Samsung Galaxy J7 Max with 8-Core CPU now available at Rs 17,900: Threat to mid-range smartphones

Samsung Galaxy J7 Max Available at Rs 17,900: threat to other phones

Talking about the Galaxy J7 Max, the smartphone comes with the support to the mobile payment solution – Samsung Pay. The highlight is that this is the first smartphone to arrive with the compatibility to Samsung Pay in the mid-range market segment. Notably, it has the Samsung Pay Mini, which misses out on a few features than its higher-end platform. (edited) Apart from this, the Galaxy J7 Max has the Smart Glow mode that encloses the rear camera. This ring can be customized to provide notifications. Today, we are here to list out some mid-range smartphones that might face the heat due to the launch of the Galaxy J7 Max. Take a look at these devices from below. Stay tuned to GizBot for more updates! ZTE Nubia Z17 Mini Buy At price of Rs 19,999 Key Specs 5.2-inch (1920 x 1080 pixels) Full HD 2.5D curved glass display with 1500:1 contrast ratio Octa Core Snapdragon 652 / 653 processor with Adreno 510 GPU 4GB / 6GB RAM 64GB storage expandable memory up to 200GB with microSD Nubia UI 4.0 based on Android 6.0 (Marshmallow) Hybrid Dual SIM (micro + nano/microSD) 13MP (monochrome) + 13MP (RGB) dual rear cameras 16MP front-facing camera Fingerprint sensor 4G VoLTE 2950mAh battery with fast charging Honor 8 Lite Buy At price of Rs 15,950 Key Specs 5.2-inch (1920 x 1080 pixels) Full HD 2.5D curved glass display Octa-core Kirin 655 ( 4 x 2.1GHz + 4 x 1.7GHz) 16nm processor with Mali T830-MP2 GPU 4GB LPDDR3 RAM 64GB storage expandable memory up to 128GB with microSD Android 7.0 (Nougat) with EMUI 5.0 Hybrid Dual SIM (nano + nano/microSD) 12MP rear camera with LED flash 8MP front-facing camera, 77° wide-angle lens Fingerprint sensor 4G VoLTE 3000mAh battery Vivo V5s Buy At price of Rs 17,498 Key Specs 5.5-inch (1280 x 720 pixels) HD display with 2.5D Corning Gorilla Glass 3 protection Octa-Core MediaTek MT6750 (4 x 1.5GHz A53 + 4 x 1.0GHz A53) processor with Mali T860 GPU 4GB RAM 64GB internal memory expandable memory up to 256GB Hybrid Dual SIM (micro + nano/microSD) Funtouch OS 3.0 based on Android 6.0 (Marshmallow) 13MP rear camera with LED Flash, PDAF, f/2.2 aperture 20MP front-facing camera with Moonlight Flash 4G VoLTE 3000mAh battery Samsung Galaxy On Nxt 64GB Buy At price of Rs 15,900 Key Specs 5.5-inch (1920×1080 pixels) Full HD display with 2.5D Corning Gorilla Glass protection 1.6GHz Octa-Core Exynos 7870 processor with Mali T830 GPU 3GB RAM ’32GB / 64GB Internal Storage expandable memory up to 256GB via micro SD card Android 6.0.1 (Marshmallow) Dual SIM 13MP rear camera with LED flash, f/1.9 