Apple sending out iOS 10.2 for the iPhone, iPad and the iPod Touch

iOS 10.2 is finally here, much to the rejoice of iPhone and iPad owners. The update introduces support for the all-new TV app (U.S. only), and also brings 100 new emoji to the table. The company has now included the previously reported emergency SOS button on the device which will automatically contact your predefined contacts in times of danger. This is an excellent feature to have an enhances the security of the iPhone users. The regular bunch of security patches and bug fixes are on board as well.

One of my favorite additions, however, is the inclusion of new wallpapers for the iPhone 7 and the 7 Plus. While the current collection isn’t too bad, it seems like Apple wanted to spice things up a bit and offer users a lot more out of their shiny new iPhones. There are only three new wallpapers, though.

In terms of marketshare, Apple is leaps and bounds ahead of its industry rival. Over 63% of all iOS devices are running iOS 10 right now, speaking volumes about the company’s streamlined update strategy. It will be interesting to see how many of these users will update to iOS 10.2, but given that the update is already seeding to the users, we don’t think the customers will want to wait much longer.

There are some minor cosmetic tweaks with iOS 10.2 as well. Observant users will be able to see minor design changes with the shuffle and repeat buttons on the Music app.

 

 

[Source:- Techrader]

iPad Pro 9.7in review: Apple’s slick, superfast tablet could be another nail in the coffin of laptop culture… but it’s not perfect

iPad Pro 9.7in review

Welcome to Macworld’s iPad Pro 9.7in review for the UK. If you’d prefer a larger screen, read our iPad Pro 12.9in review.

Apple unveiled a new mid-size iPad at its ‘Let us loop you in’ March press event, as was widely expected, but what we didn’t expect was for this to be an iPad Pro. Rather than calling this the iPad Air 3, which it logically and visually appears to be, Apple is presenting it as a shrunk-down version of the 12.9in iPad Pro – and thereby attempting to position the new 9.7-inch iPad Pro as a work device suitable for replacing a laptop, and targeted particularly at designers and illustrators on the go.

But does it succeed? In our iPad Pro 9.7in review, we evaluate the latest iPad’s design and build quality, weigh up the pros and cons of its new features, put the device through the Macworld labs’ most rigorous speed benchmark and battery tests, and compare the value for money that the iPad Pro 9.7in offers compared to the other tablets on the market.

iPad Pro 9.7in review

iPad Pro 9.7in review: Summary of review

Design: Physically the iPad Pro 9.7 is a close match to the iPad Air 2: weight and dimensions are identical, as is the general design (which remains sumptuous, of course). You now get four speakers – two at the top, two at the bottom – and the bottom speakers are spaced slightly further apart. This results in a much fuller, richer sound – not exactly surround sound, but a far more immersive audio experience than we’ve come to expect from a tablet.

Cameras: One other noticeable physical change is the rear-facing camera, which now sticks out and will scratch on the desk if you lay the iPad flat on its back. Slightly annoying, that, although any sort of case will remove this issue, and you do get the payoff of a heavily enhanced camera setup. The rear-facing camera now has a flash, and has been pushed from 8 megapixels (on the Air 2 and the Pro 12.9in) to 12Mp; there are also numerous smaller improvements to this component.

The front-facing camera is even more dramatically boosted, going from 1.2Mp to 5Mp and gaining the Retina flash feature. We look at all this in more detail, and present a selection of test shots and comparisons, in the camera testing section, but suffice it to say that in some conditions you won’t notice the difference from the Air 2’s cameras, in others you’ll notice small improvements, and in others it’s in a whole different class.

Screen: The 9.7-inch touchscreen Retina-class display is in most respects the same as that on the Air 2: same size, same resolution and pixel density, same sharply responsive multitouch functionality. But it adds a new (and optional) feature called True Tone, designed to subtly adjust the screen’s colour output to account for environmental light conditions. And we do mean subtly – it’s a similar kind of idea to Night Shift, producing a warmer, yellower colour palette under electric lighting, but to a much less noticeable degree. We imagine most users will only be dimly aware that the screen seems to have good colour output without being sure why; we saw a clear difference only by sitting it next to the (non-True Tone) iPad Air 2 in various conditions.

