had a trial by fire this weekend,” while he and his team were “really happy with the results.” This is undoubtedly good news for Titanfall fans who were worried about a lengthy or non-functioning matchmaking system on the game’s release. Shiring has already previously spoken about how they plan to avoid server issues with Titanfall 2, and this blog post seems to reinforce that statement.

 

After detailing what they had learned from the initial beta test, Shiring ended by explaining what they’d be testing in the second beta, which runs this weekend. Regarding the matter, he said, “We’re going to do some fun things for weekend two of the Tech Test. With the learnings from weekend one, our next goal is to really spike the number of players playing online at the same time.”

So it seems if nothing else that Respawn is dedicated to delivering a game that actually works on the first day of the launch. This server stability, along with a single-player campaign, may actually give them an edge over competitors like Battlefield 1 which releases just three weeks afterTitanfall 2 and targets a very similar audience.

 

 

[Source: GR]

 

Here’s Why Titanfall 2 Is Coming to PS4

Here’s Why Titanfall 2 Is Coming to PS4

Respawn Entertainment CEO and co-founder Vince Zampella reveals why Titanfall 2 is coming to PS4, despite the original Titanfall being exclusive to PC and Xbox consoles.

Released on PC, Xbox 360, and Xbox One in 2014, many PlayStation players were disappointed that Respawn Entertainment’s highly anticipated shooter, Titanfall, did not come to Sony platforms, too. In fact, even the development team was surprised to learn that Titanfall 1 wouldn’t be released on PlayStation, and that it wasn’t just a timed-exclusive for Microsoft.

With the sequel, there will be no such disappointments or shocks, however, as Titanfall 2 is coming to PC, PS4, and Xbox One. In a new interview, Respawn Entertainment’s CEO and co-founder, Vince Zampella, has now revealed exactly why Titanfall 2 is coming to PS4 as opposed to opting to continue the Microsoft exclusivity deal.

Speaking to the Official PlayStation Magazine UK (issue #126, September 2016), Zampella explains that “ultimately, it’s about bringing in as many people as possible to play the game.” The Respawn boss goes on to say that “we spent years of our lives making these things, so we want as many people as possible to see them. It makes sense.” Moreover, the developer wants a playerbase so that “games are more fun and more balanced, we want to get better games going” and that “it’s bringing things to the world that people enjoy, so the more the merrier.”

This isn’t the first time that Zampella has suggested that Respawn’s decisions are “all about the fans,” as the CEO previously revealed that Titanfall 2 DLC will be free because the developer doesn’t want to split the community. That announcement was largely applauded by gamers at the time, especially as other multiplayer titles such as Evolve have been accused to fracturing the playerbase with DLC plans that were confusing and muddling to players rather than encouraging them to play.

Others, though, have dismissed Zampella’s comments, saying that what he really means is that he’d like to increase Respawn (and Titanfall 2 publisher) EA’s bottom line. The original Titanfall was a massive success, with the first-person shooter seeing a whopping 7 million unique players after just 8 months of availability. Some sceptical gamers argue that as Xbox One sales continue to trail behind the PS4 despite Microsoft price cuts, Respawn and EA see the Sony console as a lost, money-making opportunity that the two companies are looking to bank on with Titanfall 2.

And, while it’s certainly true that Titanfall 2 is likely to outdo its predecessor’s sales because of it multi-platform status, other additions such as Titanfall 2’s new ‘Ronin’ class and Respawn’s commitment to Titanfall 2 server stability could also make a huge difference in how many copies are sold.

 

[Source: Gamerant]

New Apple Watch 2 release date, UK price and specs rumours: Front-facing camera | Built-in GPS | Cellular connectivity | September 2016 release | Thinner with better battery life

When will the Apple Watch 2 launch in the UK? What new features and specs should we expect from the new Apple Watch?

When Apple announced its much-anticipated Apple Watch back in September 2014, people got very excited about the concept of an Apple-designed smartwatch. Fast-forward 21 months: the Apple Watch has been on sale for well over a year and people are wondering about the next-generation Apple Watch 2. When will the Apple Watch 2 launch, and what new features can we expect?

The Apple Watch 2 didn’t get a mention at Apple’s 21 March press event(although the Apple Watch did get some love at that event, in the form of new straps – more on that below). Then in June, the Apple Watch 2 wasn’t announced at WWDC 2016, but there was lots of news about watchOS 3 and what that means for your Apple Watch.

In this article, we round up all the rumours we’ve heard regarding the so far unannounced Apple Watch 2: when it’s going to launch, the specs and new features to expect, and likely design decisions. And we list the features and tech specs we’re hoping Apple will include in the second Apple Watch – particularly anARM Cortex A32 processor – and why they’re essential to improving users’ experience.