aperture 8MP front camera, f/1.9 aperture 4G VoLTE 3300mAh battery   Sony Xperia XA1 Buy At price of Rs 19,380 Key Specs 5-inch (1280 x 720 pixels) HD edge-to-edge borderless display with Image Enhance Technology 2.3GHz MediaTek Helio P20 Octa-Core 64-bit 16nm processor with ARM Mali T880 MP2 GPU 3GB RAM 32GB internal memory expandable memory up to 256GB via microSD card Android 7.0 (Nougat) Dual SIM 23MP rear camera with LED flash 8MP auto focus Sony IMX219 front-facing camera 4G VoLTE 2300mAh battery LG Stylus 3 Buy At price of Rs 16,800 Key Specs 5.7-inch (1280 x 720 pixels) In-cell Touch 2.5D curved glass IPS display 1.5 GHz Octa-Core MediaTek MT6750 64-bit processor with Mali T860 GPU 3GB RAM 16GB Internal memory expandable memory up to 2TB with microSD Android 7.0 (Nougat) 13MP rear camera 8MP front-facing camera Fingerprint sensor Stylus Pen 4G LTE 3200mAh removable battery Lenovo P2 Buy At price of Rs 14,999 Key Specs 5.5-inch (1920 x 1080 pixels) Full HD Super AMOLED display, 100% NTSC color gamut 2GHz Octa-Core Snapdragon 625 14nm processor with Adreno 506 GPU 3GB / 4GB RAM 32GB internal memory expandable memory with microSD Android 6.0.1 (Marshmallow) Hybrid Dual SIM (nano+nano/microSD) 13MP rear camera with dual-tone LED flash, 5MP front-facing camera, f/2.2 aperture 4G VoLTE 5100mAh built-in battery with fast charging HTC Desire 10 Pro Buy At price of Rs Rs 20,591 Key Specs 5.5-inch (1920 x 1080 pixels) Full HD IPS display with Corning Gorilla Glass Protection 1.8 GHz Octa-core MediaTek Helio P10 processor with up to 550MHz Mali T860 GPU 3GB/4GB RAM 32GB/64GB internal storage expandable memory up to 2TB with microSD Android 6.0 (Marshmallow) with HTC Sense UI Dual Nano SIMs 20MP rear camera with dual LED flash 13MP front-facing camera 4G LTE 3000mAh battery Asus Zenfone 3 Max ZC553KL Buy At price of Rs 15,070 Key Specs 5.2-inch (1280 x 720 pixels) 2.5D curved glass display 1.3 GHz quad-core MediaTek MT6737 64-bit processor with Mali-T720 GPU 3GB LPDDR3 RAM 32GB internal storage expandable memory with microSD Android 6.0 (Marshmallow) with Zen UI 3.0 Hybrid Dual SIM (Micro + nano/microSD) 13MP rear camera with LED flash, 5P Largan lens 5MP front-facing camera 4100mAh (non-removable) battery Xiaomi Mi Max Prime Buy At price of Rs 19,999 Key Specs 6.44-inch (1920 x 1080 pixels) Full HD IPS 2.5D curved glass display with 1000 Octa Core Snapdragon 652 processor with Adreno 510 GPU 4GB RAM 128GB internal storage expandable memory with microSD MIUI based on Android 6.0 (Marshmallow) Hybrid Dual SIM (micro+nano/microSD) 16MP rear camera with dual-tone LED Flash 5MP front-facing camera 4G LTE with VoLTE 4850mAh (typical) / 4760mAh (minimum) battery