Speed: Thanks to its A9X processor chip, the Pro 9.7 is significantly faster – at least on paper – than the Air 2, and in most tests very nearly as quick as the iPad Pro 12.9 despite having half as much RAM. For the time being you won’t notice much difference between the Pros and Air 2, but the older device is sure to get left behind as more and more processor-intensive apps and games are released with the newest generation of hardware in mind. s

Battery: Early battery testing was also impressive, with the Pro 9.7 lasting, surprisingly, 11hrs 11m in GeekBench 3’s highly demanding benchmark despite having slightly lower battery capacity than the Air 2 (which managed just 7hrs 40m) – although stay tuned for repeat tests. Both devices should last longer than that in general use.

iPad Pro 9.7in review

Accessories: Crucially for its credibility as a laptop replacement, the Pro 9.7 has launched alongside a new keyboard case, a 9.7in version of the Smart Keyboard, and like the Pro 12.9 it features a port on its lefthand edge for connecting to and powering this accessory. It’s about as good as an ultraportable keyboard of its size could be, but nowhere near as accurate to type on as a conventional keyboard (and some way behind the larger 12.9 version of the Smart Keyboard, too). It does a job, but you’ll need to rely on either a solid autocorrect (like the one in Pages), frequent manual corrections, or just lots of practice.

You can also now use the Apple Pencil stylus, which is pretty wonderful, but expensive.

UK pricing: The Pro 9.7in starts at £499 in the UK, with prices rising to £839 for the 256GB cellular model. You’re paying a premium, then, and many Apple fans will baulk at the asking price. But we think there are enough enhancements here to justify it, and business users – if they can live with the smaller and harder-to-use keyboard attachment – will get a lot out of this device. It’s still a cool £180 cheaper than the Pro 12.9, remember, and that device doesn’t get the True Tone display or most of the camera upgrades.

That’s the summary of our iPad Pro 9.7 review, but let’s look again at each of those areas in more detail – before finally giving our definitive verdict.

iPad Pro 9.7in review
[Source:- Macworld]

How To Make A Physiology-Friendly Application For The iPad

If you’ve ever had to move your iPad from one hand to the other just to tap a button you couldn’t reach, then you may have already guessed why we began this study in our UX lab.

Our Mail.Ru Group’s UX lab team carries out many usability studies of our apps for smartphones and tablets. We address users’ needs by introducing features in our products. We carefully test all of the functions to ensure users notice and understand them well. Nevertheless, this was the first time we had looked at the physiological aspect of our app’s usage.

We came across several studies dedicated to the physiology of using iPads, but they were all scientific, rather than practical, and quite far from business needs. Moreover, such studies were performed on smartphones alone, excluding tablets.

So, we decided to analyze the physiology of using the interface of Mail.Ru’s Email app; for example, how comfortable is it to use an iPad app in typical positions? The behaviors we studied included tapping buttons while lying down, browsing photos while sitting, swiping, and writing text. Our results revealed a number of purely ergonomic problems that should be taken into account when developing any iPad app.

Our results are shown here on an iPad layout using a three-color schema. Controls located in the green zone are easily reachable by the average person; the yellow zone is still reachable but not as easily; and the red zone is the most inconvenient location for controls.

(The images in this article always follow the relevant paragraphs.)

Safe zones on iPad
Safe zones on iPad. (View large version)

Description Of Study Link

GOALS LINK

In terms of user experience, an iPad is interesting as a replacement for a notebook at home (when the user is lying on a couch) or on journeys (when the user is sitting on an airplane or in a hotel room). Such conditions differ greatly from the environment in which we first tested iPad apps. The majority of our previous studies were carried out in a laboratory with an iPad fixed to a bench and using an eye-tracking device. However, we soon learned that this wasn’t suitable for our study because we needed to observe how people use iPads in their everyday environment. So, instead, we had our respondents sit or lie down on a couch to simulate natural conditions.

Tobii mobile eye-tracker in our UX lab
Tobii mobile eye-tracker in our UX lab. (View large version)

AUDIENCE LINK

Our audience consisted of the following:

  • eight Mail.Ru Group employees who aren’t designers or involved in any way in the email product’s development;
  • five males and three females, 25 to 35 years of age.

All respondents use an iPad, in particular, to check their Mail.Ru email.

Research Methodology Link

STEP 1 LINK

Every user would lie or sit on a couch in the pose that is the most natural for them when using their iPad:

  • supine position (i.e. lying flat, face up);
  • prone position (i.e. lying flat, face down);
  • sitting with legs crossed;
  • sitting with one foot on the couch.

This study dealt only with usage in landscape orientation because a number ofstudies show the majority of iPad users prefer it. Some research shows that it accounts for 35% of usage and is used mostly for specific passive tasks that don’t involve tapping buttons, such as reading a book.

Respondents in different positions when using an iPad
Respondents in different positions when using an iPad. (View large version)

STEP 2 LINK

Users performed their usual actions with the email app in scenarios such as the following:

  • replying to a message and downloading three photos;
  • setting a push notification for 8:00 am to 11:00 pm;
  • looking for all flagged emails.
User interface of email app
User interface of email app. (View large version)

STEP 3 LINK

All activities were recorded with a GoPro camer (worn by the respondents) and an external camera.

