Why Atari’s New Console Could Be Just What The Gaming Industry Needs

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Yesterday, I reported on the recent GamesBeat interview with Atari CEO Fred Chesnais, a chat that confirmed the existence of an upcoming Atari console. The news came as a bit of a surprise, and since that break, speculation has been running wild. Forbes’ own Paul Tassi posted an interesting take on the whole situation, and honestly, I think he makes a great point—the market is indeed full, and introducing a brand new platform, especially one potentially poised to take on those of industry giants like Sony and Microsoft, may be an exercise in overzealous futility. And yet I can’t sit still, so break out the one-button joysticks and dusty Combat cartridges—we’re going to play devil’s advocate.

Even with everything seemingly stacked against such a machine (and there’s a lot, believe me), I still can’t manage to shake my naive excitement. I’ve been gaming for a long time, since the late 80s if I’m counting right, so the prospect of a legitimate Atari revival has set my imagination on fire. I know they’re not even close to the same company that released the 2600 and the Jaguar (or the criminally underappreciated Lynx handheld), but I feel like the potential for something compelling lay not only within this recent hardware announcement, but also amongst the remnant echos of Atari’s yesteryear 8-bit greatness. Before the infamous video game market crash of 1983, they all but owned the digital entertainment market, so who’s to say that they can’t stage a screaming comeback?

The deck is, without a doubt, stacked against such an impromptu market breach. Why? Because as it stands, Sony and Microsoft are in a constant and incredibly expensive battle for console market dominance. And while Nintendo occupies some strange, PG-rated corner of said market, one filled with jovial plumbers, wacky hardware innovation and awful online implementation, they absolutely dominate that space with consistently good first-party titles and an insane degree of consumer loyalty. When paring out the market shares, precious space for an additional dedicated gaming hardware option shrinks to almost nothing. And for the most part, it’s been this way since Sega bowed out of the race back in 2001 with its legendary Dreamcast. So beyond mobile devices and PC, we have three major options for gaming platforms. But what if people want more? What if they’re eager to try something different but lack the opportunity to jump ship?

Believe it or not, there was a time in gaming history when we did have more options. Way more, in fact. Back in the 1990s, all over the span of roughly ten years, the gaming market saw the introduction of a crazy amount of original, completely unique home consoles. Some were weird. Others ludicrously bizarre. Many were quirky experiments that only lasted several months before disappearing forever. Huge mainstream successes like the SNES and N64 were simply the machines that bubbled to the top. For every PlayStation sold there was an Apple Pippin left to forlornly rot on a lonely Circuit City shelf, ignored and forgotten by the gaming masses.

There was Panasonic’s 3DO Interactive Multiplayer, which introduced Gex—and an insane MSRP—to the world. Sega released the Sega CD and 32X, the bulky combination of which made for quite the conversation piece (and a heavy means by which you could defend your house from lions and swooping pterodactyls). And oh God, the Virtual Boy, which didn’t even last a full year before Nintendo pulled the plug. Still, that’s just the tip of the hardware iceberg: CD-i, Amiga CD32, Saturn, and Neo Geo CD are all among the onslaught of consoles that ran the gamut from world-changing to painfully obscure. The failure rate was high, though through all the pricey risks, gamers had choices. Sure, many of them weren’t the best and absolutely didn’t pan out in the long-term, but we weren’t strictly relegated to two or three major sources for our gaming needs. There was a power in that pool of options, and if we wanted to game on a Pioneer LaserActive, we could (though we might cry about it during, after and later).

If Atari’s new product ends up being a proper console with properly powerful innards, it could bring back that sense of choice, something that’s sorely missing from today’s market. Just imagine if they were able to entice several AAA developers and secure a handful of compelling exclusives; Ataribox-only titles you couldn’t find on Xbox, PlayStation or Switch. At the very least, it would make for an interesting 2018 E3, or at least one more exciting than this year’s ho-hum showing.

Oftentimes I’m struck by how homogeneous the gaming industry has become, so I think a gutsy newcomer (in the form of a wise old-timer) would do well to stir up the pot. We need something less, shall we say, predictable. And if the product is solid enough, if it bucks enough trends and pushes the right boundaries, customers may shock analysts and wander outside the comfortable camps that Sony, Microsoft and Nintendo have set up.

It’s all just speculation at this stage, of course, but it’s fun to wonder. I just hope it’s nothing like the Ouya, bless its tiny Android heart.