Neil Featherby: Looking for inspiration at this time of year?

Sportlink's Neil Featherby says it's important to stay motivated at this time of year. Picture: Archant

What with all the early season races now out of the way, particularly those which were used in the run-up to marathons like London, Brighton, Manchester, Edinburgh or Bungay, it can be hard for the road runner to find motivation at this time of year.

I have always called this period Pimms and Lemonade months when perhaps people’s thoughts start to turn towards holidays, watching a bit of cricket, Wimbledon, or of course this year’s World Athletics Championships in London.

However, there is still plenty of running and racing to do especially with the autumn round of half and full marathons just a few weeks away.

Now whilst it can be hard going when it is so warm or indeed even stifling as it has been these last few days you perhaps just need that little bit of extra motivation to get going.

I was asked very recently in Sportlink by a well-known running couple, Simon and Deborah English, after they had both won their races earlier that morning as to how did I always keep my enthusiasm towards running 100 plus miles every single week of the year.

Needless to say my answer was that I wasn’t always motivated to get out and run 20 miles or more every day irrespective of the time of year, but what I did do was have a collection of brilliant videos which documented the lives of Sebastian Coe (Born to Run) along with Steve Ovett and Steve Cram which were all featured at one time or another during the 1980s.

I told them to go check them out with a lot of other great stuff which you can now see on Youtube and if that doesn’t inspire you to run, then I don’t know what will.

Later that evening I received an email from Simon saying: “Just watched it – awesome!”

On Monday night I decided to do a treadmill session for which I put Youtube on the display and whilst going through some of the great classics, my real attention was tuned in to two races which both have to be considered amongst some of the best finishes ever to big time races.

The Boston Marathon 1982 between Alberto Salazar and Dick Beardsley and The Great North Run 2013 between Kenenisa Bekele and Mo Farah.

Even for an old plodder like me, I could feel my energy levels rise whilst the hairs stood up on the back of my neck (none on my head) whereby my stride and pace increased with absolute ease.

Most amazingly I also noticed that my heart rate dropped by several beats as I cruised along watching these athletes at the very top of their game and all with two things in common…talent for one, but secondly the motivation to give absolutely 100pc when required.

Awesome and out of this world are most definitely the best words to describe athletes of this calibre, but I wonder if they ever had to go looking for inspiration?


Samsung might tease the Galaxy S8 in a short video at MWC

As already reported, the Galaxy S8 won’t be announced at Mobile World Congress 2017, as it will be released a bit later than usual this year. However, it looks like Samsung may have decided to still give us a glimpse of the upcoming flagship during its event in Barcelona.

According to a report from The Korea Herald, the tech giant will tease the Galaxy S8 in a one minute trailer at MWC. The video will be played at a press event on February 26, where Samsung will announce the Galaxy Tab S3. Hopefully, the short video will give us more info about the device, which will likely be released in mid-April.

As with every year, there have been tons of rumors going around about Samsung’s new flagship devices. The Galaxy S8 and Galaxy S8 Plus are expected to be the first smartphones powered by the Snapdragon 835 processor and will come with Samsung’s own digital assistant called Bixby.

They will both sport much thinner bezels around the screen and ditch the home button. This means that the fingerprint scanner will be moved to the back of the devices, which can be seen on the recent images that have leaked.

There are plenty of other interesting rumors regarding the smartphones. To learn more, check out our Galaxy S8 rumors post.


[Source:- androidauthority]



Nougat-powered LG Aristo arriving at MetroPCS for just $59 on January 23

In this day and age where new phones are still being released with Android 6.0 Marshmallow, it’s great to hear about new, budget-friendly handsets that are running the latest version of Android out of the box. In this case, MetroPCS will be selling such a phone, the LG Aristo, for just $59 starting on Monday, January 23. That price comes after a $70 instant rebate.

The 5-inch phone has a display resolution of 1280 x 720. Inside, the LG Aristo will have a 1.4GHz quad-core Qualcomm Snapdragon 425 processor, along with 1.5GB of RAM and 16GB of on-board storage, and a microSD card slot that can increase that storage by up to 32GB. It also has a 13MP rear camera and a 5MP front-facing camera, and a removable 2,410mAh battery. It also sports a rear-mounted fingerprint reader below the camera..

Obviously, the hardware specs on the LG Aristo are on the lower end, but this phone might be good to get for a secondary device, and it does have the latest Android OS version pre-installed, which is definitely a plus.

If you don’t want to mess with buying a phone from MetroPCS, its parent company, T-Mobile, will sell the same device on January 25. It will cost $144 for its full retail price, or you can get it $0 down and just $6 per month for 24 months.



[Source:- Androidauthority]


The simple way to get better at design


Design, by its very nature, is there to be judged. We do it every day—whether it’s our own creation, or that of someone else. When we see something, we’re looking at it and forming an opinion (positive or negative).

So, those of us who do this type of work for a living do understand that it’s all part of the gig. Clients will of course give their opinions about what we have created for them. Our job is generally two-fold:

  • Communicate with the client as to why we made specific design choices and back up our methods with supporting evidence. For example, perhaps a client doesn’t like the placement of a search field. You might point out that you placed it in that particular spot as research shows more users will utilize the feature.
  • Make sure you’ve done your best to ensure the client’s happiness with your work. Whether they come around to your way of thinking or not, you still need to put forth your best effort to help them achieve their goal.

