Ghost Recon: Wildlands Closed Beta Gameplay Details

Ghost Recon: Wildlands Closed Beta Gameplay Details

With the next closed beta kicking off tomorrow, Ubisoft reveals what sort of content and map size players will be able to play through in Ghost Recon: Wildlands this weekend.

Ubisoft is firing on all cylinders lately as the company just wrapped up another successful closed beta session for its upcoming melee game, For Honor, along with getting ready to send out the final known expansion for The Division known as Last Stand. Rainbow Six Siege is also getting ready to launch its first season 2 content with Operation Velvet Shell, which introduces two new Spanish operators and a new map. Next on the to do list is Ghost Recon: Wildlands, as another closed beta test which is scheduled to kick off tomorrow and run through the weekend.

Thanks to a recent guide from Ubisoft, fans now have a good idea on what kind of content will be waiting for them starting tomorrow. Even though the map in Ghost Recon: Wildlands is quite massive with 21 regions, only the Itacua province will be available, though even this region appears to be pretty sizable. Every main story mission as well as all side activities will be unlocked in this region, and players have the option to play through them solo alongside three AI bots or with up to three human co-op players.

In addition to checking out the gameplay and missions, players also have full access to both the player character customization tools and the Gunsmith. Though briefly detailed last year in a trailer, Gunsmith is essentially the tool that enables players to look at and customize their currently unlocked set of weapons in the game. With over 50 customizable guns in the game, players can use Gunsmith to add or remove attachments, switch weapons, and further customize them with sprays and other items as they see fit.

Most fans will also be happy to note that even though this is a closed beta, Ubisoft is not including an NDA and is encouraging players to share and stream the beta content. Considering that most fans enjoy getting in-game loot in exchange for participating in beta events, Ubisoft has also promised a free Llama shirt for all beta players to customize their character with once the full game launches in March.

Players already accepted into the beta can start preloading the tactical shooter now in preparation before tomorrow. While not everyone will be able to experience the beta, reports from players have begun to trickle in over not being able to use their unlock code or not receiving invites at all. With a bit more time left before the servers go live, hopefully these issues can be sorted out before the beta officially starts tomorrow.

Are you looking forward to this open world title or are you in wait and see mode before committing? Let us know in the comments below.

Ghost Recon: Wildlands closed beta will be available from February 3 to February 6 for PC, PlayStation 4, and Xbox One. The game then releases in full on March 7, 2017.

 

 

[Source:- GR]

 

New No Man’s Sky Demo Reveals New Gameplay Details

image description

In new 21 minute demo, Hello Games managing director Sean Murray demonstrates some gameplay details for the studio’s upcoming universe-exploration title, No Man’s Sky. 

Gamers don’t have long to wait before No Man’s Sky‘s June launch, and despite the approaching release date, fans still don’t have much of an idea on what the game entails. But thanks to a new gameplay demo, some light has been shed on what players can get up to in No Man’s Sky.

The new 21-minute demo was unveiled on IGN by No Man’s Sky co-director Sean Murray, who played through a section of the game and provided some useful commentary on some of the single-player gameplay details gamers can expect. Playing like a colorful first-person shooter, every player will begin No Man’s Sky on a completely random planet, ensuring that each gamer will have a unique experience.

Murray states that one of the main aims of the game involves gathering resources and combining them to build technology. Each resource was developed based on a faux periodic table, and players can expect different planets to have different resources. With gamers needing a few billion years to explore every planet in No Man’s Sky, expect to find a wide range of resources throughout the game’s universe. Interestingly, the game contains no mini-map, which Murray states is a design choice due to No Man’s Sky‘s focus on having players explore never-before-seen planets on their own.

In addition to resource gathering, one of the other main aims of No Man’s Sky is survival, which is an area where the aforementioned resource gathering mechanic can be used. In order to survive dangerous wildlife and/or hazardous planets, players can build protective gear and weapons using whatever resources they may have. In addition to building gear, No Man’s Sky features an intriguing destructive environment mechanic, and many planets will feature enormous cave networks just waiting to be uncovered.

Having previous stated that No Man’s Sky will feature alien languages, Murray revealed that alien languages and the game’s lore can be learned through left over alien relics. While players will have the option of antagonizing NPC’s, learning new alien languages is important if players want to sell or trade useful items and resources with alien NPC’s. Murray also showed off some of the buildings which players can come across, and should gamers be killed by a planet’s wildlife or angry robotic sentinels, these buildings will serve as a respawn point.

And finally, Murray demonstrated No Man’s Sky‘s space exploration mechanic, in which gamers can leave a planet by a spaceship and go exploring in outer space. Not only can players spend lifetimes exploring the game’s many planets, but countless hours can also be spent in space just interacting with traders, minable asteroids, and space stations. Should gamers get bored flying around in space, it is possible to attack other ships and get a wanted level, though players should definitely expect some heavy resistance.

While a number of new details have been unveiled in the 21-minute demo – which can be viewed above – No Man’s Sky‘s story remains a mystery. But based on what we’ve seen so far from the demo, No Man’s Sky is still easily one of 2016’s most anticipated games, and we’re hoping that when the story is finally revealed, it will be comparable to No Man’s Sky‘s impeccable gameplay.

 

[Source:- Gamerant]

 

Star Wars Knights of the Old Republic Remake Shows Off First Gameplay

image description

Just weeks after the fan collective Apeiron announced that aStar Wars: Knights of the Old Republic remake is underway, gameplay footage of the project surfaces on YouTube.

The gaming world was sent into a state of frenzy a few months ago when rumors surfaced that aStar Wars: Knights of the Old Republic remake may be in the works. That rumor turned out to be false, but when fan effort known as Apeiron stepped forward and announced their own remake just a few weeks ago, a new Star Wars: Knights of the Old Republic may actually soon be a reality. And based on some in-game footage that’s recently been released, it looks like the Apeiron team are putting together something special so far.

After being given the greenlight from Apeiron, YouTuber MrMattyPlays was the first to show some gameplay footage from the Knights of the Old Republic remake, and his four minute video reveals some very interesting details about the upcoming game. It must be noted that the gameplay footage was taken from a very early pre-alpha build of the game, so it appears that it will be some time before development of the remake will be complete.

One big takeaway from the footage is that it is in first-person rather than the third-person perspective from the original Knights of the Old Republic. Granted that this won’t be the first instance of a Star Wars FPS game, but it is an interesting development direction that Apeiron is going in. The video then shows off some very impressive reinterpretations of four Knights of the Old Republic levels: Lower City Taris, Upper City Taris, Endar Spire, and Anchorhead on Tattooine.

The footage doesn’t have much in the way of combat or gameplay, and is more of a tech demo for what the final game may look like, but the work Apeiron has done so far is incredibly impressive. For those wanting to see the Knights of the Old Republic remake gameplay footage themselves, check it out here.

While this is all impressive work from the Apeiron team, the biggest issue that may cripple the project is Disney. Regardless of where fan allegiances may lie, Star Wars is still the intellectual property of Disney, and the multimedia giant may not be too keen on seeing a high-quality project like this competing with some of their own games –  just ask the creators behind the recently-canceled Metal Gear Solid remake.

Remaking one of the best Star Wars games ever is a tall task, but based on what’s been revealed, it looks like Apeiron is doing an admirable job so far. Let’s just hope that the Star Wars: Knights of the Old Republic remake may actually see the light of day rather than being shuffled off to the cancelled video game graveyard.

 
[Source:- Gamerant]