When will the Apple Watch 2 launch in the UK? What new features and specs should we expect from the new Apple Watch?

When Apple announced its much-anticipated Apple Watch back in September 2014, people got very excited about the concept of an Apple-designed smartwatch. Fast-forward 21 months: the Apple Watch has been on sale for well over a year and people are wondering about the next-generation Apple Watch 2. When will the Apple Watch 2 launch, and what new features can we expect?

New Apple Watch 2 release date, price and specification: Release date

Update 20 June 2016: Digitimes reckons a recent increase in supply of Apple Watch components is a sign that the launch of the next watch will be in September 2016, alongside the next iPhone. This is based on analysis of Apple’s famously complex hardware supply chain and can’t be taken as gospel – but we hope these rumours are true.

Although there is no solid release date for the second-generation Apple Watch 2, we now expect it to be announced in September 2016. We had hoped that we would get our first glimpse at the second-generation Apple Watch at the March 2016 event, but instead Apple used it to show off new watch straps as a ‘Spring’ collection, and surprised us with an Apple Watch price drop. (We also saw a new Phone SE and a9.7in iPad Pro.)

You can find out more about the new Apple Watch straps and pricing in our Apple Watch buying guide, or continue reading for all of the Apple Watch 2 rumours we’ve seen so far.

Another rumour regarding the release date of the Apple Watch 2 comes from China – more specifically, the chairman of Quanta, Barry Lam. Quanta manufactured the first-generation Apple Watch, and we expect it’ll also be the manufacturer of the second-generation device, so when the chairman announced a general release date window at an investors meeting, people paid attention.

According to reports, Lam claims that we’ll be seeing limited stock of the Apple Watch 2 near the end of Q2 2016, with more stock becoming available in Q3 2016. Based on this, it looks like the Apple Watch 2 will have a possible June 2016 release date, which falls in line with the analyst claims above.

Apple launches new Apple Watch straps at 21 March event

Although the Apple Watch 2 didn’t get a mention at Apple’s March 2016 event, but the smartwatch didn’t go entirely unnoticed. Apple announced that the Apple Watch was the number one selling smartwatch in the world, and that people loved the fact that changing the strap changed the look of the watch. With that being said, Apple announced a flurry of new Apple Watch bands including £39 nylon bands available in seven colours, some of which can be seen below.

New Apple Watch 2 release date, price and specification: Design and build

We’ve got an idea of when to expect the Apple Watch 2, then. But what will it look like?

New design(s)

Update 1 August: Current rumours suggest that the Watch 2 will be thinner than its predecessor. This comes from TPK Holding informing Digitimes that Apple are moving away from a glass-on-glass panel to a ‘One Glass Solution’. This would allow for a small amount of space to be increased within the watch’s frame. Some are even suggesting that it can be up to 40% thinner. However, we’re doubtful its size will be drastically cut, as it will be used to accommodate a bigger battery.

Apple is said to be exploring more variations of the Apple Watch, beyond the Sports, Steel and Edition tiers available with the first-gen Apple Watch. It’s said that the company is planning to introduce new models that should sit between the most expensive steel Apple Watch (£949) and the cheapest Apple Watch Edition (£8,000).

The gap between the top of the middle price band and the bottom of the top price band has always looked rather wide, and Apple seems to be looking to attract customers willing to pay between £1,000 and £8,000 for an Apple Watch: which is potentially quite a lot of people.

However, it’s unclear how the new tiers will differ from current models. It’s been suggested that the new tier could feature more advanced bands or new materials including tungsten, palladium, titanium or even platinum.

Despite what’s been said about potential new models, according to reports in April 2016 from Apple analyst Ming-Chi Kuo of KGI Securities, the Apple Watch 2 might not actually adopt a new design, with only the internals getting some love from Apple. We’ve come to expect incremental specs improvements to hardware from the company in iPhones and iPads of recent years, so it’s not outside the realms of possibility that this is the option Apple will go with.

Apple Watch 2 design rumours: Third-party battery straps

We’d all also had our eyes on a cool company called Reserve Strap. Its clever design made use of the Apple Watch’s accessory port in a strap with a battery that allowed the watch to, it’s claimed, hold a charge for up to a week. However, the companyannounced its disappointment recently that in a change to the Apple External Accessory Protocol in Apple’s watchOS 2.0.1 update, the accessory port will no longer support the Reserve Strap’s functionality.