There’s a certain amount of give-and-take in the design process when working with a client. But that’s to be expected when you’ve been hired by someone to represent their brand.

However, in recent times, designers have also become subject to another kind of criticism: one they voluntarily sign up for.


Beyond the usual client feedback, there are “community critique” websites. Many designers are choosing to submit their work to sites like Behance or Awwwards – places where the community at large (and a jury in the case of Awwwards) can offer both critique and some creative inspiration.

Both communities, although a bit different in methodology, are quite popular. Behance is run by Adobe and is completely free to use. Besides websites, they also feature varied types of media such as photography, architecture and fashion. You can upload your work via their site or directly from Photoshop CC. Community members can vote up and comment on submitted works, while Behance curators create featured galleries showing the best of the best.


[Source:- webdesignerdepot]


Don’t design this at home…3 UI disasters to avoid


I coined a term today: Loathsome Design.

It means something along the lines of “design decisions that make me want to die.” In other words, it’s the opposite of the recently popular “designing for delight” concept.

Loathsome design captures the essence of frustration. Often, this comes about as a result of neglect—in an attempt to achieve one thing, something else must be left by the wayside.

Why should you care about loathsome design practices?

Because they are the type of decisions that can drive users from your sphere of influence, and into that of your competitors.


I opened my Spotify app today with the intent of showing an undecided co worker its “extreme quality” streaming options, so that he could make an informed decision on which music platform would serve him best—Google Play Music, Spotify, or Tidal.

Before Spotify redesigned their Android app to mimic the design language of their iOS app (and in effect, iOS itself), the settings icon was located in the hamburger menu. It was straightforward, and intuitive.

Now that the hamburger menu is toast, the four menu options have been moved to a permanent spot at the bottom of the screen.

So where’s the settings button?

That’s the question I found myself asking.

Turns out, Spotify’s designers have tucked the settings away in the top right corner of the “Your Library” tab; an extremely unintuitive placement, if you ask me.

And did you notice where the “My Profile” button went? Yeah, me neither. That little icon in the top left corner of the “Your Library” tab (the one that barely passes for a stick figure) is what you’re looking for.

The new design may become upsetting to users, because it forces them to fiddle with the menu in order to find the settings, or their profile.

For some, this may be a prime example of the drawbacks of the Apple-style bottom menu; for others, this is just a case of loathsome design.


One particularly loathsome design choice, is the disruptive launch. Uber and Wikipedia are both extremely guilty of this, except Wikipedia only does this during their fundraising season, while Uber does this year round.

A disruptive launch is one where the user is required to complete a task prior to using the app. In most cases, this is a one-time thing required of users on first launch—aka, the user must sign up before they can use the service. It makes sense, and it’s not that much of a hassle.

Uber takes this one step further by forcing users to rate their previous driver before they can order a ride. Regardless of whether you’re in a hurry, or if you don’t want to rate a driver, you cannot order a ride without rating the previous one.

This is not only an inconvenience, but it actively changes the way that users interact with the app. By mercilessly prompting users to rate a driver at every launch, they are essentially conditioning users to mindlessly click a rating as quickly as they can (see: classical conditioning).

What probably looked like a good idea on the Uber design team’s whiteboard is actually a horrible tactic that has made me, and likely other users, apathetic toward the rating system.

Users are effectively encouraged not to think before rating, because doing so will delay their gratification. Every driver gets a five star rating (or wherever a user’s thumb comfortably falls on the rating scale), regardless of the experience.

Wikipedia is guilty of this as well, if to a lesser extent. During fundraiser season, visitors to Wikipedia are prompted to donate to the online encyclopedia—something I am not innately opposed to.

It’s the way that the site prompts users to donate that makes it loathsome.

The donation prompt takes over the full height of the screen, and gives no indication the user need only scroll down to view their intended page.