Respondents with GoPro camera
Respondents with GoPro camera. (View large version)

Key Results Link

Analysis of the video showed that some difficulties in using iPad apps were purely physiological — for example, a user seeing all buttons and understanding which one to push and when, but not being able to do so comfortably.

We discovered the following difficulties:

  • having to change how the iPad is held in order to reach a button;
  • having to change the position of one’s fingers in order to press a button;
  • having to change the position of one’s hands in order to press a button.
  • having to bend a hand or finger unnaturally.
  • having to cover the screen with one’s hand in order to reach a button.

Examples of each difficulty are listed below.

CHANGING HOW IPAD IS HELD TO REACH BUTTON LINK

Extra features in an app are often available via swiping. For instance, users of Mail.Ru’s Email app swipe to interact with the message list. Respondents mentioned that the outer buttons (“Spam” and “Trash”) were positioned too far away. This particularly affected those sitting on a couch. As they held the iPad with their left hand, keeping hold of it to reach those buttons proved to be uncomfortable, and so they had to stretch their thumb to reach.

Respondents had to stretch their thumb to reach buttons
Respondents had to stretch their thumb to reach buttons. (View large version)

CHANGING FINGER POSITION TO PRESS BUTTON LINK

Respondents sometimes had to change their finger position when performing a step-by-step operation. For instance, the first two steps for adding a second account to the email app is performed in the center of the screen, but the button for the third step is at the bottom of the screen. To press it, respondents had to change their finger position.

To proceed with the registration process, users had to change their finger position three times
To proceed with the registration process, users had to change their finger position three times. (View large version)

CHANGING HAND POSITION TO PRESS BUTTON LINK

Sometimes, our respondents changed hands while performing step-by-step operations; for example, when using the app’s menu. Seven out of eight respondents browsed the menu with their left thumb. All of them found it easy to tap the menu options, but they found it difficult to empty the “Trash” folder. That button was too far away to be easily reached (note that four out of eight respondents had to do it with their right hand instead of their left, which was normally used to access the menu). Moreover, this task required two steps: emptying the folder and then confirming the operation. The second step was difficult for respondents who managed to tap the “Trash” folder with their left thumb, because the second step had to be performed with the right hand.

To clear the “Trash” folder, users had to change hands
To clear the “Trash” folder, users had to change hands. (View large version)

BENDING HAND OR FINGER UNNATURALLY LINK

Due to the size and shape of the device, some areas of the screen were difficult to tap. A hand would be pressed against the iPad and have to be bent unnaturally to tap a button.

Let’s take the location of the “Save Image” button as an example. The respondents sitting on the couch found it difficult to tap this button. The icon is located in the upper part of the screen, at the edge of the viewport. Therefore, using the index or middle finger, as is usually done, wasn’t quite comfortable because the metacarpophalangeal joint of the thumb was pressed against the device.

When pushing the “Save Image” button, the metacarpophalangeal joint of the thumb pressed against the device
When pushing the “Save Image” button, the metacarpophalangeal joint of the thumb pressed against the device. (View large version)

COVERING SCREEN WHEN REACHING FOR BUTTON LINK

Buttons in apps are traditionally located in the upper part of the screen, following the common practice on websites. But this location has turned out to be inconvenient, both for smartphones and tablets. When tapping a button in the upper part of the screen, the hand will end up covering most of the screen. Also, the part of the screen where changes caused by tapping certain buttons appear is also covered. This will sometimes confuse the user, who might need a couple of seconds to understand what has occurred as a result of their selection.

I can illustrate this point using our email app’s “Compose” button. One of the respondents used their left hand to tap it. Reaching the center of the screen this way isn’t very comfortable but still possible.

When pressing the “Write a letter” button, the active hand covers half the screen
When pressing the “Write a letter” button, the active hand covers half the screen. (View large version)

However, the other seven respondents used their right hand, covering more than half of the screen:

When the right hand is used to press the “Write a letter” button, over half the screen is covered
When the right hand is used to press the “Write a letter” button, over half the screen is covered. (View large version)

Safe Zone Map Link

An iPad’s physiology-friendly zones for various body positions are shown below. The calculation was performed based on the average length of a finger (the average length being 5.8 cm for males and 5.3 cm for females for 95% of the US population). According to research, male and female iPad users are essentially equally represented (as of June 2012, males accounted for 51.9% of all iPad users, but we’ll consider usage to be equal for the sake of convenience). Therefore, we’ve used the average length for both male and female fingers. And because all of our respondents, as well as most (85%) people in general, are right-handed, these safe zones were determined for right-handed people. For left-handed users, the safe zones would need to be inverted.

The results below take into account the dimensions of an iPad’s frame, being 2 × 1 cm.