For those who had pre-ordered the strap, the company advises that if you don’t upgrade your OS, you’ll be OK – but for all those who will no doubt want to it seems, for now, the battery boost idea will have to go back to the drawing board.

[Source: Macworld]

 

Ratchet and Clank Dev Insominac Announces Release Dates for 2 Upcoming Games

Insomniac Games reveals the release dates for both the Oculus Rift exclusive Lovecraftian horror game Edge of Nowhere and the Metroid-inspired Song of the Deep.

Between releasing a brand new Ratchet & Clank game for PS4 and announcing a few new projects, Insomniac Games has been keeping busy this year. The company will stay busy leading up to the summer months, as the developer has revealed plans to launch two new games this summer season, in the form of Edge of Nowhere and Song of the Deep.

Edge of Nowhere will release first, launching June 6th as an Oculus Rift exclusive. One of the first Oculus Rift exclusive games revealed, Edge of Nowhere‘s E3 2015 trailer impressed many with its third person horror approach.

Whether or not Edge of Nowhere will be able to deliver a quality horror gaming experience remains to be seen, but many early previews have been positive. Furthermore, Insomniac must feel confident about Edge of Nowhere‘s use of virtual reality, as it announced two new VR projects today, including a Zelda-inspired action game called Feral Rites. While it’s too early to say if Edge of Nowhere will be a strong Oculus Rift exclusive or not, things are looking good for the game leading up to its June 6th release date.

Song Of The Deep Exploration

The other game Insomniac gave a release date to today is the aforementioned Song of the Deep, which will be available on PC, PS4, and Xbox One beginning July 12th. For the uninitiated, Song of the Deep is a Metroidvania-style game about a young girl exploring the ocean in a submarine while searching for her lost father.

Song of the Deep is unique in that it is one of the first games published by GameStop. GameStop’s publishing program, which has expanded to include partnerships with Ready at Dawn along with Insomniac and other developers, could be a positive for the industry. Song of the Deep being one of the first games in this initiative puts a lot of weight on its shoulders to succeed, but from the looks of things, it has potential to be a sleeper hit.

With Edge of Nowhere and Song of the Deep both nearing the end of their respective development cycles, Insomniac Games will be busy these next couple of months. Hopefully the company can build off the momentum of the critically-acclaimed Ratchet & Clank PS4 reboot with Edge of Nowhere,Song of the Deep, and the new games that were announced earlier today.

Edge of Nowhere will release on June 6th, exclusively for Oculus Rift. Song of the Deep will be available on July 12th for PC, PS4, and Xbox One.

 

[Source:- Gamerant]

 

Will the Magic Trackpad 2, Magic Mouse 2, and Magic Keyboard work with your Mac: New Magic peripherals system requirements

s my Mac compatible with the new Magic peripherals – the Magic Trackpad 2, the Magic Mouse 2 and the Magic Keyboard?

Apple just announced an update to its iMac lineup, and a set of new peripherals alongside: a new Magic Mouse (the Magic Mouse 2), a Magic Keyboard and an updated Magic Trackpad 2. These peripherals can be bought as part of the new iMac bundles, but they are also available separately, and work with some older Macs. The question is, how old can your Mac be and still work with the Magic Trackpad 2?

In fact, the important factor is the version of Mac OS you’re running rather than the age of your hardware. We’ll look at the system requirements of the three new peripherals individually, but they’re pretty much the same: we just find that the Magic Trackpad 2 is a little stricter about the version of Bluetooth that it requires.

Read next: Magic Trackpad 2 review

Which Macs work with the Magic Trackpad 2?

The official documentation warns that the Magic Trackpad requires a “Bluetooth 4.0-enabled Mac with OS X v10.11 or later”. That’s El Capitan, of course – the most recent version of Mac OS X. It’s a free upgrade from Yosemite – and from any version of OS X going back to Snow Leopard – but a fair few people haven’t made the update yet, so this is something to bear in mind.

So you need El Cap; but not every Mac can get it. We’ve looked at the list of El Cap-compatible Macs in a separate article, but, briefly, here’s a list of the Macs that can make the upgrade:

  • iMac (Mid-2007 or later)
  • MacBook (13-inch Aluminum, Late 2008), (13-inch, Early 2009 or later)
  • MacBook Pro (13-inch, Mid-2009 or later), (15-inch, Mid/Late 2007 or later), (17-inch, Late 2007 or later)
  • MacBook Air (Late 2008 or later)
  • Mac Mini (Early 2009 or later)
  • Mac Pro (Early 2008 or later)
  • Xserve (Early 2009)

If your Mac is older than that, you’re out of luck. (Or you could look at this as an excuse to buy a new Mac!)