Over time, of course, most users will learn that if they do not wish to donate, they need only scroll down, but for first-time users it is likely to be a catastrophic annoyance.


Occasionally, all it takes for a design choice to become loathsome is for it to require cumbersome interactions. A prime example of this is the way in which Apple and some third party versions of Android have designed their alarm clock apps.

It’s not the apps as a whole that are causing me to feel encumbered, but rather the way in which the designers require users to input the time at which an alarm will sound.

This is the face of pure evil. Who decided that scrolling to a specific time, in increments of one, was a good idea?

Not only does it take longer to scroll than it would to input a time in one of a handful of other common ways, but it also cannot be done in one movement. On ZTE’s Android skin, in order to get from “01” minutes to “59” minutes, users have to swipe several times.

On iOS, one swipe will send the numbers spinning with momentum. Of course it’s cool and realistic, but it is hardly more efficient or usable. This seems to be a current trendwith Apple.

A dramatically more efficient and usable method for inputting alarm values is presented in stock Android.

Google’s designers have figured out a layout that allows users to input alarm values in just two taps. This means that when sleepy users are trying to set an alarm, they won’t be forced to pay extra attention to the input method, and can instead focus on getting to sleep.


There aren’t that many things that will make users loathe your app. Typically, the number one offense is simply inconveniencing users.

Hiding critical functions, disrupting the launch of an app, and designing overly complex interactions will inconvenience your users, and depending on how much it bothers them, they may come to loathe your app.

Avoiding the pitfalls of loathsome design isn’t hard.

You just have to start (and finish) every feature with one simple question: am I making this as convenient and intuitive as it could be?

If the answer to any of these questions is no, then there is still work to be done.



[Source:- webdesignerdepot]

ContainerX Continues to Evolve at Lightning Speed

Virtually Speaking

ContainerX exploded onto the container management scene late last year with the beta version release of of its highly ambitious multi-tenant management platform. At the time the company told this column that it wanted its product to become the vSphere of containers.

So was this all hubris? What has ContainerX been up to since then?

It turns out that the company is very much alive and well, and their product is evolving at lightning speed.

It’s been through no less than six beta releases over the last half year, and on June 16th the ContainerX management platform came out of beta and into General Availability.

What’s more, the company announced a free version of the platform for up to 20 logical cores that you can download and put through its paces.

That’s in addition to a Gold version — aimed at SMEs — which starts at $25,000 per year, and a pricier Platinum one for larger enterprises and service providers available from $70,000 per year. (In case you’re wondering, the main difference between Gold and Platinum is that the Platinum version includes multi-tenancy chargebacks and a license that allows the platform to be used across customer sites.)

A quick refresher on ContainerX’s platform: It supports the Docker container format and uses Docker Swarm for clustering.

Add in Docker’s libnetwork networking code and ContainerX’s own proprietary storage plugin, and you have the basis for a container management system.

Initially there were plans to support CoreOS’s rkt container runtime as well as Docker’s, but this looks increasingly unlikely to come to fruition. “Only one company asked for rkt support, so we have no plans to support it at the moment,” says Kiran Kamity, the company’s CEO.

But the smart part of ContainerX’s platform comes from what the company calls Elastic Clusters and Container Pools.

These allow a flexible pool of compute resources to provide separate container pools (think multi-tenancy) that are given resource limits in terms of the proportion of the total CPU and memory resources from the compute pool they can consume.

These container pools can also be given differing priorities, so that high-priority pools can get more resources to deal with demand spikes at the expense of lower priority ones.

While all of this is sill broadly the same as it was at the start of the year, three months ago the company added integration with VMware’s vSphere server virtualization platform, according to Kamity. “That means you can go to the ContainerX control panel and create a VMware compute cluster,” he says.

ContainerX’s software can crawl through vCenter and let you pick where to create the VMs and what templates to use to create them, he explains. Integration for OpenStack and HyperV is on the roadmap for the future.