[Source”GSmerena”]

ViewSonic XG2703-GS Gaming Monitor Giveaway

ViewSonic XG2703-GS Gaming Monitor Giveaway

Game Rant is giving away a cutting-edge ViewSonic® XG2703-GS gaming monitor, which features a 165Hz refresh rate, SuperClear® IPS-type panel technology, and much more!

Game Rant is back with another contest, this time for the incredible ViewSonic® XG2703-GS 27″ gaming monitor, powered by NVIDIA G-SYNC technology! You have five ways to increase your chances of winning. One lucky winner will get their hands on the breathtaking ViewSonic® XG2703-GS gaming monitor, perfect for the hardcore gamer looking to crank their graphics settings to ultra and gain a competitive edge over the competition – Sponsored by our friends at ViewSonic!

 

 

[Source: Gamerant]

The best pro gaming to watch this weekend

Gamesense - Official CSGO Card Art

Happy Lies Day, everybody! Hope you’ve enjoyed a wonderful day of lies. It’s time to bring the festivities to an end, however, and settle in for a weekend of extremely serious and definitely happening digital sports. CS:GO is hosting the week’s highest-profile clash, but there’s plenty of LoL, Dota 2, Smite and fighting to go around. If any of the below tournaments turn out to be April Fools jokes, I will not be accountable for my actions. Haha! A cheeky Lies Day lie. It’ll be fine! Nobody need get hurt.


League of Legends: NA and EU LCS quarterfinals

There’s an awful lot of League of Legends this weekend. The EU and North American scenes are both getting stuck into their quarter finals, with EU playing at 16:00 BST/08:00 PDT on both days with NA following at at 20:00 BST/12:00 PDT. You can find the stream at LoLesports. China’s LPL and Korea’s LCK are also playing this weekend: once again, check out LoLesports for stream details and a schedule.

Dota 2: Epicenter Qualifiers

There’s top and mid-tier Dota 2 going on all weekend in the Epicenter Qualifiers running around the world. In particular, check out Invictus Gaming vs. Vici Gaming at 18:00 BST/10:00 PDT on Saturday. The easiest place to find a schedule and English-language stream is on Gosugamers’ hub page for the tournament.

Counter-Strike: Global Offensive: MLG Columbus 2016

CS:GO has evolved a MOBA-style prize pool for this $1m Major tournament. It’s been running for a while already, but this weekend is your opportunity to catch the dramatic final rounds (or just sit in chat and complain that you haven’t had any loot drops.) Play starts at 08:00 EDT (13:00 BST/05:00 PDT) on Saturday and 10:00 EDT (15:00 BST/07:00 PDT) on Sunday, running throughout. Find the livestream on MLG.

Capcom Pro Tour: Hypespotting

As our FGC man Andi Hamilton reported earlier this week, the Capcom Pro Tour is coming to the UK this weekend at Hypespotting in Glasgow. There’s competition across the fighting game scene, from Street Fighter V to Mortal Kombat X to Smash. The Hypespotting website is down, at the time of writing, but this tweet has more information about the schedule.

Smite: Spring Split

Smite’s new season has begun and the round robin continues this weekend in both Europe and North America. Play begins at 15:00 EDT (20:00 BST/12:00 PDT) and runs for a couple of hours. The best place to find information on the teams and format is onSmite Esports and you can find the livestream on Twitch.

 

[Source:- PCgamer]

Microsoft gaming boss responds to Windows 10 VSync, SLI, Crossfire complaints

A recent thread on Reddit highlighted several key points as to why it was bad to have a Windows Store exclusive game, like the recently released Tomb Raider and the upcoming Quantum Break. According to the thread, the Windows Store is not as optimized as Origin, for example, and lacks SLI/Crossfire support as well as the inability to disable VSync.

VSync, for those that did not know, stands for Vertical Synchronization. The basic idea behind VSync is that it synchronizes your frames per second with your monitor’s refresh rate with the purpose to eliminate “tearing”.

Since these games are launched via the Windows Store and not from the game’s EXE file, the Nvidia Control Panel is unable to be utilized for settings customizations. The Universal Windows Platform itself has several limitations, one of them includes the inability to disable VSync (this comes from the Tomb Raider developer in a post on Steam).

Thankfully, Microsoft’s Xbox and Windows gaming boss Mike Ybarra has taken it to Twitter to state that SLI and Crossfire are supported, but it depends on the game itself. Games must be developed to support these technologies. As for VSync, “we will fix [it], says Ybarra.

 

[Source:- Winbeta]