To see how strict the requirements are, we tried pairing the trackpad with a Mac running Yosemite (OS X 10.10) and sure enough, it didn’t work properly – although, oddly enough, it did work with a wired connection, so you’ve got that option in a pinch. It was only when we unplugged the Lightning cable that it stopped working.

Clearly the problem is related to the wireless pairing process – and this isn’t simply an issue with the version of Bluetooth, which was 4.3 on this particular Mac.

Which Macs work with the Magic Trackpad 2?

In other words, expect to have to upgrade your Mac to El Capitan, if you haven’t already, in order to be able to use this device.

Here’s the Magic Trackpad 2’s full tech specs and system requirements, by the way:

Height: 0.49–1.09 cm (0.19–0.43 inch); Width: 16.0 cm (6.3 inches); Depth: 11.49 cm (4.52 inches); Weight: 231.0 grams (8.11 ounces); Force Touch; Multi-Touch; Bluetooth; Lightning port; Wireless; Requires Bluetooth 4.0-enabled Mac computer with OS X v10.11 or later 

Which Macs work with the Magic Mouse 2?

Like the Magic Trackpad 2, the Magic Mouse only works with Macs running El Capitan. If you’ve not upgraded yet, take a look at the list of El Cap-compatible Macs above to see if your machine is able to do so. (It may also be worth reading our Mac OS X El Capitan review, or our comparison of Mac OS X El Capitan vs Mac OS X Yosemite, to see if you actually want to upgrade or if it’s worth the effort.)

Beyond that, you just need to have Bluetooth to be able to set up a wireless connection with the Magic Mouse 2. Whereas the Magic Trackpad 2 specifies Bluetooth version 4.0, the mouse isn’t anywhere near as fussy: it just requires a “Bluetooth-enabled Mac computer with OS X v10.11 or later”.

Which Macs work with the Magic Keyboard?

Same as for the Magic Mouse 2: any Mac that’s running OS X El Capitan (check the list above for Macs that are compatible with El Capitan) and equipped with some version of Bluetooth. It doesn’t need to be Bluetooth 4.0.

 

[Source:- Macworld]

Turok 1 and 2 Remastered Coming to Xbox

image description

In a tweet to a fan, Night Dive Studios confirms that the remastered versions of Turok: Dinosaur Hunter and Turok 2: Seeds of Evil are making their way to Xbox.

Before ARK: Survival Evolved exploded on the scene, gaming’s premiere dinosaur hunting games were Turok and Turok 2: Seeds of Evil. Many gamers look back on those titles with fond memories, and now it looks like fans of the games will have a chance to go down memory lane, as Night Dive Studios has confirmed that both Turok and Turok 2 are coming to Xbox.

The versions of Turok and Turok 2 making their way to Xbox will likely be ports of the remastered Turok games that were released for PC late last year. The remastered Turok titles available for PC boast improved graphics and other enhancements when compared to the original releases, but it remains to be seen if the Xbox ports will have any additional content.

It’s also unclear what Night Dive Studios means when the company states that the Turok games are coming to “Xbox.” Perhaps this means that the titles are being released on both Xbox 360 and Xbox One, as opposed to just releasing on the latter. Moreover, it doesn’t appear as though the remastered Turok games are coming to PlayStation 3 or PlayStation 4 at this time, which seems a little odd. However, it opens the door to the possibility that Microsoft has pushed for the remastered Turok titles to be console-exclusive or timed-exclusive to the Xbox brand.

turok dinosaur hunter bow drawn

In our Turok: Dinosaur Hunter remaster review, we pointed out that the game feels a little antiquated by today’s standards, and it seems unlikely that particular issue will be addressed with the Xbox port. However, maybe Turok is set to make a gaming comeback after 2008’s failed reboot attempt, and the ports of the remasters are paving the way for that.

It would make sense, considering Night Dive went a similar route when bringing the System Shock series back from the dead. The company started the effort by releasing a System Shock 2 remaster, which was followed by a remaster of the original System Shock not long after. It was then that System Shock 3 was announced, so perhaps by bringing the remastered Turok titles to more platforms, Night Dive is prepping an announcement for a new game in the series.

Regardless, Xbox One owners with nostalgia for the Turok franchise will likely appreciate the remastered games making their way to the system. Hopefully PlayStation gamers aren’t left out of the mix as well, however, as it would be nice to see the Turok franchise make a comeback on as many platforms as possible.

The remastered Turok games are already available for PC, but the titles don’t have a release date on Xbox just yet.

 

[Source:- Gamerant]