So is ContainerX for you? Kamity says the first container management systems were roll-your-own affairs cooked up by end-user companies themselves using the likes of Mesos, Docker and Kubernetes. The next wave were built by giants like AWS and Microsoft Azure for their own use.

And then newer container platforms like CoreOS Tectonic or Rancher were built with Linux using single-tenant customers in mind.

What makes ContainerX different, Kamity says, is that it’s been designed for large enterprises that need multi-tenancy and chargebacks, and who may well be Microsoft and VMware shops.

“They don’t want to deal with container management themselves — they want to buy it from a vendor,” he says.

That means typical customers will be large companies with Windows workloads to containerize, service providers who require multi-tenancy, and more generally companies looking for a turnkey container management solution, he believes.

2016 is shaping up to be the year that many innovative new container management platforms go GA — ContainerX included. But it probably won’t be until 2017 we find out which ones sink and which ones swim.

And for 2018? That’s likely when we’ll see which ones get gobbled up by the bigger fish in in the ocean.


[Source: Serverwatch]

6 Landing Page Mistakes You Want to Avoid at Any Cost

6 Landing Page Mistakes You Want to Avoid at Any Cost | Social Media Today

If you’re doing your marketing right, visitors will be coming to your landing page in droves. Your landing page is crucial. It’s often the first real encounter people might have with your brand. That first experience is what they’re going to talk about on social media, and you never get a second chance to make a first impression.

But a good landing page isn’t just about impressing visitors and preparing them for conversion. It’s also a crucial part of PPC and SEO success. A great landing page that converts often leads to higher rankings and lower ad spend. A bad one can threaten your entire AdWords account and get your site yanked from the listings due to a dreaded Google suspension.

We want to help you ensure your pages are up to snuff. Here are some things you should be checking:


Page speed is more important on landing pages than anything else. When someone clicks an ad they are primed to convert, but you have a very small window. Your pages should load within 1-3 seconds of a click. 4 is borderline. Any longer than that and they’ll bounce off to another page that can serve them faster. Use Google’s page speed checking tools to see if you’re fast enough.


Once they land, they need to be presented with a single clear call-to-action and how to follow it. Present your offer and what they need to do to get it. If they can’t understand what you want and what they’ll get immediately, they’ll leave your page behind.


Cluttered and unclear landing pages do your visitor no favors. Don’t put up links to other offers or stuff your page too full of branding and other marketing material. The landing page has one job – generating leads. Keep it sharp and simple.


Great landing pages deliver their message this way:

  • This is my product and business
  • Here is what you can receive and the benefits you’ll get
  • To receive it, follow these instructions
  • Here is some proof that the results will be as advertised.

Social proof, in the form of reviews and testimonials, is essential. Few people are willing to trust an ad on the first impression. They want to see that others have gone through the process and got what they were promised. Don’t neglect this.


Whatever your CTA is, you have to make sure that the action leads to the expected result. Forms should be clear and functional. Download links must work every time. Purchases must go through. Violating trust after someone completes a CTA is a road to ruin.


What if they don’t convert on your first offer? Don’t let them get away without offering something else, like a newsletter sign-up. However, don’t be too pushy with your tactics and make sure that they don’t violate Google policy – trapping people on your website with fancy Javascript is a good way to get banned. One way you could lead them further is offering a “thanks, but no thanks” button on your first offer that goes to a new landing page.

Your landing page is the linchpin between a curious visitor and a converted customer. Make sure the quality of your landing pages are as good as you’re able to make them. Take these tips to heart.



[Source:- Socialmediatoday]

UK productivity plummets in fourth-quarter at fastest rate since financial crisis

A worker walks through a construction site in central London July 2, 2014. REUTERS/Luke MacGregor

British economic productivity fell late last year at the fastest pace since the depths of the financial crisis, raising fresh doubt about the economy’s underlying health after government forecasters cut their long-run outlook last month.

Higher productivity — or output per hour worked — is the key to rising living standards in advanced economies, but it has increased far more slowly than expected in Britain since the financial crisis, contributing to lacklustre wage growth.