Because our respondents used controls located in various parts of the screen, the safe zones we determined could be applied to any iPad app.

SITTING ON COUCH (ILLUSTRATION) LINK

Refer to the layout below for physiology-friendly locations of iPad app controls. The diagram applies to a user sitting on a couch with an iPad on their knees.

The controls in the green zone are the easiest to reach for the average person. The yellow zone is still reachable but not as easily. The red zone is the most inconvenient location for controls; a user will encounter several of the difficulties mentioned above; for example, they would have to move their hand to tap a button and end up covering most of the screen.

Safe zones on iPad when user is seated
Safe zones on iPad when user is seated. (View large version)

Lying Supine On Couch (Illustration) Link

This safe zone layout applies to a user lying supine; in other words, lying down, face up, with the iPad resting on their stomach and being held with both hands. Note that the red zone in the lower part of the screen is larger than in all other layouts. An iPad supported by your abdomen in this way over an extended period of time will create a ridge in one’s clothes. This ridge would be about 1 to 2 centimeters high and would cover the controls in the lower part of the screen.

Clothes cover part of the screen for users lying on a couch
Clothes cover part of the screen for users lying on a couch. (View large version)

LYING PRONE ON COUCH (ILLUSTRATION) LINK

The third layout applies to a user lying prone; that is to say, lying face down on the couch. In this position, the person has to rest on their forearms, which significantly limits the mobility of their hands, making use of both thumbs the most comfortable way to navigate.

However, because the left hand of right-handed users is holding the device, there are more green zones for the right hand.

Safe zones on iPad when user is lying prone on the couch
Safe zones on iPad when user is lying prone on the couch. (View large version)

ALL POSITIONS LINK

The illustration below combines all of the zones for the different body positions into one layout. The areas where green and yellow zones overlap are shown in yellow, while the ones where the green and red zones overlap are shown in red. This enabled us to develop the layout of absolutely safe green zones for all of the body positions of iPad users.

All of the layouts were developed according to the dimensions of the iPad’s bezel, which is 2 centimeters on the left and right sides and 1 centimeter on the upper and lower edges, assuming it is held horizontally. If your app is designed for iPad mini users, you should measure the edges of that device to determine your own safe zones.

Safe zones on the iPad for all positions
Safe zones on the iPad for all positions. (View large version)

We hope the results of this study will assist all developers to improve the usability of their apps during the creation process. We are certain that the results of our study would be relevant to the design of any app, because it was in no way affected by the design of our own app. Respondents were familiar with all of the controls, and our findings were based solely on physiological observations. In addition, note that the Mail.Ru Email app has controls on every side of the screen, so we’re sure that the device’s entire surface was tested.

A user chooses the time when they want to receive push notifications
A user chooses the time when they want to receive push notifications. (View large version)
The user selects a message style
The user selects a message style. (View large version)

If, in a few months (and after having absorbed the recommendations derived from our research here), you find yourself having to change hands less often while using an iPad and you are able to hit controls and menu items more easily and frequently, then you’ll know we’ve addressed the problem effectively.

Recommendations For Designing iPad Apps For Physiology Link

    • Put controls within easy reach on the iPad, however the user is positioned (see our safe zone map). [Note: Readers could have the ability to download raw images of safe zones with real parameters. It would be advisable to have a link here.]
    • If an action consists of two steps (controls, fields, etc.), all steps should be located in the same part of the screen.
Email registration page in Mail.Ru Email app with safe zones
Email registration page in Mail.Ru Email app with safe zones. (View large version)
Message page with safe zones
Message page with safe zones. (View large version)
    • With any step-by-step functions, putting the second step a little higher than the first would be advisable, since the user’s hand would be covering the first step’s controls.
    • The center of the iPad screen is not the best place for controls, because the largest portion of the screen would be covered by the hand that is interacting with the controls. A user lying prone or supine on a couch would have to remove their hand from the device in order to tap the center. We recommend using our safe zone map, where the green shows the optimal location for controls.
App menu with safe zones
App menu with safe zones. (View large version)
Settings window with safe zones
Settings window with safe zones. (View large version)
  • Controls should be located away from the edge of the viewport; that is, 2 centimeters from the left and right sides and 1 centimeter from the upper and lower sides. Bear in mind that users have to aim for buttons while trying to remain within the screen. Also, they have to bend or stretch their fingers to reach the edge of the screen.
  • Other factors not addressed in our experiment can influence the physiological aspects of iPad app design; we’ve focused on the positions that we consider to be the most common. However, you may need to consider factors such as button size, button spacing and long pressing, as well as occasions when an iPad is lying on a table or held in a magnetic cover.

[Source:- Smashingmagazine]