Economists have been at a loss to fully explain the trend, with various initial explanations looking less plausible as the 2008-09 financial crisis has faded, and the Bank of England struggling to see if it will push up underlying inflation.

Output per hour worked contracted by 1.2 percent in the three months to December compared with the July-September period, the biggest decline since the end of 2008 and reversing a 0.6 percent rise in the third quarter.

Britain’s economy as a whole grew by 0.6 percent in the fourth quarter of 2015 – roughly in line with its long run average, suggesting growth was achieved by more people working longer, rather than more effectively.

“The marked relapse in productivity … is undeniably very disappointing and it does raise serious, justifiable questions about likely future developments,” IHS Global Insight chief UK economist Howard Archer said in a note to clients.

Figures for 2015 as a whole were somewhat less bad, with output per hour up 0.9 percent – the biggest rise since 2011 and a shade faster than the 0.8 percent forecast by the Office for Budget Responsibility last month.

The OBR handed Chancellor George Osborne a budget headache when it cut its productivity growth forecast by an average 0.2 percent a year for the next five years, making it harder for him to reach his goal of a budget surplus.

Normally weak productivity goes hand in hand with higher inflation, something the Bank might welcome currently as annual consumer price inflation of 0.3 percent is well below its 2 percent target.

But Thursday’s figures showed that unit labour cost growth — the amount employers must pay for a given amount of output — also slowed, dropping to a year-on-year rate of 1.3 percent, its lowest since mid-2013 and in line with Bank forecasts.

The Bank expects labour cost growth to pick up to 2.25 percent by the end of this year – blaming lower productivity from renewed hiring of low-skilled workers for temporarily pushing it down – but has been wrongfooted on wages before.

“If an imminent rate hike was on a knife edge, this data release would have just pushed (it) into the long grass. But with a rate hike a distant prospect, this release merely confirms the market thinking,” Scotiabank economist Alan Clarke said.


[Source:- Reauters]

Battleborn system requirements revealed, no 4K support at launch

Battleborn Hero art

2K Games has dropped a big Battleborn info dump that helpfully collects everything you ever wanted to know about the upcoming FPS/MOBA hybrid but were afraid to ask. Highlights include a rundown of Hardcore Mode, which ramps up the Story Mode with “extra loot, all new unlockable content, and some really, REALLY tough fights,” as well as a brief overview of the three Competitive Multiplayer modes—Incursion, Capture, and Meltdown—a look at the character progression systems, and most important of all, the system requirements.

The Minimum:

  • OS: Windows 7 x64-Bit or Later
  • CPU: Intel i5-750 / AMD Phenom IIx4 945
  • RAM: 6 GB
  • Hard Drive: 30 GB free
  • Video Memory: 1 GB
  • Minimum Required Video Card: AMD HD 6870/ NVIDIA GeForce GTX 460 or better, PhysX support
  • Sound: DirectX 11
  • Input: Keyboard or dual-analog gameplay

The Recommended:

  • OS: Windows 7 x64-Bit or Later
  • CPU: Intel i5-750 / AMD Phenom IIx4 945
  • RAM: 6 GB
  • Hard Drive: 50 GB free
  • Video Memory: 2 GB
  • Recommended Video Card: AMD HD 7850/ NVIDIA GeForce GTX 660 or better, PhysX support
  • Sound: DirectX 11
  • Input: Keyboard or dual-analog gamepad

Interestingly, Battleborn will support “general gamepads” and PS4 and Xbox One controllers at launch, but Steam controller support won’t be implemented until sometime after it comes out. It also won’t support 4K or “off-sized displays,” although Gearbox/2K are “actively investigating both.”

The blog post also includes a link to the Battleborn “prequel comic,” a multimedia extravaganza of exposition that sets the stage for the battle for the fate of the star Solus. The first part, Running the Numbers, is viewable now, while the second and third parts are “coming soon.” And that’s probably no lie: The Battleborn open beta begins on April 13, and the “series premiere” is set for May 3.


[Source:- PCgamer]